Darksiders: Difference between revisions

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* [[Action Command]]: Press B to '''destroy''' your opponent with extreme prejudice.
* [[Action Girl]]: Uriel, which is funny, since in Christian tradition Uriel is a male angel.
* [[After the End]]: While the first section of the game takes place during [[The End of the World Asas We Know It]], the rest of it is afterwards.
{{quote| '''War''': How long have I been gone?<br />
'''The Watcher''': In Earth years? About a century. Long enough for all the mouth breathers to die off.<br />
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* [[The Cavalry]]: {{spoiler|The end of the game has War breaking the seventh seal and thus summoning what appears to be the other three horsemen. Uriel states that War doesn't stand a chance facing the Charred Council alone and War replies "Not Alone". As three meteors appear in the sky similar to the one War arrived on Earth in.}}
* [[Colossus Climb]]: Straga is big enough that you need to use portals to navigate to his weak point.
* [[Cool Gate]]: the Voidwalker item creates [[Portal (Video Gameseries)|red and blue portals]] as long as you're targeting a specific wall patterns.
* [[Cool Horse]]: Ruin in the original, Despair in the sequel.
* [[Council of Angels]]: Heaven is run by angels alone. A Creator is mentioned in the backstory, but it's not clear whether he's aligned with Heaven, as there are older and more powerful creatures than angels. Also, if Twilight Cathedral is any indication, humans had an angel-worshiping religion.
* [[Cutscene Power to Thethe Max]]: {{spoiler|After defeating Straga, War shoots a portal at his head, teleports inside Straga's skull, and then cuts his way out. In actual gameplay, you are restricted to shooting portals at certain tiles.}}
* [[Deadpan Snarker]]: The Watcher.
* [[Deal Withwith the Devil]]: "Would you serve in Heaven? Or rule in Hell?"
** "I choose what once... a coward did not."
* [[The Dragon]]: Straga.
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* [[Dynamic Loading]]: The areas connecting named locations are usually long and winding corridors with some enemies, simple puzzles and hidden items to mask their true purpose. Played painfully straight in case of Serpent Tunnels, which allow you to travel to nearly any location and consist of series of platforms suspended in a void and nothing else (there are collectibles hidden in [[Guide Dang It|three of them]], though).
* [[Elevator Action Sequence]]: Happens a few times in the Black Throne.
* [[The End of the World Asas We Know It]]: Uses a Variation. {{spoiler|The apocalypse is not only inevitable but there's a system in place to ensure that it ''DOES'' happen.}}
** To be fair, the Apocalypse was only officially meant to occur when the Earth was "ready" and we assume is capable of defending itself fairly. We clearly were not at this point yet (hence the reason for the game) and were suitably annihilated.
* [[Exposition Fairy]]: The Watcher serves this role, as well as making sure War doesn't get out of hand.
* [[Expy]]: Vulgrim looks almost exactly like [[War CraftWarcraft|Kel'thuzad]].
** Which must go very well with War looking just like Arthas.
** Samael reminds people of [[Legend|The Prince of Darkness.]] He even [[Tim Curry|acts and sounds similar.]]
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* [[Hellish Horse]]: Ruin, the Horse of War, and in the sequel Despair, the Horse of Death.
* [[High-Pressure Blood]]: Averted for most of the demons, but with higher level skill boosters, played hilariously straight with the weakest enemies, zombies: they erupt in a fountain of blood after one hit.
* [[Homage]]: Arguably one for ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'', [[God of War (Video Gameseries)|God of War]] and [[Devil May Cry]].
** Somehow all the game media have failed to notice influence of [[Legacy of Kain]] which looks much more sizable than influence of GOW and DMC combined.
* [[Horsemen of the Apocalypse]]: The main character is one of them. {{spoiler|The others are coming in the next game.}} Two of the traditional Horsemen have been replaced: Strife replaces Conquest and Fury replaces Famine. [[Word of God]] is that they were thinking in terms of the War, Death, Pestilence, and Famine set, and they didn't think Pestilence and Famine were suitably militant and dynamic for an action game series.
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* [[Jerkass]]: The Watcher. {{spoiler|Makes it all the more satisfying when War kills him.}}
* [[Justified Tutorial]]: The beginning of the game during the [[Taste of Power]] segment.
* [[Kick the Son of Aa Bitch]]: Samael bitchslapping the Watcher.
* [[Kill'Em All]]: [[Averted Trope|Averted]] by War {{spoiler|as he actually saves Uriel and Azrael.}}
* [[Kill It Withwith Fire]]: When using the hellfire weapon enhancement.
* [[King Mook]]: The second boss fight, the Phantom Guard General, looks like a bigger version of the wussy Phantom Guard Soldiers you've been slaughtering - and summons several of them throughout the fight.
* [[Last of His Kind]]: The Horsemen are the last survivors of their ancient race. The rest were killed off in the war that consumed their kind. The Charred Council took in the four and charged them with enforcing the Balance.
* [[Light Is Not Good]]: Subverted: The reason Angels are attacking War is that they blame him for [[The End of the World Asas We Know It]] and are understandably pissed off about it. {{spoiler|They eventually realize he wasn't to blame, and Uriel even says she's sorry.}}
** {{spoiler|Abaddon plays it straight and even [[The Atoner|Azrael's]] hands are not spotless as he was a co-conspirator.}}
* [[Lightning Bruiser]]: As well as being strong enough to juggle cars, War can zip around like he has rockets attached to his boots. The developers' stated intent is for [[Up to Eleven|Death to be the]] [[Fragile Speedster]] to War's [[Mighty Glacier]].
