Dead Meets Lead: Difference between revisions

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* [[Elite Mooks]]: [[Hollywood Voodoo|Voodoo priests]] are encountered in later levels. They [[Enemy Summoner|can summon zombies]], call down [[Kill It With Fire|a pillar of fire]] on The Captain's position, and if he gets too close, the priests can spray a jet of [[Deadly Gas]] at him.
* [[Elite Zombie]]: And they're [[Color Coded for Your Convenience]]. Dark green zombies [[Standard Status Effects|can immobilize]] The Captain with a fishing net, while purple ones can [[Status Buff|cast a defensive buff]] on other zombies nearby.
* [[Gatling Good]]: [[Schizo -Tech|yup.]] A [[Steampunk]]-styled, hand-held Gatling rifle, no less.
* [[MacGuffin]]: The antidote vials.
* [[Multi Mook Melee]]: The number of zombies on screen can reach staggering amounts.
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* [[Raising the Steaks]]: Literally- zombie cows! Dogs, also. The dogs are [[Goddamned Bats]] and are best fought using a gun.
* [[Shockwave Stomp]]: The "Slam" attack, usable while any melee weapon is out. The Captain pulls out a [[Hyperspace Mallet]] and slams the ground, stunning any nearby zombies and usually outright killing any caught in the direct impact.
* [[Short -Range Shotgun]]: The starting blunderbuss behaves like this, inflicting massive damage over a short cone.
* [[Super Mode]]: Of sorts. Though the power increase he gets is only incremental, if the Captain's [[Unstoppable Rage|rage level]] builds high enough [[Power Gives You Wings|he sprouts]] [[Good Wings, Evil Wings|phantasmal red angel wings]] and his [[Glowing Eyes of Doom|eyes start glowing]] [[Red Eyes, Take Warning|red.]]
* [[Unstoppable Rage]]: Hurting The Captain just makes him mad. And the madder he gets, the more powerful he is in combat.
* [[Vague Age]]: His actual age is anyone's guess, but [[Badass Grandpa|the years]] [[Old Soldier|have clearly not been kind]] to The Captain.
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[[Category:Hack and Slash]]
[[Category:Dead Meets Lead]]
[[Category:Trope]]