Dead Space 2: Difference between revisions

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''Dead Space 2'' is the sequel to the well-received ''[[Dead Space (video game)|Dead Space]]'' and the second game in the ''[[Dead Space (series)|Dead Space]]'' series. The game continues the story of Isaac Clarke, the only surviving member of the team sent to the planet-cracker [[Ghost Ship|USG Ishimura]]. In search of his girlfriend, [[Damsel in Distress|Nicole]], Isaac quickly discovered that there was more to the outbreak than meets the eye, and was thrust into a life-or-death struggle against the undead creatures known as the [[Body Horror|Necromorphs]].
 
Three years later, Isaac wakes on a hospital in the labyrinthine space station called Titan Station, or The Sprawl. Somehow, Isaac is still alive, [[Sanity Slippage|but his mental state has deteriorated]]. The horror aboard the Ishimura may have been contained, but the [[Zombie Apocalypse|Necromorph]] [[The Virus|outbreak]] is about to [[Here We Go Again|begin all over again]] and Isaac is the only one who can stop it.
 
Gameplay was largely unchanged from the first ''[[Dead Space (video game)|Dead Space]]'', though weapons were tweaked so they are all useful in some capacity this time.
 
''Dead Space 2'' was released on January 2011 for the PC, [[Xbox 360]] and [[PlayStationPlay Station 3|PS3.]] The first trailer can be found [http://www.youtube.com/watch?v=EtEEa4PU7ok here]. Exclusively for the [[PlayStationPlay Station 3|PS3]], ''[[Dead Space: Extraction|Dead Space Extraction]]'', originally a [[Nintendo Wii]] release, was also bundled with the collector's edition of ''Dead Space 2''. In March 2011, a DLC was released called ''Dead Space 2: Severed''. It follows Gabe Weller and Lexine Murdoch, two returning characters from ''[[Dead Space: Extraction|Dead Space Extraction]]'' as they try to get off the Sprawl. It is only available for the console versions of the game.
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* [[Actionized Sequel]]: While the original isn't lacking in action, the sequel ramps up the scale of the set-pieces and speed of the pacing a lot.
* [[Adam Smith Hates Your Guts]]: Present and prevalent as ever, with Isaac's survival dependent on the Sprawl's plentiful automated stores which happily cough up lethal weaponry and heavy armor in exchange for stolen credits, despite the unfolding crisis situation engulfing the station. You would expect the stores to ''at least'' let you run up a debt, but no.
* [[AIA.I. Is a Crapshoot]]: {{spoiler|ANTI, the A.I. in charge of the solar array. While her attempts to impede Isaac are an aversion, since he's actively circumventing normal security procedures, she was very much malfunctioning before the Necromorph outbreak began. Just ask poor Howard Philips}}.
* [[Air Vent Passageway]]: Isaac can climb into some Jefferies Tubes at certain points.
* [[And Your Reward Is Clothes]]
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* [[Annoying Arrows]]
** If a telekeneticly-thrown spear-object doesn't do enough damage to kill a Necromorph, it will get up and continue trying to eat Isaac. Subverted in that Necromorphs can survive limbs being removed; an arrow won't stop them.
** {{spoiler|In the encounter with Tiedemann. Isaac pulls out ''two'' Javelins, one of which must've deflated his lungs. He can even heal after the final battle, meaning he literally shrugged it off, via the same first-aid magic that can heal him from within an inch of death after a Necromorph mauls him.}}
* [[Anyone Can Die]]: This gets established in a fairly [[Anvilicious]] way during the intro. What's more, {{spoiler|while Tiedemann's ultimate demise is somewhat expected, Daina's and Stross' deaths will probably catch most first-time players completely off guard.}}
** If you watched the movies and played the original game. {{spoiler|You'd know that plot armor is a rare commodity in this universe}}
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** Many other weapons and abilities are awesome yet practical, namely the line gun, the pulse rifle and most importantly, stasis and kinesis.
** And now, the Contact beam. Besides its main attack, it even does an AOE stasis with its alt fire while doing heavy damage! Perfect for the final battle.
** Let's face it, the game's finely-tuned weapons loadout is probably its single best feature. Even the arguably boring but practical detonator launcher is so useful for covering your 6 that it begins to feel indispensable as the player gets used to using it.
