Deadly Rooms of Death: Difference between revisions

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* [[No Campaign for The Wicked]]: All official Caravel releases so far have followed the "heroic" aboveground faction. User holds can certainly use [[Villain Protagonist|Villain Protagonists]], however.
** Averted in TCB with two "Interlude" levels, one of which follows one of the Empire's negotiators and the other of which follows a goblin.
* [[No -Gear Level]]: The disarm token or oremites enforce this within one room, and there's also a scripting command that will permanently remove the player's weapon until another scripting command gives it back.
* [[Now Where Was I Going Again?]]: Usually averted with the help of the in-game map and restore functions, but very possible with managing all of your holds or trying to find secrets or keep track of [[Event Flag|event flags]] in one hold.
* [[One-Hit-Point Wonder]]: Almost everything: the player and most monsters. The only exceptions are some larger monsters which split or shrink under conditions (usually something attacking them with a sword).
** Averted in spinoff Tendry's Tale, where the player and monsters have multiple hit points.
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* [[Gonk]]: "The Fat Guy With The Big Lips And Pimply Nose" describes Beethro exactly. Beethro is ''ugly'' both out-of and in-universe.
* [[Low Fantasy]]: There isn't anything explicitly magical in this setting, but with orbs and [[Pressure Plate|Pressure Plates]] that shoot lightning at doors to open them, flying fegundos, and potions that, when drunk, cause a double of a person to appear out of thin air, there's some stuff that nobody's yet explained with science.
* [[Schizo -Tech]]: The surface kingdoms are in the Middle Ages, but the Underground Empire canonically has radios and ''advanced genetic engineering'' available.
 
{{reflist}}
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[[Category:Freeware Games]]
[[Category:Deadly Rooms Of Death]]
[[Category:Trope]]