Convenient Enemy Base: Difference between revisions

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{{trope}}
As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the [['''Convenient Enemy Base]]''': If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere ''but''.
 
Often a consequence of [[It's a Small World After All]].
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== [[Film]] ==
* In the movie ''[[GoldeneyeGoldenEye (film)|GoldenEye]]'', [[James Bond]] flies over a lake in Cuba looking for Janus's secret base. He's just about to give up when a missile shoots him down. After [[The Dragon]] sent to finish him off gets killed, Janus thoughtfully drains the lake, revealing the base.
* Not exactly an enemy base, but in the Tenacious D movie, JB randomly journeys around a forest after consuming wild mushrooms with psychedelic effects, but when he comes to (after a big fall), he is conveniently close to his target (the Rock N' Roll Hall of Fame).
* Teal'c ending up within walking distance of the Ori base in ''[[Stargate The Ark Of Truth|Stargate: The Ark of Truth]]''.
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* This is part of how the Doctor operates on ''[[Doctor Who]]'': he always seems to end up somewhere with something interesting happening, although it's implied he and his companion(s) go other places offscreen.
** The TARDIS seems curiously attracted to whatever interplanetary incident happens to be most dramatic, ''especially'' when the Doctor's looking for a break.
** In the serial ''Genesis of the Daleks'' the Kaleds and the Thals have been fighting an internecine war for control of the planet Skaro for thousands of years and yet their two massive domed cities are seemingly about a half-mile apart. Well, who wants to ''walk'' a long way to a battle?
** In ''The Doctor's Wife'', it is explicitly stated that the TARDIS takes him exactly where he needs to go.
 
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** This was partly subverted in the first game when the player's ship crash lands on the exact spot they need to get to... because that's where the machine that sucks spaceships on to the surface is.
** Hang on... Czerka base on Telos, Telos Academy, Dxun, and Malachor V? Excessive though it is, the Telos Academy probably doesn't count, considering that you'd just figured out its location and been travelling there when shot down by a third party not affiliated with the academy.
* In ''[[Command and& Conquer|Command And Conquer: Renegade]]'', Captain Nick "Havoc" Parker gets shot down after hijacking a plane from a Nod airstrip. He grabs a parachute, jumps out, and lands right on a conveniently placed beachhead that leads to a convenient enemy base.
* In ''[[Star Ocean: theThe Last Hope]]'', the ship gets sucked into a black hole, spat out over 1957 Earth and makes an emergency landing...right on top of the local alien-experimenting military agency's [[Elaborate Underground Base]].
** And for [[The Very Definitely Final Dungeon]], the ship conveniently ends up crash landing within walking distance of the planet's control center and [[Final Boss]] therein.
 
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[[Category:Action Adventure Tropes]]
[[Category:Suspiciously Convenient Index]]
[[Category:Convenient Enemy Base{{PAGENAME}}]]