Culdcept: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Culdcept 2012-07-01, editor history TVTH:VideoGame.Culdcept, CC-BY-SA 3.0 Unported license)
 
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* [[Artificial Stupidity]]: A lot of cards have huge strategic value that requires some planning to use effectively, the computer opponent decks are often stuffed with these cards, which they immediately discard because their AI doesn't know what to do with them. Generally improved on in Culdcept Saga.
** [[A Is]] also rarely take into account the abilities of your cards when deciding whether or not to use an item.
* [[Armor -Piercing Attack]]: Some monsters have the ability to penetrate the land advantage a defending monster has; this is also the point of scroll attacks, which blow past defenses and can kill otherwise-indestructible enemies.
* [[Attack Reflector]]: The Counter Amulet is an item that does this. Decoy is a creature that has the same effect naturally.
* [[Awesome but Impractical]]: Most of the really big "direct damage all X" spells are ridiculously situational. Mildly "damage all X element monsters" are highly useful as long as your opponent is playing at least some of that element.
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* Dhampyr: One of the cards is this; he even closely resembles [[Vampire Hunter D]].
* [[Discard and Draw]]: Several cards do this, both offensively and defensively. There are also special spaces on some boards for this.
* [[Elemental Embodiment]]: Each element gets a basic wall card which reflects its element's play style. Earth gets a cheap HP Sponge, Water a defended augmented with an HP boosting ability, Wind a wall with more attack than defense and First Strike, and Fire a wall that can invade other territory despite being a defensive type card. [[Non -Elemental]] gets a weak wall that is immune to attack from all elemental creatures.
** As a bonus Paracelsus's elementals appear in their respective card elements. Though [[Distaff Counterpart|Undine]] is male for some reason.
* [[Elemental Powers]]: The classic four western elements. While their isn't a hierarchy, fire vs water and earth vs wind both get more cards that are the deal more damage to or are resistant to their opposing element.
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* [[Gotta Catch Em All]]: It ''is'' a mons game/CCG.
* [[Mook Maker]]: Gooba Queen, a slime monster that can make mini-slimes appear on vacant spaces. Hive Queen is a variant, since her territory ability adds another Hive Worker card to your hand (and Hive Workers gain in strength for every one already on the field).
* [[Non -Elemental]]: Neutral cards, which don't gain land bonuses under normal circumstances. In universe, they're "not aligned with any god" and include robots, some undead, and very basic animals.
* [[Non -Mammal Mammaries]]: The Gooba Queen and Hive Queen, a slime and an ant, respectively.
* [[Portmanteau]]: The series title, when read in Japanese (''Karudoseputo''), can be seen as a portmanteau of 'card' and 'cept' (likely from 'concept').
* [[Taken for Granite]]: The monsters Medusa and Cockatrice turn monsters into Statue and Stone Wall respectively. There's also the spell Turn to the Wall, which makes a monster into its element's basic wall.