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* [[Love Makes You Crazy]]: Uriel blames War for Abaddon's death and insists on hunting him down despite his protests that he was summoned, {{spoiler|which he was sorta}}. And only after swearing a death oath and being soundly defeated by you does she finally listen to reason.
* [[Magitek]]: The Angels wear [[Powered Armor]] and wield energy weapons.
* [[Man Behind the Man]]: {{spoiler|A woman heavily implied to be Lilith, Adam's first wife and the eventual mother of all demons, was the one who offered Abaddon his [[Deal Withwith the Devil]].}}
* [[Mask of Power]]: The Mask of Shadows.
* [[Meaningful Name]]: Knowing what title is usually tacked on to the end of Abaddon's name (or, alternately, what it means in Hebrew) ends up revealing a major plot point long before the plot brings it up. This may have been intentional given how much the game is based on the actual biblical Apocalypse.
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* [[Scary Impractical Armor]]: Considering everyone present in this game is a superhuman at least, the armor they wear isn't impractical as such, but still fits the spirit of the trope.
* [[Scenery Porn]]: Eden definitely qualifies. Anvil's Ford is quite pretty too.
* [[Sealed Evil in Aa Can]]: Samael. An unusual use of this trope, since you have to ''free'' him {{spoiler|and restore his full powers}} to continue your quest against the Destroyer.
* [[Sequel Hook]]: {{spoiler|The game ends with War killing The Watcher and destroying the Seventh Seal thus freeing him and the other Horsemen to give the Charred Council what's coming to them.}}
** [[POV Sequel]]: Oddly, the sequel doesn't use that hook, instead following Death shortly after the apocalypse and in a similar timeframe to the events of the original.
* [[Shoulders of Doom]]: Of course these are present.
* [[Shout-Out]]: Many possible shoutouts in the items (Do the Crossblade and Abyssal Chain remind you of [[The Legend of Zelda (Franchise)|anything?]]), but one particularly obvious one. Late in the game, you get the [[War CraftWarcraft|Void Walker]] item. It creates one pair of portals at a time (though only at specific locations), through which you can jump. The first portal you fire is orange. The second is blue. [[Portal (Video Gameseries)|Sound familiar?]]
** Oh, it doesn't stop there. There's the Empty Vessel, which you can fill with souls of enemies so you can use it later (Empty Bottle). There's the Hoardseeker, which reveals the location of all the treasure chests in a dungeon (Compass). There's the Mask of Shadows, which lets you see hidden objects (Lens of Truth). And... {{spoiler|You have to collect shards of the Armageddon Blade before you can fight the final boss (The Triforce shards)}}
** And after the aforementioned reunion with your horse, the demons watching you fight off their buddies in a gladiatorial arena decide to all just attack. The Watcher has this to say:
{{quote| The Watcher: "[[Gladiator (Filmfilm)|Are you not entertained?]]"}}
** The achievement for gaining the Mask of Shadows is called [[Thunder CatsThundercats|"Sight Beyond Sight"]].
** One of Death's abilities will be the Ghost Hand, which can [[Devil May Cry|pull lesser enemies to him or pull him to larger ones.]]
* [[Sinister Scythe]]: The Harvester, Death's scythe. You get more souls if it's used for the killing blow.
* [[Spanner in Thethe Works]]: {{spoiler|Uriel}} frees War {{spoiler|from the Charred Council by breaking the Seventh Seal, thus summoning the other three Horsemen.}}
* [[Spikes of Doom]]: Demon warriors' armor (and bodies) and the {{spoiler|Abyssal Armor Set}}.
* [[The Starscream]]: Samael, who was imprisoned for trying to take over Hell. He's on your side... sorta.
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* [[Worthy Opponent]]: War considers Uriel one of these. So much so that he {{spoiler|refrains from finishing her off after defeating her in a sacred duel to the death because he doesn't want the last of Heaven's honor to die with her.}}
* [[X Meets Y]]: Zelda meets ''[[Devil May Cry]]''
** With a dash of [[God of War (Video Gameseries)|God of War]]
<!-- %%% Please no natter. -->
* [[You Have Outlived Your Usefulness]]: {{spoiler|Appears to be the Charred Council's plan for War when he's finished hunting those responsible for breaking the truce. Doesn't quite work out as planned though seeing as how he's still very much alive.}}
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* [[Anti-Hero]]: Death is described as an arrogant, cold and calculating anti-hero who is resourceful and opportunistic--he doesn't wait for things to happen, rather, he causes them to happen. Death is the official leader of the Horsemen, as such he is very level headed and mature. He is very harsh on the others, as he was not hesitant in cutting off War's left arm in order to teach him a lesson. Despite this, he cares deeply for his brothers and sister, as any older sibling would. He took a blow for Fury, and the events of Darksiders II show that he was willing to stand up to The Charred Council to prove his brother's innocence alone. As the Horsemen of Death, he may also appear somewhat morbid & ominous towards those who speak to him. He also possesses a dark sense of humor and sees killing as an art rather than a duty like War does.
* [[Big Brother Instinct]]: Death is willing to defy the Charred Council to prove War innocent of starting the pre-mature apocalypse.
* [[Blade Onon a Stick]]: One of Death's weapons is a very large, naginata-looking glaive.
* [[Body Horror]]: Death`s horse, Despair, has rotting flesh and visible bones.
* [[Colossus Climb]]: One Boss in the game is a gigantic golem like creature that requires the player to destroy its weak spots.