Critical Hit: Difference between revisions

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** 4th edition [[Dungeons and Dragons]] has all creatures affected by critical hits. All weapons deal max damage on a crit. Magical weapons and some heavy weapons deal extra damage on top of that. However, all weapons deal critical damage on 20s alone again (except when augmented by certain powers or feats).
*** And then there are "High Crit" weapons,such as the scimitar, katar, and greataxe, which (on a crit) deal maximum damage and an extra weapon damage die roll. This can become absolutely ridiculous - a greataxe, if maximum damage is rolled on the extra roll, will deal 24 damage - and don't get me started on a two-blade ranger double critting on a Twin Strike with scimitars and rolling max damage each time (not counting enhancement, it deals 32 damage, enough to kill a level 1 creature.)
**** For a game where [[P CsPCs]] are supposed to be superhuman at relatively low levels, it seems ridiculous to need a once in a lifetime roll to kill the lowest creature in one hit...
* ''[[Role Master]]'' had pages upon pages of critical hit tables. It was famous for them. Overcoming your opponent in a battle in Rolemaster isn't so much about draining their hit points but landing criticals. Each attack consists of an attack roll (adding your skill bonus for the weapon you're using and subtracting the enemy's defensive bonus), and if the weapon's attack table indicates that you get a critical hit you roll for the critical (the severity of which depends on whether your hit resulted in A, B, C, D or E criticals) and see how well you succeed in that critical, the results of which range anywhere from small wounds to smashed skulls, so the criticals play a... erm, ''[[Incredibly Lame Pun|critical]]'' role in resolving a combat.
* ''[[Warhammer]] Fantasy Roleplay'' has the "Ulric's Fury!" (shouting it out loud when you get one optional), caused by rolling a 10 on a damage d10 and succeeding at a weapon skill check that allows you to roll another d10 for damage. And if that one comes up a 10 too, you keep on rolling, stopping only after you roll something other than a 10. The rules also have a 'critical hit', which is a hit that takes place once your opponent is out of HP and actually gets a permanent injury (or death) from an attack.