Cosmetic Award: Difference between revisions

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* The Records system in ''[[Shin Megami Tensei]]: [[Strange Journey]]'' is a list of tasks the player character has done like mapping out dungeons completely, defeating certain [[Bonus Boss|Bonus Bosses]], [[Gotta Catch Em All|filling up the]] [[Mons|Demon Compendium]], acquiring all of a type of item. There's one for getting each [[Multiple Endings|ending]] so you'd need to play through three times for [[One Hundred Percent Completion]], and several others require a [[New Game+]] to complete as well.
* Beat ''[[Fire Emblem]]: [[Fire Emblem Elibe|Blazing Sword]]'', the second-to-last boss gives a speech. Beat the game again, raise a support character to level 7 in the first chapters of the game, beat a ridiculously fast miniboss in one turn, three times, and endure two extra, grueling chapters? The boss says a whole three extra lines of dialogue, unrelated to any of that.
{{quote| "Why? Why must I lose? {{spoiler|More power... I must be...stronger... I... Why? Why did I... want power? ......Quintessence? ...Don't...under...stand... but...}} Gaa... Not like this... I will not die...like this. With my last breath... tremble...and...despair. Hwah ha ha... Ha...ha ha ha...}}
* ''[[Neptunia]]'' seems to be playing with this trope. When you start a new game, you get a trophy. When you first used Neptune's hammer, you get a trophy. Pretty much ''doing anything'' seems to give you a trophy.
 
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* The effects of [[Yume Nikki]] are mostly this. There are only two which do something, that's necessary to finish the game. Other than that, they serve no real purpose. [[Gotta Catch Them All|However, it is necessary to collect them all to end the game.]]
* ''[[Bloodline Champions]]'' lampshades that:
{{quote| Achievement points are gained via earning achievements ingame and are used for bragging to your friends.}}
* The Flash gaming site Kongregate uses an achievement system for its highest-viewed and/or highest-rated games. The achievements, usually capped at four per game, range from "easy" (kill x number of enemies, beat the first three levels) to "medium" (complete the game, beat the final boss) to "impossible" (beat the game without losing a life, complete the bonus mode, finish game on "very hard" difficulty).
* ''Katawa Crash'', which is a parody of the flash game ''[[Nanaca Crash]]'' with characters from ''[[Katawa Shoujo]]''. Along with the massive slew of random content, events and guest characters, they added an in-game Achievements system which makes this game far more awesome than the original game it parodied.
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* Age Of Empires III allows the player to customize his Home City by attaining enough points (which can also be used to buy new Supply Cards, which are actually useful).
* ''[[Starcraft II]]'' brings an Xbox Live-like Achievement system to Battle.net.
{{quote| '''[[The Angry Joe Show|Angry Joe]]:''' ... [[It Must Be Mine|I have to have them]]! Achievements... are important... even though they're ''completely useless''!}}