Crysis (series)/Headscratchers: Difference between revisions

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** The aliens are only different in their color; other than that, it's their ''equipment'' that's different. Look closely at the Ceph grunts; those are the things you see in the zero-g level in the first game floating around, but wearing powered armor that makes them functionally bipedal instead of functionally flying octopii. (They're certainly not just blue to pink pallette swaps, but the physical differences beyond color are easily attributable to [[Art Evolution]]. In fact, the WMG about the Ceph having different nationalities like humans do can explain that just as much as the color and equipment.) Also, I don't think Crysis said they ''needed'' cold tempertures to survive, they may just prefer it, or it may have been a part of their hibernation process. Or maybe they ''do'' need it, but the [[Applied Phlebotinum]] they build their armor with is good enough to protect them from warmer climates without being a full enclosure.
** No just... no. They're clearly totally different they have entirely different head structures, they're entirely different colors, they're skeletons appear totally different, they're shaped in a completely different ways. At some point [[Art Evolution]] ceases to be a viable explanation to explain the massive and numerous dissimilarity, as there is frankly almost NOTHING linking the two versions together. Indeed if one removed the very meager references to Lingshen you could reasonably conclude that this is acutally a second entirely unrelated alien invasion such is the drastic and unexplained shift in appearance, technology, and tactics. This was a huge plot hole that bugged me and most others I talked too as there is simply no adequate explanation given in game. The difference is drastic enough to make a reasonable argument that it's out of continuity with Crysis 1 and is some sort of AU.
** Nice job passing your opinion off as fact, there. I didn't have any problem accepting the difference as a design [[Retcon]] at the absolute most, so, obviously, you're wrong. Sarcasm aside, since when are aliens ''not'' being [[Planet of Hats]] a plot hole? I'd also like to know how you're making your observations on the sequel's aliens, considering their faces are all covered, you can't ''see'' them beyond the back of their heads, necks, and a small amount below, and in neither game do they even ''have'' skeletons. The largest difference is a lack of articulation in the chest area, which is the kind of thing a modeler and/or texture artist would cut down on when designing with multi-platform in mind. It's not a leap of art to look at [http://images3.wikia.nocookie.net/__cb20090805035455/crysis/images/3/35/Naked_Alien.png this] and imagine that [http://cloud.steampowered.com/ugc/559778048383894534/24C8CE7EF3B2B6958FE0CE6175A111CB661D52FE/ this]{{Dead link}} is the same thing but wearing clothes instead of naked, with the color difference, in particular, because it's either a different nationality, a result of being in a different climate, or just plain suffering a visual [[Retcon]].
** Doesn't work. There's no way a creature used to double-digit Kelvin temperatures (the sphere is 200 below, we're told, meaning the liquid in the ship could actually be ''nitrogen'' rather than water) would be able to essentially walk around half naked; to its metabolism, it would be like walking into a blast furnace, and there's no way it could function with things that are supposed to be liquids flashboiling into gases inside it. It makes about as much sense as sending a human to the bottom of the Marianas Trench in a Speedo. Nevermind that we saw thousands of alien gunships streaming away from Lingshan which then totally disappeared, or the amazingly silly idea that an obviously aquatic species would be burrowers with "lithoships" (how did nobody ''ever'' find one of these, despite them apparently being all over the world?) as opposed to the Lingshan object being a crashed ship buried under a mountain and causing quakes as it tried to start up again. Put simply, they got rid of the squids because the organic shapes and complex animated tentacles were too much for consoles. Same with the freezing; it's replaced with bioweapons because the ice levels were infamously graphically demanding in the original. If I remember rightly, the Sphere was a result of their power generating system, which somehow draws energy from their surroundings; the cold is a result of the ship powering up, but it does appear to be a natural state for them, since Nomad certainly didn't comment that the command rooms he encountered with very much not hibernating aliens in them were warmer. About the only connections between the two games are Prophet, vague mentions of Lingshan and Strickland, the look of the aliens under their suits, and the tunnel-transit system in the Lingshan spaceship being used (for no apparent reason) to lift Alcatraz up the spore tunnels and fart him out. Same lack of consistency with most things, such as the Nanosuit (it was developed by DARPA in the original, and was so not-secret that Nanosuited soldiers were free to mingle with regulars in units and aboard the carrier), Korea (seemingly vanished entirely), the US military wanting to nuke the aliens even though it didn't work the first time, going back to helicopters with the US' advanced VTOL aircraft barely appearing...It's interesting (and telling) that the game lists a writer but not a continuity editor. It even deliberately misuses scenes from the original, such as claiming a shot of Aztec's suit burning up showed him being "used up" rather than being Prophet ''himself'' remotely destroying the suit because Aztec was dead and it couldn't be allowed to fall into enemy hands.
