Crimson Gem Saga: Difference between revisions

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A [[Role Playing Game|roleplaying game]] released for the [[PlayStation Portable]], developed by [[Iron Nos]] Software. Released in its native South Korea as ''[[Astonishia Story]] 2'', but had so little in common with the first game in the series that its name was changed to ''Crimson Gem Saga'' for the North American release and ''Garnet Chronicle'' for Japan.
[[File:Crimson Gem Saga Cover.jpg|thumb]]
 
A [[Role -Playing Game|roleplaying game]] released for the [[PlayStation Portable]], developed by [[Iron Nos]] Software. Released in its native South Korea as ''[[Astonishia Story]] 2'', but had so little in common with the first game in the series that its name was changed to ''Crimson Gem Saga'' for the North American release and ''Garnet Chronicle'' for Japan.
 
Killian von Rohcoff is a new [[Knight in Shining Armour|Chevalier]] graduate from Green Hill Academy who is eager to get out into the world and prove himself. He reluctantly teams up with <s> con artist</s> treasure hunter Spinel and the two are soon embroiled in a plot between opposing forces to collect the magical [[MacGuffin|Wicked Stones]], gathering a [[Ragtag Bunch of Misfits|party of quirky allies]] along the way.
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''Crimson Gem Saga'' is in many ways an homage to old-school RPG sensibilities and lovingly [[Lampshade Hanging|lampshades]] many of the genre's tropes along the way.
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{{tropelist}}
This game provides examples of (please note that this list may contain plot spoilers):
* [[Artifact of Doom]]: Gathering the Wicked Stones causes...evil things to happen?
* [[Better Than a Bare Bulb]]: Especially early on, this game hangs a lampshade on everything it can, though it eventually succumbs to the very types of clichés it has been poking fun at.
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* [[Corrupt Church]]: Whatever faith the Radiant Crusaders follow, which is never specified, though the Cardinal in charge and those immediately beneath him seem corrupt enough to qualify.
* [[Critical Hit]]...and how! Getting a critical opens the opportunity to land extra hits. One character can land as many as ''seven critical hits in a row'' before his turn ends.
* [[Design -It -Yourself Equipment]]: Weapons and armor can be modified with elemental affinities and stat-buffs. You will likely never use any of these things until the very end of the game, for fear of wasting something good on a weapon you'll sell as soon as you get to the next town.
* [[Face Heel Turn]]: {{spoiler|Gelts}}
* [[Fake Difficulty]]: {{spoiler|In the final dungeon, one party member runs off after his own [[MacGuffin]], another falls into a trap, and a third betrays the party, stabbing a fourth. None of this comes with any warning. Only one of them comes back, cutting down your team of six to only three, who have no useful [[Combination Attacks]] between them. And then you have to fight [[Sequential Boss|two bosses back-to-back]].}}
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* [[Surprisingly Improved Sequel]]: ''Crimson Gem Saga'' is considered a vast improvement over ''Astonishia Story'' in terms of gameplay, graphics, character development and pretty much everything else.
* [[Time Travel]]: {{spoiler|Spinel is the daughter of an ancient elven emperor who sent his daughter into the future for reasons that are entirely unaddressed.}}
* [[Took a Level Inin Badass]]: {{spoiler|Henson again. When you first meet him, you have to save him from a mob of dungeon monsters. After he disappears for the entirety of Act 2, he returns to [[Big Damn Heroes|save you from the same situation]].}}
* [[Unusually Uninteresting Sight]]: Spinel being an elf--possibly the only one left in the modern world--is never commented upon by anyone.
* [[Villain Forgot to Level Grind]]: {{spoiler|Skeltz and Vampreed, whose first appearances lead to an off-screen [[Curb Stomp Battle]], but are disappointingly easy to kill when they a finally proper bosses.}}
 
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[[Category:CrimsonPlayStation Gem SagaPortable]]
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