* [[Back for the Dead]]: You may remember {{spoiler|Franco}} from ''Dead Space Ignition'' (which was released in the fall of 2010). {{spoiler|He dies less than a minute in.}}
* [[Battle in the Center of the Mind]]: Isaac keeps seeing a very hostile hallucination of Nicole that repeatedly gives him [["The Reason You Suck" Speech]], so this was inevitable. {{spoiler|Subverted, when he seems to come to a milestone about accepting Nicole's death and she immediately becomes more helpful and normal-looking. Then double-subverted when she goes evil again at the end and he really does have to fight her! Poor Isaac can't catch a break}}.
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* [[Boss Room]]: It starts getting painfully obvious by the time you reach the tripod nest.
** The areas where you encounter Stalkers also invariably give themselves away with their familiar array of peek-a-boo obstacles (which essentially function as waist-high walls for the enemy).
* [[Breaking the Fourth Wall]]: At one point a mentally deteriorating Stross begins shouting at Isacc to stop staring at him, after which he quickly glances at the camera shouting "Stop staring, stop it!".
* [[Bribing Your Way to Victory]]: There are several DLC packs with [http://www.youtube.com/watch?v=IOOy3EMiIoI suits] and [http://www.youtube.com/watch?v=Hx2-rXxj4bk weapons] that can give you a leg up on the early parts of the game. Not only are they free (so your cash can be spent upgrading them), but the suits are superior to anything you can buy in the short term (a decent replacement doesn't come around for five chapters).
* [[Bullet Time]]: A shootable version of it with the stasis module. Many enemies move much quicker now, especially Leapers, plus it regenerates at a slow pace (about one shot per minute), giving you all the more reason to use it. This is what the developers were aiming for, since most players only used Stasis for puzzles and rarely for enemies in the first game. That said, they severely scaled back the charges (start with two, four at most) compared to the first game.
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* [[Church of Happyology]]: Visiting a Unitologist community is a large part of the game; they put on a nice front, but you can find a document near their indoctrination center where a machine has analyzed exactly how psychologically vulnerable to manipulation a potential convert is.
* [[Closed Circle]]: Isaac is confined to the Sprawl in the same way as when he was trapped on the Ishimura.
* [[Cluster F-Bomb]]: Isaac's [[Suddenly Voiced]] in ''Dead Space 2'', and though most of his melee-attack grunts are the same, if you keep mashing the "Stomp" button, his grunts give way to a small flood of obscenities at whatever he's stomping. [[Video Game Cruelty Potential|Doing so is incredibly cathartic]] after one of the little buggers gets the jump on you.
** Tiedemann on the other hand seems oddly restrained, even with things going wrong and people dying around him the worst thing he calls Isaac is an idiot.
* [[Collapsible Helmet]]: Isaac Clarke has various versions of his Resource Integration Gear, all of which have one of these helmets that can fold away and be stored in his suit. Often however, the helmet appears to unfold at points where it would not necessarily be a good idea, for example, when Stross attacks Isaac.
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** After buying the Advanced Suit, there will be a close-Up of Isaac's helmet, the cover of Dead Space 2.
* [[The Corruption]]: The official name of the organic goo that covers walls and floors during a Necromorph outbreak.
* [[Critical Existence Failure]]: As with the first game, Isaac will limp and breath raggedly when he is severely injured. However, any final blow that does not provoke one of [[The Many Deaths of You]], no matter how minor, can cause his limbs to fly off amusingly, [[Armor Is Useless|despite his full body armor]]. It doesn't evoke terrifying mutilation so much as ''[[Monty Python and Thethe Holy Grail]]''.
* [[Cruel and Unusual Death]]: You could start a gallery based just on this one game. And they have. And it's [http://www.youtube.com/watch?v=BBj-eQSLLGY here].
* [[Cut and Paste Environments]]: A variation. Titan Station was built Levittown-style; you travel through two or three apartment blocks and mall strips that look very similar in general layout, but have different damage, graffiti, bodies and other clutter in the area to differentiate them. For the most part, in ''[[Dead Space 2]]'', there is no backtracking.
* [[Cutscene Boss]]: {{spoiler|Tiedemann. It consists of two [[Press X to Not Die|action button mashings]] to [[Made of Iron|pull two-foot javelin spikes out of your body]] and aiming [[Hoist by His Own Petard|the Javelin Gun you just stole]] [[Finish Him!|at his head and pulling the trigger]].}}.<ref>And if you miss, he dies anyway, since you punctured his throat</ref> There's also The Tormentor, whose battle is essentially a series of aiming mini-games.
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* [[Drill Tank]]: For all your [[Fast Tunnelling]] needs.
