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{{trope}}
[[File:DeathThrow_3461.png|link=Super Mario Bros. (
{{quote|'''Mario:''' Wait, Wario... What was-a death like?<br />
'''Ghost of Wario:''' Well... You sorta jump up in the air and the music goes, "Do do do-do do do do do do-do."|''[[Brawl in
Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose. This may happen to enemies as well.
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{{examples}}
* ''[[Super Mario Bros. (
** This is lampshaded in a live-action parody on [[YouTube]] ([http://www.youtube.com/watch?v=JpBGRA6HHtY HERE]) where the characters are in the real world and super-sized Mario is shot to death by a cop. He is thrown off-screen in the classic manner, leaving the cop wondering what the hell just happened.
** Happens to the villains too, at least in the [[
*** Happens to mooks (their sprites are flipped upside down) if they're hit by a fireball (except ''Super Mario World''), vegetable, raccoon tail, starman, cape...
*** After a long while, this returns in ''[[
*** Also makes a return in [[Super Mario 3D Land]], which is remarkable because it's the first 3D Mario game to apply this trope.
** In the ''[[Yoshis Island]]'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls into a pit of spikes or lava he will die this way.
* ''[[
** There's a [[Good Bad Bugs|glitch]] where, in the later games, saving and reloading during the death throw causes the death flag to be reset but the throw state to be kept - you then fly in an uncontrolled fashion through walls and, if you touch the edge of the level, finish it instantly. This is used in [[Speed Run|speed runs]].
* ''[[
* ''[[Donkey Kong Country]]'' does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by [[Circling Birdies]]).
** Played straight in ''[[Donkey Kong Country Returns]]''.
* ''[[Kid Icarus]]'': The instant Pit takes his last hit, he jumps off the stage, and the Game Over screen reads: "I'M FINISHED!"
* [[Kirby]] does this whenever he dies, [[Everything's Better
** In games where Meta Knight is playable, his mask just flies offscreen as his body disappears in an inexplicable manner. He dies the same way Kirby does in ''Return to Dream Land'', however.
** Surprisingly, this was averted in ''Kirby 64: The Crystal Shards''; in that game he just spins around and collapses.
* [[Bubble Bobble
** Rainbow Islands NES version (US and Japanese versions). In contrast, the arcade version has the character hitting the platform he was shot off of and fall backwards from the impact. Others just make him hit midair and fall backwards.
* This only occurs with two kinds of death in [[Little Big Planet]]: falling onto [[Spikes of Doom]] (or a sword) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the PS3 game, and nothing is shown in the PSP game before the screen moves back.)
* ''[[Prehistorik Man]]'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
* ''[[Secret Agent (
* This is how the deaths of the main character and enemies are handled in [[Eversion]], {{spoiler|at least before everting [[Ludicrous Gibs|past X-5]]}}.
* This is Ogmo's only death animation in ''[[Jumper (
* In ''Frogger 2: Swampy's Revenge'' (the sequel to ''Frogger 3D''), the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.
* Happens in ''[[
* Inverted in two ways in ''[[Mischief Makers]]''; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.
* In ''[[
* In ''[[Legacy of the Wizard]]'', every enemy except the [[Final Boss]] does this when defeated.
* The Famicom version of ''[[Nuts and Milk
* ''[[Alex Kidd]]'' and ''[[
* In ''[[Crystal Castles (
* Things get thrown offscreen in ''[[Home Alone]] 2'' on the NES and SNES upon defeat.
** On the Game Boy version, enemies drift offscreen when defeated.
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* In the arcade version of ''[[Donkey Kong]] Jr.'', if the title character died, his eyes would bug out and he would fall out of the stage. The latter detail was not preserved in the NES version.
* In the ''[[Super Smash Bros]]'' series games, if a character is down to his/her last health point and is hit, then he/she will be thrown off the arena.
* ''[[
* In ''[[
{{reflist}}
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