Daikatana: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
 
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* [[I Meant to Do That]]: See [[Nintendo Hard]].
* [[Ludicrous Gibs]]: Gratuitous grand-scale dismemberment all around, even when it shouldn't happen, like [[Everything Trying to Kill You|getting sandwiched by a free-swinging door]].
* [[Nintendo Hard]]: You see, [[From a Certain Point of View|the game isn't badly-designed; it's just an]] "[httphttps://wwwweb.archive.org/web/20130828044718/http://rome.ro/games_daikatana.htm expert FPS.]"
{{quote|'''John Romero:''' It was not meant to be a beginner's FPS but rather an expert FPS that required more than just the player hopping around and thinking only of themselves like most other FPS's - ''Daikatana'' required you to also help your sidekicks survive the ordeal alongside you. This new play mechanic threw many people off the game because it was too difficult.}}
* [[Obvious Beta]]: The game is riddled with bugs, ''especially'' the co-op mode (an early highlight in the [[Let's Play]] by Proteus4994 and Suspicious involves their needing to noclip through a door that was supposed to open in the starting cutscene but didn't because cutscenes are disabled in co-op. [[Epic Fail|This is the second level in the game.]]).