Crate Expectations: Difference between revisions

m
Mass update links
(Import from TV Tropes TVT:Main.CrateExpectations 2012-07-01, editor history TVTH:Main.CrateExpectations, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 8:
They are a key gameplay element, allowing players to hide from patrolling [[Mooks]] or [[Concealment Equals Cover|shelter from enemy fire]]. Some games have entire warehouse levels filled with these crates.
 
Crates can often be [[Rewarding Vandalism|broken open to reveal]] a [[Power -Up]] or treasure, though usually only one per crate and much smaller than the crate itself <ref>it's a mystery why even small objects get a whole crate and surprising that most of the items manage to stay at the center of the crate. It is never explained why the item is always in perfect condition no matter how fragile it is and how violently you smashed open the crate.</ref> Finding money and items in a nearby crate can help defuse the [[Money Spider]] problem: players wonder why the giant spider was carrying 31 gold pieces, lacking such amenities as pockets, but are often happy to loot the crate in its lair.
 
Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, if shot while an enemy is standing next to them.
Line 19:
 
See also [[Die Chair Die]], [[Exploding Barrels]], [[Inexplicable Treasure Chests]], or [[Rewarding Vandalism]].
{{examples|Examples:}}
 
== [[Action Adventure]] ==
Line 41:
* In ''[[Strong Bads Cool Game for Attractive People (Video Game)|Strong Bads Cool Game for Attractive People]], Episode Five: Eight-Bit Is Enough'', Marzipan goes totally Lady Crate-Ape and starts throwing crates around. In the next screen over, there's a whole pile of crates, one of which you have to smash to get at a plot-critical item. Later, if you smash it again, there's that same plot-critical item you already have. Strong Bad rejects it on the basis that he has the original, and doesn't need any lousy respawned copy version.
 
== [[Beat 'Em Up]] ==
* Like most games there are vases and other breakables but crates are the first you run into in ''[[God Hand]]''. Amusing because the game is in a desert.
 
Line 47:
* Crates in the ''[[Super Smash Bros]]'' series show up in order to be broken to get the items inside (or to throw at the other players). One must be careful though as some of them explode. Also in ''Brawl'' the crates and barrels are themed to the level and some come with wheels. Brawl also has a specific explosion crate that can be triggered early by fire attacks. Fire-based characters might want to keep their distance...
 
== [[First -Person Shooter]] ==
* The ''[[Half-Life]]'' series features several crates, mostly empty, although some have items. As of ''Half-Life 2'', the ones containing stuff have a distinct appearance (and are much smaller), and both kinds (among other items) can also be thrown at enemies with the Gravity Gun, not to mention be used as platforms to float on. Thanks, Source engine!<br /><br />''Half-Life'''s copious amounts of crates make sense, considering the game's signature weapon is a crowbar. Which you use to ''bludgeon'' the crates open, Gordon being a busy man. Interestingly, ''Half-Life 2'' also features a lot of pallets, but the crates are never actually placed ''on'' the pallets - suggesting the designers realize crates and pallets have something to do with each other, but aren't familiar with their exact relationship.
* Parodied in ''No One Lives Forever 2'', which featured as enemies "Man-Crates", enemy [[Mooks]] who have been [[Cool and Unusual Punishment|pressed into crate-shaped form]] for [[Bad Boss|displeasing their boss]]. Their attacks consist simply of awkwardly rolling towards you and trying to bite you, while begging you to kill them.
Line 140:
* ''[[Dead Space (Video Game)|Dead Space]]'': Lying around the Ishimura are glowing metal boxes filled with goodies great for healing or blasting necromorph ass. Unfortunately, the [[Dead Space Extraction (Video Game)|Extraction]] version doesn't give the player enough time to use his levitating weapons to break all the boxes.
 
== [[Third -Person Shooter]] ==
* The first level of ''[[Oni]]'' takes place in a warehouse full of crates.
* Used and [[Lampshade Hanging|lampshaded]], of course, in ''[[Eat Lead the Return of Matt Hazard]]''. Later in the game, you even go to the warehouse where they make the crates.