Critical Hit: Difference between revisions

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Maximizing the chance of one is a favorite goal of the [[Munchkin]] and those who practice [[Whoring]] in general, due to the (usual) lack of drawbacks. Said coveted [[Luck Stat]] ''might'' fix that. However, despite this Power Gamers despise it, as they do any sort of luck, and seek to eliminate it whenever possible, often resulting in Stop Having Fun Guys. Hilarity then follows.
 
Not to be confused with the [[Pod CastPodcast]] of the [[Critical Hit (Podcast)|same name]]. Contrast [[Critical Failure]].
 
{{examples|Examples }}
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** The ''[[Savage Worlds]]'' system has a similar mechanic, where rolling the highest number on a die lets you reroll it and add, and every multiple of four over the difficulty you are makes the result better.
* ''[[Battle Tech]]'' has a system of critical hits that applies during a variety of situations. The most common being that after the external armor in a location has been eliminated, every successful attack made to its internal structure has a chance to critically hit and disable components and/or weapons placed there (anything from knocking out the small laser you weren't using anyway to penetrating the cockpit and killing the pilot on a lucky headshot) or even touch off an ammo bin resulting in predictably spectacular fireworks. (Modern units can have CASE -- anti-blast magazines by any other name -- installed to mitigate the damage to an extent; for anything without, it's usually a [[One-Hit Kill]].)
** Also, a 'Mech's head is generally its weakest spot. A big enough gun (like a Gauss rifle, which also doubles as one of the longest-range weapons in the game) can amputate it in one shot regardless of the target's weight class because heads are "one size fits all", and even lesser, non-penetrating hits will hurt and potentially knock out (or sometimes even kill) the pilot. This doesn't quite fall under the [[Boom! Headshot!]] trope because the game goes out of its way to make actually ''aiming'' at the head hard at the best of times and flat-out impossible at others -- but it can still come up as a random result on the hit location table.
* ''[[In Nomine (Tabletop Game)|In Nomine]]'', which is based on the War between Heaven and Hell, has a special take on critical successes, not just on rolls involving fighting but on any roll (and critical failures) the game uses a system of rolling 3 six sided dice, a natural roll of 3 ones (representing the Holy Trinity) is a "Divine Intervention" which is good for angels and those allied with them, and bad for demons and their allies, a natural roll of 3 sixes (representing...well, [[Number of the Beast|you know)]] is an "Infernal Intervention" which is good for those on Hell's side and bad for those fighting for Heaven. Depending on the nature and circumstances of the roll, these Interventions can be anything from a(n) (un)lucky coincidence to [[Deus Ex Machina|a blatant spectacular manifestation of divine or infernal power.]]
* Much like ''[[In Nomine (Tabletop Game)|In Nomine]]'', ''[[GURPS (Tabletop Game)|GURPS]]'' sets natural 3s a critical success. The effects are somewhat loosely defined except in certain cases.
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* ''[[Earthbound]]'' has ''SMAAAASH!!'' attacks, the chances of which are based on your Guts stat. The ''[[Infinity+1 Sword]]'', the [[Improvised Weapon|Gutsy Bat]], lets you get a lot of these.
** The Casey Bat, borrowing from the story of Casey At The Bat, either connects with a ''SMAAAASH!!'' hit, or misses entirely. Also borrowing from that classic tale, it misses ''a lot''.
* [http://www.perfectworld.com Perfect World] does this with a twist. Any character's critical hit rate starts out at 1% of the time. Adding points to the Dexterity stat increases, among other things, your critical hit rate at about 1% every 20 points. [[Glass Cannon|Archers]], who generally need huge amounts of Dexterity to function, get critical hits [[Pv PPvP|annoyingly]] [[Game Breaker|often]], and are not very fun to meet while [[Pv P|PvP]] mode is on.
* The ''[[Fallout]]'' games play this one straight and provide 'Perks' which may affect the chance of it happening or how much damage is done.
** And if you get the "Sniper" perk and have 10 Luck (the maximum), ''every shot you fire'' is a critical hit. (The same is true of "Slayer" and melee or unarmed attacks.) At this point you can take out an entire military base with a BB gun (reload every 100 shots, can get five shots a turn with a few perks).
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* The ''[[Magic Knight Rayearth]]'' RPG for the SNES had two levels of critical - a "Crushing attack!" for 2x damage and a "Greatest attack!" for 3x. It was quite amusing when cannon fodder enemies pulled these off for a whopping 3HP damage.
* The [[First-Person Shooter]] ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has a random chance of critical hits with your weapon. Crits can be identified by their electrical sounds accompanied by glowing bullets, sparkling projectiles, or (in the case of melee attacks) unique swinging animations. The chance of getting a crit is increased by rapidly doing damage, which as you can imagine can [[Unstable Equilibrium|become an upward spiral.]] This was specifically programmed by the developers to lessen the propensity of players to aim for the head and just shoot, reducing the overall skill required for the game.
** However, [[Boom! Headshot!|headshots]] from sniper rifles and [[Back Stab|back stabs]] from a Spy automatically crit and are almost always instant kills.
** Melee weapons, without taking the damage modifier into consideration, are almost eight times more likely to get a crit than any other weapon. This was done to give players a reason to use melee weapons, which are otherwise unremarkable.
** A particularly devastating weapon when it comes to crits is the Soldier's rocket launcher, since it's a direct fire explosive weapon. The fan nickname for such an instance is "crocket", a portmanteau of "crit" and "rocket". Killing three players with one earns the Soldier an achievement The only class that can withstand a crocket from a stock bazoooka (while not overhealed) is the Heavy, and surviving a crocket grants the player an achievement as well.
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[[Category:For Massive Damage]]
[[Category:Critical Hit]]
[[Category:Trope]]