Contractual Boss Immunity: Difference between revisions

update links
m (clean up)
(update links)
Line 2:
''The top-level bosses in a game will be immune to the player's most effective or strongest attacks.''
 
Any magician, fighter, or hero with powers, abilities, or weapons that enable him or her to cut through [[Mooks]] [[Foe-Tossing Charge|like butter]] will ''rarely'' be able to use these skills on [[The Dragon]] or the [[Big Bad]]. In [[Video Games]] these enemies will be [[NoWon't SellWork On Me|flat out immune to these attacks,]] or in the case of a [[FPS|first person shooter]] be able to take ''head-shots'' and keep on ticking, while (annoyingly) players have no such protection from ''their'' [[One-Hit Kill|instant-death attacks]]. [[The Computer Is a Cheating Bastard|Where's the justice?]]
 
The reason programmers and authors do this is for game balance and narrative issues. Where's the big climactic and ''fun'' battle if the hero just lops off the enemy's head? A hero who can send the [[Big Bad]] into the [[Phantom Zone]], [[Taken for Granite|turn them to stone]], [[Made of Plasticine|cleave them limb from limb]], or otherwise kill/disable them in less than a heartbeat skirts [[Game Breaker|dangerously close]] to [[Boring Invincible Hero]].
Line 18:
== Tabletop RPG ==
 
* In ''[[Dungeons and& Dragons]]'' golems are flat-out immune to spells that allow spell resistance unless otherwise stated, and even then, it usually either slows it or heals/hastes it. Oh, and we can't forget epic-level golems! The Mithral Golem is only DE-HASTED by an actual slow spell, and the Adamantine Golem is straight-up immune to everything (most epic monsters have a ton of immunities on their own). Even this though doesn't stop creative wizards who can bypass the immunities by not targeting the golem itself. Image creating illusions like silent image (mindless creatures don't have the reasoning capacity to disregard out of hand the river dancing gnolls that just appeared), buffing the meatshield and simply "greater invisibility"ing past them are all accepted methods to defeat golems.
** But then any wizard can bypass SR if they're properly prepared, and there's a ton of spells that ignore SR anyways.
** There's also the psion-killer (psions basically being wizards using MP instead of [[Vancian Magic]]), a golem specifically designed, as one might infer, to kill psions (and by extension wizards/sorcerers).
Line 81:
** The sequel's fully-armored final boss is immune to all weapons, defeating him requires using an auto-shotgun to knock him into a helicopters blades.
* The [[Ludicrous Gibs|Harmonic]] [[One Hit KO|Combos]] of ''[[Jade Empire]]'' don't work on boss characters.
* In the ''[[Kirby]]'' games, bosses and minibosses generally cannot be inhaled, because they're bigger than Kirby. Meta Knight, however, is a little guy with cape and armor who is also immune to Kirby's ability. In the anime, Kirby tries to inhale him, but Meta Knight [[NoWon't SellWork On Me|just stands still]], saying that he has "special defenses".
 
== Video Games: Fighter ==
Line 106:
* [[Difficult but Awesome|Cyrus]] in the ''[[Dawn of War]] II'' campaign gains an ability to use [[Cold Sniper|his sniper rifle]] to instantly kill any infantry unit. While it makes sense that it doesn't work on vehicles or Monstrous creatures like [[Boss in Mook Clothing|Carnifexes]], it makes less sense that it doesn't work against bosses which are just more powerful infantry units (though it does do a lot more damage than his regular attack). Bosses are also immune to stun and knockback effects in the [[Dawn of War]] II campaign, making it impossible to disrupt them; this is removed in the expansion Chaos Rising, where most bosses, particularly infantry, can be stunned and knocked around at your leisure.
* The final four bosses in ''[[Fire Emblem Tellius|Fire Emblem: Radiant Dawn]]'' all come equipped with either the Nihil or Mantle skills, which prevents attacking units from using their own skills against the boss (and in Mantle's case, Critical Hits). This is mainly to prevent them from being quickly dispatched by the Mastery Skills, many of which can reach ridiculous amounts of damage when used by a high-level character with an SS weapon. The majority of other bosses are still vulnerable to them, however, and the player even gets a few Nihil scrolls of their own.
** Assassins, in the games that have the class, are able to randomly [[Single-Stroke Battle|kill their opponent instantly]], even if the attack would otherwise have dealt 0 damage. In the [[Fire Emblem Elibe|GBA]] [[Fire Emblem: theThe Sacred Stones|games]] everything but the final boss is fair game to be assassinated, but as of ''[[Fire Emblem Tellius|Path of Radiance]]'', all enemies classified as bosses have contracted the immunity.
* In ''[[Final Fantasy Tactics Advance]]'', bosses and some leaders of enemy armies usually have ribbons marked by their names. Said ribbons make them immune to the ''laws'' that are constantly hounding your own characters (and any enemies without ribbons by their names). Characters who break the laws badly enough are carted off to jail - a "mission failed" scenario if it happens to main character Marche - and enemies without ribbons will never deliberately break the laws. But thanks to the ribbons, bosses can (and will) do anything they want without penalty.
 
Line 126:
[[Category:Laws and Formulas]]
[[Category:Boss Battle]]
[[Category:Contractual Boss Immunity{{PAGENAME}}]]