Defense of the Ancients: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 56:
** The cheap stat boosting items like Bracers are another example.
* [[Bonus Boss]]: The fountain. It will [[Foregone Conclusion|shred]] [[Curb Stomp Battle|any team]] that doesn't go in geared for it; fortunately, its destruction is unnecessary.
* [[Boom! Headshot!]]: One of Sniper's passive skills. It doesn't turn foes he kills into [[Chunky Salsa Rule|chunky salsa]] though. A properly-timed Assassinate, on the other hand...
* [[Boss in Mook Clothing]]: The Mega Creeps.
* [[Bounty Hunter]]: Gondar, the, well... take a wild guess.
Line 103:
* [[Gravity Sucks]]: Enigma's Black Hole.
* [[Grievous Harm With a Body]]: Tiny's ''Toss'' skill.
* [[Guns Are Worthless]]: Subverted with the Sniper. He is the only gunslinger, but his problems aren't due to his use of a gun; rather, it's that he can't do anything ''with'' that gun but [[Boom! Headshot!]], which limits his viability in competitive play.
** The Sniper basically has no natural escapes or lasting disables... but can be given items to turn him into an [[Took a Level In Badass|unstoppable killing machine]].
* [[Healing Factor]]: All heroes to a modest degree and depending on items, but primarily Huskar and Alchemist.
Line 146:
** ''Wind Walk'' --> Nerubian Assassin's ''Vendetta''
** ''Silence'' --> Silencer's ''Global Silence''
* [[Linear Warriors, Quadratic Wizards]]: Inverted with most of the Strength (warriors) and Intelligence (wizards) heroes. The latter usually have spells that do fixed amounts of damage, meaning they do a lot of hurt early on, but later in the game the physical damage Strength heroes dish out is a lot more than that 300 damage early on.
** One of the main criticism made to the game is that it's becoming carry-centered, the best tactic is arguably turtling (choosing two instead of one carry, sometimes even three and defending for almost an hour until the carries are fully equipped and the casters are useless), the main developer realized this and most of the latest updates are focused on balancing the game to discourage people from playing a carries+stunners team.
* [[Little Hero Big War]]: Inverted (!) For a supposed all-out final battle, we sure are deploying awfully few forces. Or maybe it is [[Gameplay and Story Segregation]].
Line 178:
* [[Shock and Awe]]: For starters: Razor, Zeus, and Raijin. Also heroes carrying Maelstrom or Mjollnir.
* [[Shockwave Stomp]]: Many characters have spells that deal damage or stun enemies over an area by smashing the ground really hard.
* [[Shout -Out]]: Lots and lots. One example is the Sentinel Hero [[Slayers|Lina, the Slayer]].
** Don't forget Khimari Ronso from ''[[Final Fantasy X]]''.
** [[Star Wars|Boush]], the Tinker with the impressive [[High Tech]] weaponry should also count.
Line 204:
* [[Super Mode]]: Several ultimate spells, such as the Dragon Knight's ''Elder Dragon Form'', the Lycanthrope's ''Shapeshift'', Keeper of the Light's ''Spirit Form'', or the Alchemist's ''Chemical Rage''.
* [[Suspiciously Small Army]]
* [[Surprisingly -Sudden Death]]: You're supposed to be doing this, as with the first. It's particularly visible in the [[Attract Mode]] video.: A successful gank often involves the attackers coming out of seemingly nowhere, putting the target down fast, then disappearing before reinforcements can arrive.
* [[Summon Magic]]: A few heroes have spells to summon minions.
* [[Teleport Spam]]: The Juggernaut's rendition of ''Omnislash'' acts this way.