Contractual Boss Immunity: Difference between revisions

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* The bosses of the [[Downloadable Content|DLC]] "special stages" in ''[[Mega Man 10]]'' are completely immune to all of the secondary boss weapons (which you automatically receive when you begin the stage). Giving them no special weakness would have been one thing, but it's irritating that you can't even access those weapons' interesting attack patterns doing normal damage.
* The final boss in ''[[Infamous (video game series)|In Famous]]'' has this in spades. On easy mode all your attacks work, and he can be beaten quickly, and on normal mode your strongest doesn't work, but he can still be killed easily. On the [[Nintendo Hard]] mode? At least one of your skills will be below maximum level (assuming you chose an option to get a ton of XP), and all but your NORMAL ZAP and one (relatively weak) evil move work on him. Considering the sheer number of ways he can one hit you if you're at less than full health? Painful fight to say the least. Can take over an hour, not counting the inevitable dozens of retries.
* The end boss in ''[[Prototype 2]]'' has a bad case of this - he cycles between being immune to each of your five attack types without warning, and doesn't let the player fly around or consume lesser enemies in a game based on using mobility and, healing breaks and stealth.
* In ''[[Syphon Filter]] 1'', the [[Big Bad]] is mysteriously immune to all attacks except gas grenades. Likely [[Story-Driven Invulnerability]]. Justified with the second boss, Girdeux, who wears full body armor, except for his [[Exploding Barrels|flamethrower tank]].
** The sequel's fully-armored final boss is immune to all weapons,. defeatingDefeating him requires using an auto-shotgun to knock him into a helicoptershelicopter's blades.
[[Story-Driven Invulnerability]]. Justified with the second boss, Girdeux, who wears full body armor, except for his [[Exploding Barrels|flamethrower tank]].
** The sequel's fully-armored final boss is immune to all weapons, defeating him requires using an auto-shotgun to knock him into a helicopters blades.
* The [[Ludicrous Gibs|Harmonic]] [[One Hit KO|Combos]] of ''[[Jade Empire]]'' don't work on boss characters.
* In the ''[[Kirby]]'' games, bosses and minibosses generally cannot be inhaled, because they're bigger than Kirby. Meta Knight, however, is a little guy with cape and armor who is also immune to Kirby's ability. In the anime, Kirby tries to inhale him, but Meta Knight [[Won't Work On Me|just stands still]], saying that he has "special defenses".
* In ''[[Honkai Impact 3rd]]'''s A Post-Honkai Odyssey mode, quest targets will not be insta-killed by [[Back Stab]]s. Doing one will still inflict more damage than any standard hit, though, so it's still a good idea to open with one.
 
== Video Games: Fighter ==