Dasshutsu Game DERO: Difference between revisions

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* '''The Sand Room:''' Only one contestant at a time plays this room. The player has to get in a pit of "sand" (actually made of small pellets, not unlike packing peanuts, but smaller) and slowly sinks in. They are then given a series of 6 clues referring to a famous person (real or fictional). If they guess right or all 6 clues have been given and they still can't get it, they move onto the next subject. 4 correct answers and they win, prompting a rope to drop down from the ceiling with which they can pull themselves out. If they become fully submerged in the "sand", they fail.
* '''The Bomb Room:''' The team members are placed in separate rooms and given a headset to communicate with each other. Each room has a "bomb" and a "defusing mechanism" consisting of three tubes. All the bombs are connected to the same 10-minute timer which starts ticking, then the first tube in each room pops up, and each player can then open it to reveal a colored wire. They are then given a multiple-choice question, with each answer corresponding to a color. The correct answer corresponds to the correct wire, which they then have to cut. If someone cuts the wrong wire, the bomb in their room "explodes" in a spray of CO<sub>2</sub> smoke effects and they are out of the round. If someone cuts the correct wire, then the next cylinder in all rooms pops up and the team gets the next question. 3 correct answers defuses the bomb and allows all players left to escape.
* '''The Stone Monster Room:''' Players are placed at the end of a 17-meter corridor with an animatronic stone statue that looks vaguely like a [[Super Mario Bros.|Chain Chomp]], which slowly advances on them from behind. Three walls block their path, one every 5 meters. Each wall contains a row of blocks, each block having a hiragana character on them, and an indentation underneath. The contestants have to use the blocks to spell out the answer by putting them in the indentation and then pressing the button next to it to check their answer (with no penalty for incorrect guesses). If the stone monster catches up to them, they fail. They also have the option of having one member of the team sacrifice themselves by hitting a button on the stone monster, which pushes the stone monster back to 3 meters away but eliminates the player who hit the button. If they successfully solve all the puzzles in time to get the walls out of the way, at the other end of the corridor is a giant button which stops the stone monster and unlocks the door.
* '''The Ruins Room:''' 3 teammates are placed in separate boxes, lying face-up on top of two stone slabs over a [[Conspicuous CG]] [[Bottomless Pit]] similar to that of the Beam Room. The stone slabs initially open up to reveal a small gap. The players take turns answering trivia questions. If they get 3 questions right in a row, they earn 1 point, and 3 points wins the game. However, each time someone gets a question wrong, his/her stone slabs open wider, and they are eliminated if they fall through.
* '''The Wall Room:''' 3 teammates are placed in a room with padded walls on 2 opposite sides which slowly close together; if they close completely and trap the players between the pads, they all lose. The two walls have a total of 3 panels, each with 3 holes in them in a triangle. The top hole has a monitor inside, and the other two have two buttons. The players have to look through the top hole to see a question, and use the buttons to lock in their answer. All of them get the same question simultaneously and have 5 seconds to respond. If everyone gets it right, the team earns a point. Every 3 points, the walls pause and one random player is picked to play the Key Box Challenge. Win or lose, the game continues with the remaining players until either the walls close completely or all 3 have made it to the Key Box Challenge.
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* [[Officially Shortened Title]]: "Dasshutsu Game DERO!" and just "DERO!" are both used frequently.
* [["On the Next..."]]: At the end of every episode.
* [[Stalked Byby the Bell]]: When time runs out in the Key Box Challenge portion of the Wall Room, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success (and this has in fact happened on the show).
* [[Timed Mission]]: The Bomb Room and the Key Box Challenge in the Wall Room are explicitly timed, others have an implicit time limit.
* [[Wire Dilemma]]: The Bomb Room.