Cutting the Knot: Difference between revisions

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** In the same game, while not a real puzzle, Planet Joba contains multiple doors with switches wired to them, but the doors often have enemies behind them, and a smart player will have to prepare themselves with an appropriate weapon so that they can find a switch and react in time in order to defeat the resulting attacking enemies. An even smarter player will just hop on a nearby turret, blast open the door, and then blast the enemies inside.
* At the climax of ''[[Guilty Gear|Guilty Gear 2: Overture]]'', {{spoiler|Sol has to analyze and deactivate the Key before it can unlock the Cube while his party tries to hold off Valentine. After he accomplishes this, he reveals that even though his analysis was going well, he got bored and decided to just break the Key instead (this also has the beneficial effect of making it so that the same Key can never be used again).}}
* This is Adell's modus operandi in ''[[Disgaea 2: Cursed Memories]]''. He even lampshades it at one point by solving a complex geopuzzle in no time when he explains that it's not that he can't think, it's that it's usually faster to just beat your problems into submission.
* At one point in ''[[Evil Dead|Evil Dead: Hail to the King]]'', Ash comes upon a locked door guarded by what seems to the worst puzzle in the game yet. The game changes perspective to the standard, pre-rendered "puzzle screen" and the instructions tell you to find seven rare earth elements and then balance them against each other by their specific weight to open the door. Then Ash suddenly jumps in, aims his trusty shotgun at the wall-mounted puzzle and simply shoots the door open instead.
* In ''[[Mass Effect]]'', a sidequest has you trying to stop a rogue AI from self-destructing. You can use your computer skills to disable the AI before the self-destruct finishes warming up...or you can just shoot it a few times. Granted, the brute force approach is the least beneficial option, as while it's guaranteed to work, it deprives you of the large sum of credits the AI had stored in its system.