Contra (video game series): Difference between revisions

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* [[Camera Screw]]: There is an invisible area "between" the DS's screens in Contra 4. Bullets can pass through it, which '''will''' result in numerous, and [[Fake Difficulty|cheap]], deaths from a bullet you couldn't even see a moment before.
* [[Camp]]: ''Contra: Rebirth'' seems to be a deliberate example of this, although the trend seems to have started with ''Neo Contra'', which is likewise whacky as hell.
* [[Canon Dis ContinuityDiscontinuity]]: ''Contra Force'', ''Contra: Legacy of War'' and ''C: The Contra Adventure'' are not listed in the database of ''Contra: Shattered Soldier'', though this has mainly to do with the fact that none of those games were released in Japan and database follows the Japanese continuity instead of the American one that was followed by every game in the series prior to ''Shattered Soldier''. In the case of ''Contra Force'', its arguably justified since that was never meant to be a ''Contra'' game to begin with.
* [[Car Fu]]: Used by the third [[Mini Boss]] in ''Hard Corps''. It's pathetically easy to avoid as compared to his [[Eye Beams]], though.
* [[Chain-Reaction Destruction]]: It happens commonly throughout the series.