* [[Dungeon Bypass]]: Instead of looking for the door to the government sector, {{spoiler|Ellie plows straight through its foundations}}.
* {{spoiler|[[Earn Your Happy Ending]]: After all the horrible things Isaac had to go through over the past few three years and the events of this game, he finally manages to defeat the [[Eldritch Abomination]] / [[Cosmic Horror]] masquerading as his dead girlfriend. He simply sits down and waits to die when Ellie comes in on an awesome [[Big Damn Heroes]] moment. Is it over? Not by a long shot: Isaac's likely a fugitive, and while there are still other Markers, or whatever that thing that wants to be "reborn" is, Isaac finally seems to have a semblance of peace and has come to terms with Nicole's death. Out of ALL current ''Dead Space'' multimedia, this game probably grants the happiest ending to be seen in the story so far}}.
* [[Dynamic Loading]]: You'll only see a loading screen when starting the game or restarting from death. Most elevator rides are the game's way of disguising loading times, but even those are livened up with a radio call, usually. This also results in [[Unskippable Cutscene|cutscenes being unskippable]], since they're all "in-engine" and live.
* [[Easter Egg]]: A few, mostly in the form of stuff you can read on the walls. For example, you may notice that the X-rays of people's heads have a "V" watermark on them, making it the Visceral Games' logo. You may also notice that the elementary school is putting on a play about Kafka's ''Metamorphosis''. (The hell?!)
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* [[Explosive Decompression]]: A risk in ''Dead Space 2'', due to the game taking place in a space station. There's even an Achievement/Trophy for getting a number of Necromorphs blown out into space this way. Of course, you have to keep Isaac from being blown out, too!
* [[The Faceless]]: Now that Isaac's [[Suddenly Voiced|got a voice]], he also has a face to go with it: one of the last images of the first trailer was a shot of Isaac's face before his helmet covered it. Naturally, the game uses this to notch the death scenes [[Up to Eleven]]. For example, Isaac getting his helmet ripped off and a Necromorph Tripod's spike ''shoved down his throat''.
* [[Facial Horror]]: Depicted in glorious detail during the intro. You may also want to view (former) Unitology clergy corpses through the Seeker Rifle's zoom scope.
** Happens {{spoiler|to Isaac in the final battle if you get too close to Marker Nicole and she consumes you. See: [[Ate His Gun|Ate His Spear]].}}
** Also happens to {{spoiler|Tiedemann}} before the final battle - he has had most of his face (including his nose) burned off and is horribly still alive.
* [[Fake Difficulty]]: [[Exactly What It Says on the Tin|Hardcore Mode]], only unlocked after beating the game once, is genuinely tough due to severely limited ammo/health and highly lethal enemies. The "Fake" part comes from [[Save Game Limits|only allowing you to save a grand total of three times in a 15-chapter game]] and [[Classic Video Game "Screw YousYou"s|deleting all checkpoints]]. If you die, you're kicked back to your last save. But since you're only allowed three, this means that one death could cost you literally hours of progress. [[Sarcasm Mode|Thank you, Visceral]].
** In the PC version however, that is three saves per session meaning that you can have your three saves, quit and [[Good Bad Bugs|return with the counter reset]].
* [[Fake-Out Fade-Out]]: {{spoiler|At first, the ending heavily suggests that Isaac will die when the Marker explodes. Cue Ellie piloting the gunship}}.
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* [[Five Stages of Grief]]: {{spoiler|Marker-Nicole indicates that this is what Stross' "Steps" are, as well as a Build Your Own Cthulhu construction kit.}}
** Bit of an odd case, though. {{spoiler|Marker-Nicole}} states that "Step Four is Acceptance", indicating that Bargaining was skipped entirely. Also, since {{spoiler|Stross' Step Three was to gouge people's eyes out with a screwdriver}}, Anger and Depression seem to have switched places.
* [[Food Pills]]: Posters reminding children to eat their "Suplicaps" (namely fruit and veggies) can be seen in the school.
* [[Forced Tutorial]]: Learn to run or die, learn to use stasis or die, learn to use telekinesis or die and so on. The stasis tutorial is quite a bit more forced than the other tutorials; after a short hacking minigame, Isaac equips his RIG with the stasis module. A split-second later, a Slasher drops out of the ceiling, and you literally only have time to stasis it and do nothing else before it kills you in one hit. This is especially jarring in Hardcore mode, where this single room can send players back as far as 3 hours at a time.
* [[Future Spandex]]: Most of the truly [http://deadspace.wikia.com/wiki/Advanced_Suit advanced RIG suits] look quite tight fitting.