** Most of the differences could be chocked up to unreliable narrator. If we accept that the suits are mechanical symbiotes rather than nonliving armor, that opens a whole new door on the narrator of the first: Nomad. When they reuse the burning scene and Prophet claims it's people being used up he may not be wrong. Imagine you're a cheap knock-off of the Venom suit from Spiderman. You need a living host who is preferably not freaking out over the horrible parasite that encases him, so when you see one of your bretheren burning its useless partner up, you would logically fake a message from Prophet claiming a remote vaporization. Your hosts blame their crappy government for not coming up with a better solution, and move on. Other things like the translation convention, or even the color of the enemies, can be attributed to the suits altering the players' perceptions from time to time. The flipside is that Prophet really might have vaporized his comrades and is feeling sad about it, so he lies about the suits using them up. After all, Crysis 2 calls them Symbiotic, not Parasitic. Only a Parasite "uses up" a host.
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* Is it just me, or is Hargreave suspiciously similar to a certain character in Fallout: New Vegas?
** It's not just you, and I think the resemblance is inflated by the rarity of the Howard Hughes archetype; New Vegas may have started something of a trend with Mister House, and House is going to be the "it's just like _____" example for awhile now.
** I just called him [[Rah XephonRahXephon|Lord Bähbem]].
* In Crysis the Marines had Future Force Warrior equipment, In Crysis 2 they're all in current military uniforms
** Maybe the Marines are stretched so thin that they couldn't afford/make enough equipment for everyone.
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** The nanosuit is no more supposed to win a war than the M1 Garand was supposed to win World War II. It is, however, a ''start'' along the process to advancing humanity to the point where it might be able to defend itself against the Ceph, and eventually to defend against whatever created them. The first weapon you build is not going to win the war.
* This may just be the Call of Duty/Battlefield (those are the main First Person Shooters I play) fan in me speaking, but it seems to me that you die a lot faster in comparison to those games. A few bursts from an enemy at close range? Dead in seconds. Explosion go off by you? Instant death every time. The suit may provide speed, invisibility, and increased strength, but in terms of armor the nano-suit doesn't really seem like it's any more durable than normal body armor. The intro cutscene portrays it as a bullet sponge and explosions only burn the outer layers a little bit; why can't the armor be like that in-game.
** I found the suit capable of much more punishment, you just also happen to have a lot more flying at you at once in Crysis than [[Co D]]CoD or Battlefield. The enemies use better tactics like staggering fire and concentrated group fire to deal lots of damage to you due to Crysis' (usually) better and more sophisticated AI. Also, did you use Armor Mode often? It runs out of power pretty quickly in 2 before the upgrade, but it can take quite a punishment.
** The suit ''is'' like that in-game, you just have to activate armor mode. The key thing to remember is that, in its default state, the suit is set up purely for mobility. Default mode is "Power" mode which places emphasis on movement, speed, jumping, sliding, and strength. This mode has very limited resistance to incoming fire. When you switch to "Armor" mode, ''that'' is when the suit becomes an impervious monster. Its performance is further boosted once you unlock and upgrade the Deflection option, which is a passive buff across all three modes but which greatly helps with survivability in those rough spots. Fire up Armor with Deflection and you're a mobile tank, even on Post-Human Warrior difficulty.
* Is there any particular reason why Marine MP Nanosuits are brown? Or is it only because urban camo grey was taken by CELL?
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[[Category:Headscratchers]]
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[[Category:Crysis (series)]]