Defensive Feint Trap: Difference between revisions

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* The Mongols use the same tactic to better effect in one of the ''[[Mars Attacks (Film)]]'' novels, where they're using the alien invasion and destabilization of civilization to get their own back.
* Iorek of ''[[His Dark Materials]]'' does this in a duel. [[Crowning Moment of Awesome|And it is totally freaking awesome]], as only a duel between armored polar bears can be.
* ''[[War CraftWarcraft]]'''s ''[[War of the Ancients]]'' trilogy has the invading demon army use this tactic. Several times. And the overzealous army commander falls for it. Every time.
* Resident [[Crazy Awesome]] general Mat does this in the the 5th book of ''[[The Wheel of Time (Literature)|The Wheel of Time]]'' series. He has his pikemen encounter a large enemy force, attempt to run away, then set up an apparently hopeless defense when they are overtaken. As the enemy approaches without caution, expecting a [[Curb Stomp Battle]], that's when all the archers and cavalry pop out of hiding.
* In ''[[A Song of Ice and Fire]]'', Tywin Lannister tries to set up an unwilling Defensive Feint Trap by filling one of his flanks with irregular troops, planning on the likelihood that they'll break and his stronger flank of knights can pin the enemy against a river. He even sticks his [[The Unfavourite|unwanted son]] Tyrion in there, probably [[The Uriah Gambit|hoping that he'll die in the fighting]]. Ultimately Tyrion works this out and does his best to make sure the flank holds, so Tywin [[Xanatos Gambit|wins the battle anyway]].
* The primary modus operandi of Salma's New Mercers in ''[[Shadows of the Apt]]''.
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** Later used by Wedge himself in the [[New Jedi Order]] ''Enemy Lines'' duology. When the Vong stage a ground assault on his Borleias base, he instructs all his defenders to retreat at the same rate, reinforcing weakened areas while ordering the abandoning of more well defended positions. Then, once the Vong have been lured into open ground, the orbiting Star Destroyers open fire...
* A small-scale version in ''Dead Beat'' of ''[[The Dresden Files]]''. Warden Captain Luccio is fighting the Corpsetaker sword-to-sword, and winning handily--in fact, she drives her back into an alley, runs the Corpsetaker through and leaves her for dead. Harry figures out shortly afterward that {{spoiler|Corpsetaker threw the fight and ''let'' Luccio run her through, then [[Grand Theft Me|switched bodies]] with her}}.
* [[Gordon R. Dickson]]'s ''The Tactics of Mistake'' (part of the [[Childe Cycle]]) The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them.
 
 
== [[Live Action TV]] ==
* In [[Dark Angel]], Max and a small band of transgenics turn an escape plan into this in order to prevent police capture. (Naturally, they allow the police to retreat from the ambush afterwards.)
* ''[[Babylon Five|Babylon 5]]'': Sheridan sent out a fake distress call to lure a Minbari vessel into a trap.
** Actually, the distress call was very genuine, it's just that Sheridan predicted that the Black Star would swoop in and try to kill them anyway.
** Sheridan used this more then once. The first shadow-ship he killed, he lured into a jump-portal then touched off his hyperspace engines inside a jump gate, making this [[Weaponized Exhaust]] as well. The second shadow-ship he killed he lured into the gravity of Jupiter and pulled up suddenly leaving the shadow ship to dive down until it was torn apart.
* ''[[Star Trek Deep Space Nine|Star Trek: Deep Space Nine]]'' - ''Favor the Bold'': The ''Defiant'' emits a fake distress call and feigns being disabled to lure Dominion vessels so that a cloaked Klingon vessel can destroy them.
* In ''[[Community (TV)|Community]]'' episode [[Community (TV)/Recap/S1 E23 Modern Warfare|Modern Warfare]] the Chess Club ambushes people by having one member step into a room then immediately run out, where three more wait outside the door. Right before they fall into the trap, Jeff realizes that "[[Incredibly Lame Pun|He's a pawn...]]"
 
== Music ==
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* In ''[[Warhammer 40000]]'', this tactic was used against the Tau Commander Farsight by ''[[Attack! Attack! Attack!|Orks]]'' of all people, during the War of Dakka. Such tactics are generally anathema to the Orks, and it's mentioned that the plan would never have worked (or even been ''attempted'') if the Warboss hadn't had a large number of Blood Axes (known for being "sneaky gitz") in his forces.
* The Terrans did this to the Vilani fleet at the climax of the Intersteller Wars in ''Traveller''.
* In ''[[Magic: theThe Gathering]]'' this is practically the entire reason for the "instant" card type which, unlike other types, can be played at any time. Other card types with the ability "flash" can be played at any time as well. In addition, creatures, artifacts, and enchantments often have "activated abilities", played like instants, which one might discount. All of this can be played twice during combat, or can be played ''in response to'' something else, the responses following the LIFO rule. And as of ''Zendikar'', there's a new subtype of instants called traps, which are a lot cheaper if your opponent did something during that turn. Yeah, ''Magic'' has a ''lot'' of room for these.
* This is the key weakness of frenzied troops in ''[[Warhammer]]'' - the general procedure goes: berserkers attack weak troops -> weak troops run away -> berserkers follow into the middle of a large number of heavily armed troops -> meat grinder.
 