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* [[Heroic Sacrifice]]: {{spoiler|Issac is convinced that [[Redemption Equals Death]] when it comes to making up for causing Nicole's death, and thus forces Ellie to escape while he goes after the [[Big Bad]] and be a [[Big Damn Heroes]]}}
** {{spoiler|Inverted through Ellie who, being the [[Determinator]], [[Crowning Moment of Awesome|turns around her escape ship and smashes it into the Sprawl to save Issac]], even though he accidentally much caused the Necromorph outbreak (which lead to her cutting up her undead friends and losing an eye for no real reason).}}
* [[Hide Your Children]]: Very much averted. The first game had reanimated toddler corpses (Lurkers) with [[Combat Tentacles]], and ''Dead Space 2'' isn't any different. In addition to the Lurkers, we now have Crawlers (exploding babies) and the Pack, which are five-year-old, screaming [[Glass Cannon]]s that will attempt to [[Zerg Rush]] you.
** Visceral Games isn't even trying to hide it this time. While before it was hinted that the babies who became Lurkers were in fact clones used for growing lost limbs and were little more than vegetables in vats, this time around they've actively shown that these were normal human children, namely by having them appear near daycares, schools and children's shops.
* [[Hoist by His Own Petard]]: You wind up killing {{spoiler|Tiedemann}} with his own Javelin Gun. Additionally, try catching the projectiles spat out by Pukers or Spitting Slashers and throwing it back at them—it's a one-hit kill!
** It's also interesting to note that Isaac {{spoiler|fixes the Solar Array}} in Chapter 7 {{spoiler|only to have it used against him}} in Chapter 9.
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** The Kinesis Module is much stronger than before, and grabbing hold of any rod-like object or a Necromorph's claw allows you to easily hurl it straight through any Necromorph.
* [[Implacable Man]]: The appendage-regenerating Necromorph makes a return appearance. This time, it looks much less like the Hunter and more like a true alien creature in its own right. Worse? It's only barely glimpsed before you encounter it,<ref>when you cut the power to the Government Sector</ref> and drops through vents to follow you.
** It also looks like a Necromorph tribute to a [[BioshockBioShock (series)|Big Daddy]], which doesn't help. At all.
* [[Infant Immortality]]: While you never see it happen, it's averted in that it's made completely unambiguous that certain Necromorph types are infested Infants, Children, and even Fetuses.
* [[Infinity+1 Sword]]: The fully-upgraded Contact Beam. It even gets a damage bonus from the Riot Security Suit. The final boss battle can be completed in just a few shots, and alt fire is perfect for keeping away the swarming demon children.
** There is also the reward for beating [[Harder Than Hard|hardcore mode.]] It can kill any Necro in one hit, has infinite ammo {{spoiler|[[Lethal Joke Item|and just happens to be a red foam finger.]]}}
* [[Ink Suit Actor]]: Nicole's redesigned appearance (which even extends to the flashbacks to the first game) looks suspiciously similar to her new voice actress. Stross and Ellie look just like their voice actors, too. In the case of Ellie they made her hair longer and changed her eyes to blue.
** Isaac has also be slightly redesigned to resemble the likeness of Gunner Wright, his voice actor.
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* [[Kill It with Fire]]: One of the most item-drop efficient ways to face off the Pack. The Pack all die in one hit, and swarm in numbers of up to a dozen at a time, but the game de-spawns enemy corpses if they are too numerous, and you won't have time to stomp on all of them to get all the items. Enemies that are killed by the flamethrower, however, automatically drop their item (because the lingering flames continue to damage their corpse).
* [[Killed Mid-Sentence]]: {{spoiler|Franco, who is killed less than 30 seconds after waking Isaac up.}} Just to mess with you even more, the subtitle shows the full text of his speech, leaving you to suspect nothing as you read along.
* [[Kinda Busy Here]]: Played straight during the first stalker encounter.
{{quote|'''Daina''': "Isaac! I..."
'''Isaac''': "NOT NOW!!" }}
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** Also counts as a [[Precision F-Strike]] (and two of only three times the word is used in the game, not counting the [[Cluster F-Bomb]] above).
* [[Press X to Not Die]]: {{spoiler|Certain events require the player to fend off Isaac's [[Sanity Slippage]], or risk Isaac [[Eye Scream|suffering life-ending consequences]]}}.
