Cube (video game): Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Cube 2012-07-01, editor history TVTH:VideoGame.Cube, CC-BY-SA 3.0 Unported license)
 
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''Cube'' is an open source [[First -Person Shooter]] game engine developed entirely by Wouter van Oortmerssen. The first fully-featured version, with both multiplayer and "kill them all" singleplayer, was released in 2002.
 
Despite being based on both ''[[Quake]]'' and ''[[Doom]]'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
 
Wouter, still not satisfied, eventually released a new engine, ''Cube 2'', in 2004. The game that came with it, ''Sauerbraten'', is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. In [[LaymansLayman's Terms|layman's terms]], that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone.
 
The latest update to ''Sauerbraten'', the "Trooper Edition," turned all of the dials [[Up to Eleven]] and added an obscene amount of new content, including [[New and Improved]] models for all of the weapons and [[Chainsaw Good|a chainsaw]].
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* [[Loads and Loads of Characters|Loads And Loads Of Levels]]: The last official package of ''Cube'' includes more than 130 maps, including singleplayer ones! Something that any ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' game wouldn't boast with. Although that's justified, since the maps were created by various fan authors AND considering all the ease of the level editor.
* [[Tele Frag]]
* [[One -Hit Kill]]: Indirectly; see below.
* [[One -Hit -Point Wonder]]: Any of the instagib modes. Everyone has only one hit point, and everyone gets a rifle with infinite ammo.
* [[Our Ogres Are Hungrier]]: The Ogros, which are smaller than ogres but just as fat and stupid. And ''not'' [[Always Chaotic Evil]].
* [[Playable Menu]]: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[Time Keeps On Ticking|real-time]] floating-on-the-level options/level select menu.
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* [[Sliding Scale of Silliness Versus Seriousness]]: Guns are pretty no-nonsense, though not realistic. Characters are goofy. Environments range from gritty scifi to a cartoonish pirate ship to whatever you can think up. Ultimately it leans on the silly side.
* [[Top Heavy Guy]]: Playable character Captain Cannon's physique.
* [[What Do You Mean ItsIt's Not Awesome?]]: The Trooper Edition of ''Sauerbraten'' adds ragdoll effects... with an adjustable "Velocity Multiplier." Set at one, ragdolls act as you'd expect. Set at 20, ragdolls are propelled across the entire map by pistol shots.
* [[Word Salad Title|Word Beefy Title]]: ''Sauerbraten''.