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* The entire strategy behind the concept of "Pulling" in video games.
** To elaborate: "Pulling" is a strategy where you have someone get the enemy's attention and have them follow the puller to a different area. This is done either to fight one enemy, or a small group, at a time from a large group of enemies, or (more rarely) to lure the enemy off of terrain favoring them, and/or onto terrain favoring you. There is, of course, a very famous video of a gaming group building an elaborate plan of attack involving this, as well as defense-in-depth, fire and movement tactics, and about a million other details-before it's all ruined by a party member that's just [[Leeroy Jenkins|stupid as hell]].
* If you hack a turret or camera in ''[[Bio ShockBioshock]]'', this tactic can save you quite a bit of ammo. Or, in the case of camera, kill your enemies without ever lifting a finger (or being anywhere near the camera on the map) and plenty of non-hostile drones to catch and hack.
* A typical tactic in hack and slash games such as ''[[Diablo]]'' is to make the enemy forces stretch themselves thin by retreating. It can also be used to lure mooks away from a boss (handy if he can resurrect them), in a cheap but entirely legal exploitation of AI limits.
** Also, to change the terrain in your favor. A doorway was one of the more important locations you could have, allowed you to bash at the enemies one by one while being fairly safe and still able to withdraw if it goes bad, as opposed to be being in a corner.
** In Diablo II, named monsters have a group of mook buddies that stick to them on an AI "leash." Getting mobbed is a ''very'' real danger in this game (each hit disables you for a set amount of time, leading to a [[Cycle of Hurting]] if there's a lot of things hitting you at once.) Thus, the pack of normally-laughable fiends who avert this trope tend to be more dangerous than the miniboss itself.
* ''[[Pokémon]]'' there are a few moves that have the same practical effect. Payback works like this - if your opponent hits you before the move goes off, you do double damage with it. Avalanche does as well. Fairly obviously, so does Revenge. There are also combinations that involve setting up a [[Desperation Attack]] (Flail and Reversal) to effectively function like this.
* In ''[[Final Fantasy XII Revenant Wings (Video Game)|Final Fantasy XII Revenant Wings]]'', enemy leaders and yarhi/espers/whatever will often do this in battles involving Summoning Gates and Soul Crystals. Naturally, the group that had had the command to 'attack' will continue to follow the command, and chase after them if not intercepted quickly. If they are not intercepted then the group will end up in a trap of ever-spawning leaders or yarhi/espers/whatever from the Summoning Gate/Soul Crystal, and either fight until they die or get very injured/die while they escape.
* In ''[[War CraftWarcraft]] 3'' the alliance against the [[Legions of Hell|Burning Legion]] is simply intended to hold them off just long enough to set up a trap. Of course, given the odds they were facing, they weren't exactly letting them have it easy on purpose.
* If you want to <s>do well</s> survive [[Class and Level System|levels 1-3]] in the Infinity Engine games (''[[Baldurs Gate|Baldur's Gate]]'', ''Icewind Dale'', etc.), learning this tactic will be a godsend.
* ''[[Fate/stay Stay Nightnight]]'': [[Weak but Skilled|Archer]] favours these kinds of stratagems, employing them against [[Squishy Wizard|Caster]] ({{spoiler|using a slow-working attack and letting Caster think she has the upper hand before revealing that it's incoming}}) and [[Lightning Bruiser|Lancer]] ({{spoiler|leaves intentional holes in his guard to turn dying from [[Death of a Thousand Cuts]] into an all-or-nothing defence, allowing him to stall for time until his strategic objectives are met}}). Rin also employs this against Caster ({{spoiler|Letting Caster think she's won a magic duel before revealing she knows Kung Fu}}).
* Often happens with Demomen or Engineers in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]].'' A Demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, and then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.
** Scouts can also pull this off with a little practice: Run ahead of main force. Shoot enemy. Run back. Kill assist. Repeat.
** Pyros, too. A common tactic when outgunned is to pretend to retreat and stop just around the next corner, flamethrower ready. Works best if the Pyro has managed to puff some flame at whoever is going to give chase before said chase starts.
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* In the ''[[Freelancer]]'' backstory, the [[NGO Superpower|GMG]]'s main tactic during the [[Great Offscreen War|80 Years War]] was to lure the Rheinland ships into explosive gas pockets and other navigational hazards in the GMG's home [[Space Clouds|nebulae]].
* Mogami Yoshiaki in ''[[Sengoku Basara]]'' has two moves, the first of which involves him standing idly while taunting, and the second falling to his knees and begging for forgiveness, only to attack with a [[Diagonal Cut]] the instant you touch him. Since it's impossible to defend and this will down your character for 10 seconds or more, it's best to just avoid him or use a ranged attack if you have one.
* In [[Fallout: New Vegas]], this happened four years prior to the game at the first Battle of Hoover Dam. The NCR feigned retreat from the dam into the nearby Boulder City, sniping at the Legion commanders the whole way. Once they were in Boulder City proper, the NCR sprung the trap: the entire town was rigged with enough explosives to level the entire town, and all the Legionnaires within it.
* Thanks to [[Artificial Stupidity]], it's possible to win battles without losing a single unit in [[Empire Earth]]. The AI will target only the attacking unit, so park your army close by, send an archer to fire a single arrow, then run it to the back. The AI's units will get slaughtered as they try to get at the archer. The most glaring example would have to be the Greek campaign, where Alexander the Great's army can basically win without a single loss.
* In ''[[Nancy Drew|Danger By Design]]'', Nancy defeats the villain simply by parrying one attack after another, until said villain (who's not much of a fighter) is too exhausted to continue.
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== [[Web Comics]] ==
* The dwagon-donut trick in ''[[Erfworld]]'' is a "defensive formation" example.
* Although it's an Attack method, ''[[The Order of the Stick (Webcomic)|Order of the Stick]]'''s Roy uses this on a ogre with a spiked chain build, luring him towards the cliff that it falls over after [http://www.giantitp.com/comics/oots0216.html mindlessly leaping backwards].
* In ''[[Fans]]'', Rikk leads the crew in the "Python Strike" maneuver -- running away. As it turns out, running away is the only "[[Monty Python and The Holy Grail|Python]]" part of it; the other part is laying the smack down on the pursuers.