Critical Hit: Difference between revisions

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* In ''[[Shining Force]]'', there are three damage modifiers: the enemy evades the attack, the chance for a second attack, and the [[Critical Hit]]. Critical hits give off a special sound and are not evaded (otherwise how would you tell?). They also increase the damage from attacks, generally anywhere between 1.5 and 2.0 times the damage. As it's independent from the chance for a second attack, ''rare'' luck could result in 4 times the damage. As it is damage and ''not'' attack power, an attack that only inflicts [[Scratch Damage]] will still only inflict 1 HP of damage. This is a useful for the first game's [[Lightning Bruiser]] [[Meat Shield]], Domingo, who attracts a lot of attacks due to being a magician.
* Referenced in ''[[Bully (video game)|Bully]]'' when you perform a [[Groin Attack]] on Algernon (one of the [[Nerd|Nerds]]):
{{quote| '''Algernon:''' Ooooh, critical hit...!}}
* The only way of reliably killing an opponent by conventional means in ''[[Dwarf Fortress]]'', which uses the [[Chunky Salsa Rule]] and [[Subsystem Damage|organ damage]] instead of traditional [[Hit Points]].
** To clarify: When you hit an enemy they take damage to where you hit them. So if you slice off their arm, they will be weaker, but it doesn't do a set amount of "hit point" damage. Attacks to critical areas like the neck, heart, lungs, and brain will kill the enemy becasue they can no longer function. But they can still die other ways, such as bleeding or falling a long drop.