Creator Breakdown/Video Games: Difference between revisions

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* Legend has it that the decision to {{spoiler|[[It Was His Sled|kill off Aerith]]}} in ''[[Final Fantasy VII]]'', as well as its centring around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill {{spoiler|her}} other than the other choice, {{spoiler|Barret}}, as it would have a [[Player Punch|greater impact on the viewer]].
* The final boss of ''[[EarthboundEarthBound]]'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[Harmful to Minors|very young child]]. The final boss's dialogue ("[[Does This Remind You of Anything?|It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.
** Itoi couldn't program, so he had to read off the dialogue he wrote to a friend, who typed it in. They both cried while writing Giygas.
** In the same vein, ''[[Mother 3]]''. As revealed by Itoi in an interview, the final battle in the unreleased Nintendo 64 version was going to be far darker than it is in the released GBA version ([[Tear Jerker|and that's actually saying something]]). The ending was also going to be far more ambiguous ([[Gainax Ending|again, saying something]]) and sad. He accredits the happier feel of the released game to "becoming a good person", and he was horribly stressed and depressed during the development stages of Earthbound 64.
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