Critical Path: Difference between revisions

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The story begins with two military helicopters flying over an island. One has a mechanical problem and makes an emergency landing on the roof of a steel foundry, and the other one is shot down by a missile. The pilot of the second helicopter, Kat, attempts to bring a replacement part to the other helicopter, while the player charater (who was on the first helicopter) has gotten into a control room containing several control panels and a monitor connected to cameras throughout the facility. However, the evil ruler of the island is also controlling things from behind the scenes, playing a deadly game with you.
 
The gameplay is similar to ''[[DragonsDragon's Lair]]'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[Trial and Error Gameplay|figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window).
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* [[After the End]] -- According to the opening narration, the game's setting is after a war in which biological weapons killed 80% of the world's population.
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* [[No Sidepaths No Exploration No Freedom]] -- This game is absolutely linear; there is only one correct thing to do at any decision point, and failing to do that thing results in an instant [[Game Over]]. (Except for one point where failing to do the correct thing doesn't end the game, but instead changes the mood of the following scene.)
* [[Press X to Not Die]]
* [[Shout -Out]] -- The hint for one of the three-digit codes is "[[Fahrenheit 451|the temperature at which paper burns]]".
* [[The Many Deaths of You]]
* [[There Is No Kill Like Overkill]] -- In the ending cutscene, Kat kills the villain with a missile from the helicopter.