Crosshair Aware: Difference between revisions

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(Import from TV Tropes TVT:Main.CrosshairAware 2012-07-01, editor history TVTH:Main.CrosshairAware, CC-BY-SA 3.0 Unported license)
 
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* ''[[Teenage Mutant Ninja Turtles Turtles in Time (Video Game)|Teenage Mutant Ninja Turtles Turtles in Time]]'' uses this in a [[Jaws First Person Perspective]] during the first fight against The Shredder (the one when you have to throw his [[Mooks]] at him).
* ''[[Mother 3 (Video Game)|Mother 3]]'': The hulking Natural Killer Cyborg's ominously named "[[Wave Motion Gun|End of the Century Beam]]" attack places crosshairs on all of your [[Player Character|PC]]s' [[Hit Point]] counters before launching the giant screen-filling beam. As this is a turn-based combat game, the crosshairs are purely for intimidation.
* The [[Bonus Boss]] of ''[[Cave Story (Video Game)|Cave Story]]'' has a lightning attack preceded by a crosshair to show you where it's going to hit. He also uses a crosshair to indicate where his [[One -Winged Angel]] form is going to land.
* Some of the bosses in ''[[Dynamite Headdy]]'' have an arrow with a tone to give the player a hint on how to avoid damage. The first boss that does this uses it in this trope's fashion.
* Completely [[Inverted Trope|inverted]] in ''[[Contra]]: Hard Corps''. One of the bosses, a [[Combining Mecha]], has a move where a crosshair appears on the floor, and then it fires out a lot of explosives into the air. Seconds later, the explosives land on the entire floor [[Violation of Common Sense|EXCEPT the crosshair]]. Needless to say, if you were standing/jumping outside the crosshair, prepare to be blown into bits.
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* That inconspicuous blinking targeting laser for the Terran nuke in ''[[Starcraft]]''. The only attack that has both an early warning and a counter. In the coming ''[[Starcraft]] 2'', the player doing the launching sees the full crosshairs - everyone else just sees the dot.
* The kangaroo Noise in ''[[The World Ends With You (Video Game)|The World Ends With You]]'' have target markers to indicate where they'll land.
* In the [[Shoot 'Em Up]] ''Walker'', crosshairs would flash on the ground before bombing raids against you.
* In ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', the cursor for setting a Tingle Bomb appears on the screen so you'll know where to get away from when he sets it.
* In most of the ''Zelda'' games post-NES, there is a shadow that appears to warn the player of the Wallmaster that is about to drop down from above.
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* ''[[Metal Gear Solid 4]]'': you'll be able to see where a Gekko is aiming if Snake is wearing the Solid Eye.
* In at least the second and third ''[[Syphon Filter]]'' games, the player receives a warning in the form of screaming red text if an enemy is aiming a headshot at the player character.
* In ''[[Final Fantasy IV]]'', the [[Demonic Spiders|Trap Door]] enemies in the [[Scrappy Level|Sealed Cave]] will track down a party member in one round, then cast ''[[One -Hit Kill|Nth Dimension]]'' (formerly ''Disrupt'') on him or her. Then it will move on to the next party member... While this attack can be reflected, you need good anticipation, because the crosshair and spell are two parts of the same action.
* In the [[Sega Genesis]] game ''X-Men 2: Clone Wars'', there's a mutant with a jetpack in the background who tries to shoot you during most of the Asteroid M level. You can see his crosshair. He actually does become the level boss at the end, but by then he's in the foreground and he no longer has a visible crosshair.
* In ''[[Spider Man]]'' on [[Game Boy]], when climbing buildings, your spidersense tells you when something's about to fall on you.