Crimsonland: Difference between revisions

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* [[More Dakka]]: Fast-firing guns are a key to surviving. There are perks and powerups that do nothing but make your guns shoot faster.
* [[Not Completely Useless]]: Even the Blowtorch has its uses. Try it on things that can't move.
* [[PowerupPower-Up Letdown]]:
** Some perks are... we'll say "extremely situational." This mostly applies to ones that either put you in a near-death state, or change the conditions for dying--like Death Clock. Like most of the game's perks, though, they're [[Not Completely Useless]].
** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though.
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** There's a perk that lets you gamble a bit: 50% chance you get 10k XP, which is almost guaranteed to get you at least one (if not several) level up. What happens if you don't get that? You die.
** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% more score. Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...''
* [[Power -Up Food]]: ''Here, eat this bandage.''
* [[Randomly Drops]]: Weapon drops are random, so you might spend a long time looking for your favorite weapon--and if you switch away from the pistol, the drop rate for weapons decreases. If your first monster drops an SMG or Assault Rifle, you're in for a long round.
* [[Short Range Shotgun]]: Actually, averted. All the shotguns do ridiculous damage up close, but only the sawed-off is useless at long range.
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[[Category:Action Game]]
[[Category:Crimsonland]]
[[Category:Trope]]