Crash Twinsanity: Difference between revisions

Adding ending trope
m (added Category:Xbox using HotCat)
(Adding ending trope)
 
(5 intermediate revisions by 3 users not shown)
Line 1:
{{work}}
[[File:Crash Twinsanity - AllTheTropes.jpg|thumb|300px]]
{{quote|''"They're working together, but they ''don't'' have to like it."''|The tagline, used in promotions.}}
 
'''''Crash Twinsanity''''' is an action platformer, developed by Traveler's Tales, and is the fifth game in the [[Crash Bandicoot]] series, released for the Playstation 2 and Xbox
 
Designed as a departure from the usual Crash level style, Twinsanity greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every 'stage' flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectables scattered throughout the game, making many levels have small side paths or puzzles to complete.
 
Despite these changes to form, the game manages to feel very Crash-like, possibly more than its extremely standard predecessor, [[Crash Bandicoot: The Wrath of Cortex]], also developed by Traveler's Tales.
 
 
Three years after the events of [[Crash Bandicoot: The Wrath of Cortex]], Crash has returned to his usual sedentary lifestyle of sleeping on the beach, Cortex stuck out in the antarctic wastes. But while [[Makes Just as Much Sense in Context|digging up an old shoe]], he hears his sister calling for him, following her into the jungle...
 
Turns out, it's actually Dr. Cortex, still bitter about his last defeat, and has gathered most of Crash's [[Rogues Gallery|old foes]] together to watch his demise. Despite [[Boss Arena Idiocy|giving it his best shot]], and even bringing in a [[Humongous Mecha|giant robot version of Crash]], Cortex ends up defeated once again.
Later, Crash and Cortex end up meeting the [[Incoming Ham|Evil]] [[Big Bad|Twins]], strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very [[Enemy Mine|uneasy alliance]] against them, [[Hilarity Ensues|and make their way to the Tenth Dimension to stop their evil plans.]]
 
Later, Crash and Cortex end up meeting the [[Incoming Ham|Evil]] [[Big Bad|Twins]], strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very [[Enemy Mine|uneasy alliance]] against them, [[Hilarity Ensues|and make their way to the Tenth Dimension to stop their evil plans.]]
 
But as bright and happy a game as it is, the story behind it is [[Development Hell|not]] [[What Could Have Been|as]] [[Executive Meddling|fun.]]
Line 105 ⟶ 107:
* [[Interdimensional Travel Device]]: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions.
* [[Jungle Japes]]: The first few levels are this, when they're not [[Palmtree Panic]], to invoke the feel of the original Crash Bandicoot.
* [[Karmic Hell]]: {{Spoiler|Cortex gets trapped in Crash's mind in the ending, where he is faced by several mental "Crashes" doing Crash's signature dance. A nice price to pay for abusing his own creations. It's pretty likely however Coco and Nina learned how to get him out offscreen}}.
* [[Load-Bearing Boss]]: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an [[Underground Level]].
* [[Large Ham]]: Cortex has always been somewhat hammy, but in this game, he really goes [[Incredibly Lame Pun|whole hog.]]
Line 157 ⟶ 160:
{{reflist}}
[[Category:Platform Game]]
[[Category:Play StationPlayStation 2]]
[[Category:{{PAGENAME}}]]
[[Category:Xbox]]
[[Category:Video Games of the 2000s]]
[[Category:Science Fiction Video Games]]