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* '''Fit Through Small Spaces''': Finally, crouching allows you to fit into the strangely large [[Air Vent Passageway|air vents]] that seem common to most games. A more realistically sized vent or other small tunnel might require going prone.
Most realistic [[First-Person Shooter|First Person Shooters]] include crouching and prone these days, typically only the more arcade titles keep you standing at all times. Platformers and Third-Person action adventures usually include crouching with its slower movement and ability to fit through tight gaps.
{{examples}}
== [[Tabletop Games]] ==
* ''[[Dungeons
== [[Video Games]] ==
* ''[[Call of Duty]]'' games feature this. In the earlier games when the Stand-crouch-prone trope was new to video games, it even included an icon on your HUD to show you which stanceyou were currently in. Later games make sniper rifles (and [[Modern Warfare|eventually]], all weapons) easier to aim at long distances when crouched or prone.
* ''[[Half Life]]'' games make heavy use of crouching, since Gordon Freeman is constantly using air vents and tunnels, though how low the camera goes seems to indicate he's actually going prone instead.
** By Extension, the offshoot games ''[[
** ''Day of Defeat'' allows to lie on the ground. Even aside of becoming less of a target, being prone allows to deploy a bipod (such as on machineguns) anywhere rather than only at specially tagged "MG Nest" positions. Also, dropping prone or standing back up disables the weapon for a little while.
* Games using the ''[[Gears of War]]'' style [[Take Cover|cover mechanic]] will typically have the characters automatically crouch behind the waist high walls and then stand up to take shots.
* The ''[[Metal Gear]]'' series included these actions in various games. As a [[Stealth Based Game]] making use of cover, staying quiet and infiltrating through vents are all aided through crouching and crawling.
** ''[[Metal Gear Solid]] 4'' is one of the few games that allows you to roll sideways when prone, a sensible method of changing position quickly without getting up.
* In the ''[[Tomb Raider]]'' games its possible to make Lara crouch and crawl and many gamers have used this to appreciate the games [[Third
* ''[[Metroid]]'' allows Samus to crouch, but she can't do so while moving. To move through smaller areas you have to pick up the morph ball ability (which allows her to [[Exactly What It Says
* Old shareware game ''Capture the Flag'': your team members can balance stealth and speed by choosing to crawl, walk slowly or run.
* Stealth game ''[[Death To Spies]]'' allows crouching or crawling along the ground.
* ''[[Covert Action]]'' tactical part uses crouching to hide from guards behind medium-height objects (like a desk or chair).
* [[X-COM]] Troopers can crouch to increase their accuracy. This also slightly reduces their chances of getting hit. Also, crouching changes the height of sight and gun, which usually prevents you from looking/firing over obstacles, but sometimes allows to see/fire ''under'' obstacles (tables, some hedges) - conversely, sometimes enemies can see you and you can't see them while standing just because they are short (like Sectoids). Depending on the game, crouching may be
** ''X-COM: Apocalypse'' allows prone position; crawling is very, very slow, however.
** In ''[[UFO Alien Invasion]]'' crouching also allows to crawl through some windows.
* Oddly enough - despite being WWII-set tactical First Person Shooters - in ''[[Brothers in Arms]]'' games you could crouch, but not prone.
** Except for ''Hell's Highway''.
* ''[[
* In ''[[Minecraft]]'', crouching prevents the player from falling off the edges of blocks, and won't trample crops down (so you can get that damn pig off your lawn)
* In the first ''[[System Shock]]'' game, you could not only crouch and go prone, but could also lean from side to side to facilitate shooting around corners.
* ''[[Left 4 Dead]]'' makes crouching give you better accuracy and allows teammates to shoot over your head during an intense shootout against a horde of zombies, though you will move slower while crouching.
* [[STALKER]] lets the player crouch, but instead of a prone stance it uses a low crouch. Crouching effectively reduces the recoil of your weapon and allows you to aim more accurately when not using the gun's sights.
* In ''[[Fallout 3]]'', crouching initiates "[[Stealth
** Bethesda lifted this mechanic wholesale from their previous game, ''[[
** ''[[Fallout: New Vegas]]'' expands on this, greatly reducing how much your gun moves about when crouching, allowing for more accurate shots. In 3, the only gun that did this was the sniper rifle and its variants.
** ''[[Fallout Tactics]]'' uses the positions in much the same way that ''X-COM'' does. It's quite difficult to see enemies lying prone behind even fairly small obstructions.
* All [[Halo]] FPSs allow the player to crouch. Apart from decreasing the player's profile it makes one not register on enemy motion trackers. In ''Halo: Reach'' crouching also causes reticle bloom to reset more quickly, not an increase in accuracy but an increase in the rate at which one may fire accurately.
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{{reflist}}
[[Category:Video Game Tropes]]
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