Defense of the Ancients: Difference between revisions

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* [[Unstable Equilibrium]]: If you aren't good at killing creeps and staying alive in the beginning of the game your hero will be very weak later on. Especially brutal with the agility heroes, who need to farm expensive items to be effective.
* [[Useless Useful Spell]]: Averted. Stuns, slows and silences are critical to most kills, and poisons often remain effective through mid-game.
* [[Video Game Remake]]: [[Valve]]'s ''DoTA 2'' is this rather than a sequel, being the original mod ported to a new engine with new lawyer-friendly artwork and animations, as well as an overarching original backstory for the characters that removes any link to their original [[I Ps]]IPs.
* [[Violation of Common Sense]]: Denying. Seriously, even most [[The Neidermeyer|Neidermeyers]] and [[General Ripper|General Rippers]] who gladly invoke [[We Have Reserves]] and throw masses of troops into a meat grinder won't outright kill their own troops themselves, but that's what you're expected to do in order to disadvantage the enemy.
** (For those not in the know, "denying" a creep is [[Team Killing]] an allied [[Mook]] whom the ''enemy'' is about to kill. Players get a gold bonus every time they kill anything; denying is solely for the purpose of preventing this and halving the [[Experience Points|XP]] the opponent gains.)