Defense of the Ancients: Difference between revisions

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* [[Ascended Glitch]]: Pudge's [[Grappling Hook Gun]] can be curved due to a bug in the ancient code. Everyone knows it, and being able to "curve hook" properly is now regarded as essential to playing him well. (There are more, but less known.)
** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? That's not a glitch, that's skill. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of killing your own minions to deny experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[Scrub|noob]].
*** Most of those aren't actually glitches, those are side-effects of using [[WC 3]]WC3's engine, so instead of risking real glitches from appearing the developer simply decided to balance them (and the community came to love them).
*** So they're ascended [[Flaw Exploitation|EXPLOITS]]. But as far as this troper knows, there is no trope for those. This seems the best match.
* Attack Reflector: The Spectre and the Centaur Warchief both have some ability to do this with spells. The 'Blademail' item gives an opportunity for the wearer to fully reflect all damage back to all attackers for several seconds.