Critical Encumbrance Failure: Difference between revisions
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{{trope}}
[[File:
{{quote|''You '''can't carry''' any more! One more item to lug around and you might just collapse in a heap of swag.''|''[[The World Ends With You]]''}}
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* ''[[Ragnarok Online]]'' plays it completely straight; picking up one tiny item can completely shut down all health and mana regen if it bumps you over half your maximum weight, or prevent you from attacking at all if it bumps you over 90%.
* In ''[[Shattered Galaxy]]'', which doesn't have random drops (being a [[Real Time Strategy]] game,) units are equipped at the Factory and sent into battle. You have to meet ''two''
* [[Trickster Online]] has this, as well as an annoying 300 item limit on your inventory. Once you hit 90% weight capacity, you are reduced to walking. Reaching 300 items merely prevents picking up more items, unless they stack on a single slot, like [[Healing Potion
=== Roguelike ===
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* ''[[Nethack]]'' has various levels of encumbrance, which increasingly limit your movement - burdened, strained, stressed, overtaxed (when you can't walk), and overloaded (when you can barely move your arms).
* Same with ''[[ADOM]]'', except when you're Overloaded! adding one more thing can crush you. Normally not a problem if you're in a safe area, but if you picked up the (self-replicating) si - [[The Many Deaths of You|*squish*]].
** Also there's a spell ''Strength of Atlas'', which temporarily increases your carrying capacity. If a heavily-burdened hero lets the spell expire - well, he'll get
* ''[[Castle of the Winds]]'' averts this trope as well; your movement speed progresses from full with a light load, about a quarter of your hard maximum carry weight, to snailpace at said maximum. It does this linearly with weight, broken only by rounding errors.
* ''Furyband'' and ''ToME'' averts the trope. If for example you attempt to lug four Ancient Dragon corpses back to town for artifact-making (a total of 73,000 pounds) you can move, but at a glacial pace.
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* Most games by Bethesda
** ''[[The Elder Scrolls]]'' series. This is amusing, but potentially fatal when you're close to the limit, and the arrow you've just been struck with puts you over and you become rooted to the spot.
*** [[Skyrim]] is especially notorious with this trope as, assuming an object isn't scenery, furniture, nailed to the ground or [[Arson, Murder, and Jaywalking|cutlery]] (for some strange reason<ref>Only Dwermer cutlery can be picked up, whereas normal is untouchable.</ref>), ''[[The Dev Team Thinks of Everything|it can be carried and will have a value.]]''
** The ''[[Fallout]]'' series plays this trope straight. Depending on just how much over your carry weight you are, you will either move very slowly or be completely immobile. The original ''Fallout'' had an amusing bug where your companions would only check for weight when
*** ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' make this even more noticeable; there's only one level of over weight (really damn slow), and it only takes a single weight unit to put you over. Carrying 280 pounds of stuff plus one empty soda bottle is apparently too difficult. To patch the obvious workaround, you also become completely unable to [[Global Airship|fast travel]], so no teleporting back to your safehouse to dump your stuff there.
** New Vegas however has a perk at lets you fast travel while Encumbrance, as well as perks that reduce weight of some of your items.
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=== Wide Open Sandbox ===
* ''[[STALKER|S.T.A.L.K.E.R.]]'' plays this trope kind of
=== Tabletop Games ===
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== Web Original ==
* A human being able to lift 300
== Real Life ==
* A purse or backpack only needs an additional 300g (
** Not to mention being as good as a cinder brick on a chain in a bargain brawl.
* The idiom "The straw that broke the camel's back" alludes to this, when referring to any sort of critical threshold failure.
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