Crutch Character: Difference between revisions

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** It's completely possible to turn your starter into a crutch character if you don't balance out your team. How many kids went through Pokémon Red or Blue with their awesomely powerful Charizard, got it to Level 65 or higher, and finished most of the game, only to find Victory Road ahead of them?
** [[Pokémon Black and White|Gen V]] just may have done this with the Starters themselves. In Generations past it was common practice to keep a starter around, not only because of loyalty, but because usually, wild pokemon of it's same type are uncommon or outclassed by the starter. This all changed with the advent of Gen V. With the sheer rise in power and impressiveness of the wild Pokemon in Unova, it makes the Starters look mediocre by comparison.
*** This is largely the domino effect of [[T Ms]]TMs no longer being consumable. To elaborate: In order to compensate for the now infinitely reusable skill machines, many of the Unova Pokémon were designed with a severely limited movepool compared to other generations. Most of them will only learn moves from their own typings, plus Normal. This makes dual type Pokémon much more valuable than single types, even when they have historically common typings such as Grass/Poison. Thus the Grass and Water starters both are outclassed even by Pokémon that can be acquired very early in the game. The Fire starter, who eventually gains Fighting, is somewhat more useful, but still easily replaced by other Pokémon without any particular difficulty.
* ''[[Lunar 2 Eternal Blue Complete|Lunar 2: Eternal Blue]]'' has an interesting twist on this—one of the main characters, Lucia, is a temporary Crutch Character. She starts out ridiculously strong, but the villain soon depowers her to the same level as the rest of the characters.
** Luna from the first game's also this due to her multi-target healing [[Limit Break]], which make everything easier.