Copy Protection: Difference between revisions

m
revise quote template spacing
m (update links)
m (revise quote template spacing)
Line 185:
** This copy protection apparently only exists on the floppy disk version; it's nowhere to be seen on the CD version. DOTT's predecessor, ''[[Maniac Mansion]]'', also had copy protection as an in-game puzzle, but the version available for play within DOTT omits it by making it impossible to close the steel security door, which remains open throughout the game.
*** When DOTT was released, copying a CD was virtually unheard of.
{{quote| For those of you playing from a Compact Disk, ignore this section [Copy Protection]. It never happened. It doesn't exist. These aren't the droids you're looking for. Move along.}}
* The ''[[Ultima]]'' games were particularly prone to this, forcing players to look up the [[Feelies]] for information from "Beyond the Portal" before being granted the right to save, leave the starting town, and so on.
* An early-'90s Spider-Man computer game asked the player several trivia questions before starting. The answers were supposed to be looked up in the manual, but they were also available in any of the Spidey comics of the time.
Line 248:
* The Dreamcast game ''[[Ooga Booga]]'' had an interesting [[Copy Protection]] mechanism: If it detected that you were playing a burned copy, instead of starting the game it would show an in-game pirate character that would dance when you pressed any button on the controller. The group who released the pirated ISO left this in, but made it continue to the actual game when the player pressed Start.
* The PC version of ''[[Batman: Arkham Asylum]]'' has one of these in the form of a deliberate glitch which disables Batman's cape glide ability, rendering the game [[Unwinnable]]. The developers say this.
{{quote| "It's not a bug in the game's code, it's a bug in your moral code."}}
** Now that the (legit) PC version is out, however, [http://www.destructoid.com/blogs/Clarke/don-t-buy-batman-aa-for-pc-148791.phtml it quickly turned out that] the publishers have apparently forgot to take out these delibrate bugs for legit retail releases, and thus the PC port would very likely to go the way of ''[[Titan Quest]]''. Oops.
* ''[[Starcraft]] II'' has no have localized multiplayer, in a effort to create "[[Blatant Lies|a more social gaming experience]]", or somesuch.