* [[Punctuated! forFor! Emphasis!]]: {{spoiler|YOU WILL ALL BE MADE ONE! '''MAKE! US! WHOLE!'''}}
* [[Rear Window Witness]]: The game grants you a front-row seat for several deliciously gruesome scenes, including {{spoiler|the first appearance of a Creeper where its interaction with a distraught nurse results in the room getting a nice red paint job, and -- later on -- Ellie's (failed) attempt to rid herself of the Stross problem}}.
* [[Refuge in Audacity]]: [http://www.youtube.com/watch?v=nKkPFDEiC6Q&feature=list_related&playnext=1&list=SPA8D6BCA0A537750D The newest advertising campaign]. Some serious stones are at work here—they plop down kindly-looking mothers (many of whom seem old enough to be ''grandmothers'') in front of gameplay footage and record the reactions for a commercial. Whether it's real or not, some of the reactions are 14-karat solid comedy gold.
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** Many song titles from the soundtrack are examples, like "[[Why Did It Have to Be Snakes?|It had to be]] [[Indiana Jones|Unitology]]" or "[[War and Peace|War And Pieces]]."
** The name "The Sprawl" is an obvious shout out to [[William Gibson]].
** [http://cloud.steampowered.com/ugc/558649716539682044/29ADEC2503084064995268EC10F0C9D5D732E2F0/ This]{{Dead link}} bit of graffiti outside the Church of Unitology may be a send-up of [[The Slender Man Mythos|the Slender Man.]] That page's graphic is the very first Slender Man photoshop; note the way he's posed with the child.
** {{spoiler|The Inception horn sound blares when Nicole drags Isaac in the [[Battle in the Center of the Mind]].}}
* [[Space Is Noisy]]: Once again, averted; you hear nothing but sounds that travel through vibrations, such as your own weapons fire or large shocks striking the ground you're standing on. Even the music that plays for thrilling outer-space sequences is muted and understated.
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* [[Turbine Blender]]: The only way to {{spoiler|permanently kill the regenerating Ubermorph is to force it into a giant fanblade.}} However [[Skippable Boss|completely optional]] to those too busy running for their lives.
* [[Video Game Cruelty Potential]]: The Javelin Gun impales Necromorphs upon walls for its primary attack. Its secondary attack electrocutes the target, then '''explodes''' inside it. The Rivet Gun fires explosive bolts into the enemy, and its secondary fires rivets that ricochet wildly, damaging all nearby Necromorphs.
* [[Video Game Flamethrowers Suck]]: Most of the returning weapons in the game have completely identical stats compared to the original game. The flamethrower is the exception, as it has been rebalanced to address complaints that it was completely useless in the first game. It now does quadruple damage compared to the first game, making it more useful for bringing down Necromorphs. It still chews through ammo at an insane rate, though.
* [[Wall Slump]]: Isaac, ''twice''. He's had a long, hard day.
* [[Well-Intentioned Extremist]]: According to Tidemann's logs, the only reason that he wanted to study the Marker was to get research grants for Titan Station and breathe some life into it. Also, he hoped to eventually use the Marker to bring about a new era of peace and prosperity for humankind, though that probably wouldn't have worked.
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** And then after the credits:
{{quote|{{spoiler|...Marker Site 12 is a total loss.}}}}
* [[What Happened to Mommy?]]: Early on you will encounter a young couple fleeing an apartment complex. The woman doesn't want to go, claiming that she "can't leave mother behind", but the man eventually drags her away. If you decide to make a detour and visit their apartment, you will find out what happened to mommy...
* [[What Happened to the Mouse?]]
** {{spoiler|After chasing Isaac around the final stage like a lethargic bloodhound, the regenerating Necromorph just up and disappears when he reaches Tiedemann}}.
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* [[Pair the Spares]]: {{spoiler|For ''[[Dead Space: Extraction|Dead Space Extraction]]'', Lexine and Weller got married.}}
* [[POV Sequel]]
* [[The Power of Love]]: Gabe shot his way though hundreds of Necromorphs and disobeyed direct orders to get to Lexine. {{spoiler|Even getting his leg blown off from a grenade still doesn't stop him from defending his wife until his last breath.}}
* [[Someone to Remember Him By]]: {{spoiler|Gabe died defending Lexine, but she survived bearing their child.}}
* [[Super Speed]]: The Twitchers, Necromorph security guards which can move very fast, make their return after being absent in the main game.
* [[Taking You with Me]]: {{spoiler|Vic arms a grenade and attempts to blow up Gabe with it. [[Downer Ending|He succeeds]].}}
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