Crouch and Prone: Difference between revisions

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* '''Fit Through Small Spaces''': Finally, crouching allows you to fit into the strangely large [[Air Vent Passageway|air vents]] that seem common to most games. A more realistically sized vent or other small tunnel might require going prone.
 
Most realistic [[First-Person Shooter|First Person Shooters]] include crouching and prone these days, typically only the more arcade titles keep you standing at all times. Platformers and Third-Person action adventures usually include crouching with its slower movement and ability to fit through tight gaps.
 
{{examples}}
== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' 3rd edition provides a +2 bonus to accuracy on melee attacks against crouching or kneeling characters, while ranged attacks suffer a -2 penalty under the same conditions. Attacks made against prone characters have double the bonus/penalty (+4 to melee, -4 to ranged), in addition to melee attacks made ''by'' prone characters receiving a -4 penalty (A prone character cannot use bows or slings, but there is no penalty on attacks with ranged weapons which can be used in that position)
 
== [[Video Games]] ==
* ''[[Call of Duty]]'' games feature this. In the earlier games when the Stand-crouch-prone trope was new to video games, it even included an icon on your HUD to show you which stanceyou were currently in. Later games make sniper rifles (and [[Modern Warfare|eventually]], all weapons) easier to aim at long distances when crouched or prone.
* ''[[Half Life]]'' games make heavy use of crouching, since Gordon Freeman is constantly using air vents and tunnels, though how low the camera goes seems to indicate he's actually going prone instead.
** By Extension, the offshoot games ''[[Counter-Strike (Video Game)|Counter-Strike]]'' also allow crouching. ''Day Of Defeat'' added falling prone (that's how you use some weapons' bipods, for one) and crawling.
** ''Day of Defeat'' allows to lie on the ground. Even aside of becoming less of a target, being prone allows to deploy a bipod (such as on machineguns) anywhere rather than only at specially tagged "MG Nest" positions. Also, dropping prone or standing back up disables the weapon for a little while.
* Games using the ''[[Gears of War]]'' style [[Take Cover|cover mechanic]] will typically have the characters automatically crouch behind the waist high walls and then stand up to take shots.
* The ''[[Metal Gear]]'' series included these actions in various games. As a [[Stealth Based Game]] making use of cover, staying quiet and infiltrating through vents are all aided through crouching and crawling.
** ''[[Metal Gear Solid]] 4'' is one of the few games that allows you to roll sideways when prone, a sensible method of changing position quickly without getting up.
* In the ''[[Tomb Raider]]'' games its possible to make Lara crouch and crawl and many gamers have used this to appreciate the games [[Third -Person Seductress|graphics]] from a new angle.
* ''[[Metroid]]'' allows Samus to crouch, but she can't do so while moving. To move through smaller areas you have to pick up the morph ball ability (which allows her to [[Exactly What It Says Onon the Tin|morph into a ball]]).
* Old shareware game ''Capture the Flag'': your team members can balance stealth and speed by choosing to crawl, walk slowly or run.
* Stealth game ''[[Death To Spies]]'' allows crouching or crawling along the ground.
* ''[[Covert Action]]'' tactical part uses crouching to hide from guards behind medium-height objects (like a desk or chair).
* [[X-COM]] Troopers can crouch to increase their accuracy. This also slightly reduces their chances of getting hit. Also, crouching changes the height of sight and gun, which usually prevents you from looking/firing over obstacles, but sometimes allows to see/fire ''under'' obstacles (tables, some hedges) - conversely, sometimes enemies can see you and you can't see them while standing just because they are short (like Sectoids). Depending on the game, crouching may be donepossible in mid-air with flying [[Power Armour]].
** ''X-COM: Apocalypse'' allows prone position; crawling is very, very slow, however.
** In ''[[UFO Alien Invasion]]'' crouching also allows to crawl through some windows.
* Oddly enough - despite being WWII-set tactical First Person Shooters - in ''[[Brothers in Arms]]'' games you could crouch, but not prone.
** Except for ''Hell's Highway''.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' - Crouching slows you down, but it grants you more cover, and you can jump onto otherwise inaccessible areas by mashing the crouch key at or near the apex of your jump. However, unlike most other Source Engine games, it won't improve your accuracy.
* In ''[[Minecraft]]'', crouching prevents the player from falling off the edges of blocks, and won't trample crops down (so you can get that damn pig off your lawn)
* In the first ''[[System Shock]]'' game, you could not only crouch and go prone, but could also lean from side to side to facilitate shooting around corners.
* ''[[Left 4 Dead]]'' makes crouching give you better accuracy and allows teammates to shoot over your head during an intense shootout against a horde of zombies, though you will move slower while crouching.
* [[STALKER]] lets the player crouch, but instead of a prone stance it uses a low crouch. Crouching effectively reduces the recoil of your weapon and allows you to aim more accurately when not using the gun's sights.
* In ''[[Fallout 3]]'', crouching initiates "[[Stealth -Based Mission|stealth mode]]", giving you a visibility notification and making it easier to sneak and pickpocket. Your firing accuracy also improves.
** Bethesda lifted this mechanic wholesale from their previous game, ''[[The Elder Scrolls IV Oblivion (Video Game)|The Elder Scrolls IV: Oblivion]]''. All of the above, plus attacks that break stealth get [[Critical Hit|a damage multiplier]]. Throughout the series, simply crouching to activate stealth mode lets the player hide in shadows or even in plain sight with sufficient skill levels, while standing up in the same spot would draw enemy aggro like a beacon.
** ''[[Fallout: New Vegas]]'' expands on this, greatly reducing how much your gun moves about when crouching, allowing for more accurate shots. In 3, the only gun that did this was the sniper rifle and its variants.
** ''[[Fallout Tactics]]'' uses the positions in much the same way that ''X-COM'' does. It's quite difficult to see enemies lying prone behind even fairly small obstructions.
* All [[Halo]] FPSs allow the player to crouch. Apart from decreasing the player's profile it makes one not register on enemy motion trackers. In ''Halo: Reach'' crouching also causes reticle bloom to reset more quickly, not an increase in accuracy but an increase in the rate at which one may fire accurately.
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{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Crouch And Prone{{PAGENAME}}]]