Control Room Puzzle: Difference between revisions

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* The ''[[Myst]]'' series is practically built on this, although without the possibility of getting killed. And, thankfully, trial and error, or extensive trekking. ''This does '''not''' prevent them from being mind-bogglingly hard''.
* ''[[Pokémon Gold and Silver]]'' has one of these in Goldenrod City.
* ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' has two such puzzles: one at Woohoo Hooniversity, and the other when Luigi is alone in Guffawha Ruins.
* ''[[Zork: Grand Inquisitor]]'' had one of those when you were escaping from jail, where you have the ability to open or close any cell block in the prison. As one of the last major puzzles before the end of the game, the solution is quite obtuse, and requires reading a map, watching camera footage , tracing air vents, and realizing {{spoiler|the map is a side view instead of a top-down}}. Any wrong answer leads to death.
* ''[[Knights of the Old Republic]]'' has this on the Mannan Sith base, and an NPC remarks on what a pain in the ass these puzzles are.