Critical Encumbrance Failure: Difference between revisions

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* ''[[Dwarf Fortress]]'' has encumbrance tiers that slow creatures down for each tier crossed. Dwarves can even carry stone boxes filled with heavy metal bars on their own, but take forever to do so. This is particularly aggravating when traders turn up with a large amount of heavy objects loaded onto one of their wagons; they won't allow trading until every wagon has been unloaded at the trade depot, and in some cases they've been known to pack up and leave again before the overloaded wagon gets anywhere near.
* In ''[[Lost in Blue]]'', each character has a twenty-slot inventory. This leads to bizarre occasions where the characters can somehow [[Game FAQs|shove twenty logs down their ass]], but only be able to carry twenty leaves.
 
=== Turn Based Strategy ===
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Acceptable Breaks From Reality]]
[[Category:Critical Encumbrance Failure]]
[[Category:RoleCRPG Playing GameTropes]]