Dark Souls/WMG: Difference between revisions

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2. Both have ice-related powers, although Seath's have been warped by the Primordial Crystal to become more mineral-based.
 
3. Seath is established as an amoral monster who routinely kidnaps and experiments on people, and specifically human women. Whose to say one of his experiments wasn't creating a human/dragon hybrid child just to see what happens? This doesn't mean Priscilla is a "natural" child, for [[Brain Bleach|obvious]] [[Hot Skitty -On -Wailord Action|logistical reasons]], but considering Seath is directly stated as being capable of creating life from scratch magically, creating a hybrid should be easy for him.
 
 
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* Siegmeyer, on the other hand, is someone who’s always summoning help. These players lack skill and/or confidence, and don’t feel that they can beat the game on their own. Hence, they tend to spend a lot of time waiting around safe areas or bonfires for summon signs to appear. When signs don’t appear, as they sometimes won’t, well, like Siegmeyer, they’ll spend a lot of time waiting. And when help does arrive, the phantom usually ends up doing most of the work.
* Sieglinde represents gamers who want to play with friends. It doesn’t matter whether they’re the summoner or the summonee, as long as they’re with people they like, they’re happy. Unfortunately for them, ''[[Dark Souls]]'' doesn’t support that kind of gameplay, so just how Sieglinde is blindly stumbling around Lordran in a fruitless bid to find her father, most of these players are trying and failing to hook up with their buddies. They may get in touch a few times, but like Sieglinde’s journey, it’s only a matter of time before at least one of the players moves on to another game.
* Lautrec represents the more [[Jerkass]] playerbase. These people have decided that the best way to power level is not to proceed through the game as normal, but to go to any of the more popular [[Pv PPvP]] zones (like Anor Londo, the Kiln of the First Flame, or Darkroot Garden) in human form, and summon two phantoms. After that, they sit around, kill every invader effortlessly (using [[Game Breaker|cheap tactics]]), and throw rude gestures around. In other words, they do exactly what Lautrec does in Anor Londo.
** Lautrec pulls double duty, symbolizing players that are particularly murderous toward NPCs. [[You Have Outlived Your Usefulness|Once an in-game character has outlived his/her usefulness]], this player will kill them for additional items, souls, spells, and humanity.
* Knight Kirk represents the persistent invader. These players go to a zone and invade others' games, over and over and over again. They just love the thrill of the hunt. And inevitably, whether they win or lose their fights, they’ll end up invading the same few people repeatedly, much to the latter’s chagrin.
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== Artorias the Abysswalker and Hawkeye Gough became bitter enemies after the former's defection to the darkness. ==
One has a [[Big Badass Wolf|wolf]] [[Animal Motifs|motif]] going for him, the other has a [[Big Badass Bird of Prey|hawk]] theme. This would hardly be the first [[Shout -Out]] to ''[[Berserk]]'' that either ''[[Dark Souls]]'' or ''[[Demons Souls]]'' have had.
 
== The [[Always Night]] aspect of Darkroot forest is an illusion created by Artorias similar to what Gwyndolin is using in Anor Londo. ==