Critical Hit: Difference between revisions

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* ''[[Golden Sun]]'' plays this one straight. Early on characters acknowledge critical hits for the most part as a power that occurs in battle without the user trying but being "there when they need it".
** After a certain point in the game, most of the weapons found are magical (psynergical?) in nature, and have unique 'Unleash' abilities that activate randomly. Criticals and Unleashes are independent - you can miss your Unleash but still get a critical hit.
** In ''[[Golden Sun: Dark Dawn|Dark Dawn]]'', there aren't any lucky attacks other than weapon unleashes, but many low-level weapons have an unleash named "critical hit".
* The ''[[Final Fantasy]]'' games often play this one straight, although some have [[Action Commands]]. Sometimes, there will be weapons that always score critical hits, at the expense of some MP per swing (as such, those weapons are great for units that don't have a lot of magical strength, but still have MP)
** Though interestingly, the "consume MP to inflict mortal blow" weapons in ''[[Final Fantasy VI]]'' don't work if the character doesn't have a Magic command (i.e. characters who can't use magic even with Espers, although this doesn't pop up very easily in normal gameplay), even though they can still have MP.
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** The game is also notable for having special animations for most of the crits. While the screen just flashes for Marle and Lucca's criticals (they use ranged weapons), everyone else jumps in instead of running when they crit. Crono, Frog and Magus go one step further and land ''two'' blows instead of one.
*** ''[[Chrono Cross]]'', the sequel, tied this to the strength of attacks. From weak to fierce, the latter has higher chances of doing a critical hit, but has lower accuracy unless you chain it from other attacks. Also, while Serge's [[Infinity+1 Sword]] doesn't have the highest attack rating, its chances of doing a critical hit the ceiling to the point that even weak attacks do criticals.
* The ''[[Mario and& Luigi]]'' games, confusingly, use the word "Critical" to denote a hit that is [[Elemental Rock-Paper-Scissors|elementally effective]], but also have real critical hits as well, calling them "Lucky".
* In ''[[Knights of the Old Republic]]'' there is actually a feat the player can learn called "critical strike". In this scenario however, the feat may temporarily paralyse the enemy rather than do more damage.
** Since the KOTOR games are based off the DnD dice system, there is a critical hit range for each weapon. If the game rolls within a certain range on an attack, the damage is increased (Power Attack feats also make this increase larger). It is also possible to upgrade weapons with Massive Criticals - added damage upon critical hits. Abusing this system can make the game obscenely easy, since you're essentially able to make a One Hit Kill ''anything''.