Country Switch: Difference between revisions

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Yes, even [[Atari]]'s last gasp system did this. The game ''[[Sensible Soccer]]'' had fake player names when played on an American system and real ones on a European system, because of licensing restrictions.
 
== [[PlayStationPlay Station 3]] ==
 
The Playstation 3 brought this feature to the modern era (the PS1 and PS2 couldn't run imported games at all without a [[Mod Chip]], so there was never a chance for it to happen there). There's no known way to make a switch, but games will play differently on a Japanese and an American machine. Since the Genesis era, Japanese censorship has gotten stricter while American censorship has gotten looser, so now the American version may be the less censored one.
* ''[[Uncharted]]'' notoriously is censored in Japan to not show blood. Early adopters of the PS3 sometimes bought Japanese systems; if they bought the American version of the game it would run as the censored Japanese version. Some reports claim that a patch changed this.
* ''[[Resistance]]'' had this problem too, but it could be worked around by using a US save file.
* Playing the Japanese version of ''Super [[Street Fighter IV]]'' on a western console causes the game to swap M. Bison's, Balrog's and Vega's name to match the western releases of the game. No doubt that if a western version of the game is played on a Japanese console, the reverse will happen.
 
== [[Game Cube]] ==
* Switching to the Japanese language option on ''[[Super Smash Bros Melee]]'' is a neat trip into localization. It even reveals the origin of the Motion Sensor Bomb item if you can read the text on its trophy entry (which in English is only given as "TOP SECRET").
 
== [[Nintendo DS]] ==
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{{reflist}}
[[Category:Videogame Culture]]
[[Category:Country Switch{{PAGENAME}}]]