Cyberspace: Difference between revisions

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* In ''[[The Thirteenth Floor]]'', humanity creates a computer-simulated reality so detailed that its denizens become self-aware. We then discover that {{spoiler|our universe is itself only a computer-simulated reality run by the "next level up"}}.
* The plot of the third ''[[Spy Kids]]'' film featured the title characters traveling inside a video game.
* ''[[Inception]]'' turns this trope on its head by using nearly every single trope related to Cyberspace that it can ''without any computers'', because the characters are ''dream''-hackers. You still have a dimension that can affect people's minds. There are dangerous security "systems" that can hurt people in the real world. You need a team of experts to pull of a typical hackers' [[Trope Workshop:Impossible Mission]] plot, part of which is getting to the "target system" in the first place. The environment can be "programmed" and cheated, and the setting straddles the line between [[Cyberpunk]] and [[Post Cyber Punk]]. Oh, and there's a {{spoiler|[[Haunted Technology]]}} subplot too.
* The Day of Wonders in the [[Apocalypse]] film series takes place within a virtual reality program, mostly consisting of [[White Void Room|a white room]] with the Antichrist in it to offer whoever enters it the [[Mark of the Beast]], with the alternative being death, usually by decapitation.