Deflector Shields: Difference between revisions

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{{trope|wppage=Force field (fiction)}}
[[File:Voyager_shieldVoyager shield.jpg|link=Star Trek: Voyager|frame|Shields at 20% and holding!]]
 
{{quote|'''Cat:''' Why don't we raise the defensive shields?
'''Kryten:''' A superlative suggestion, sir, with just two minor flaws. One, we don't have any defensive shields. And two, [[Department of Redundancy Department|we don't have any defensive shields]]. Now I realize that technically speaking that's only one flaw, but [[So Good We Mentioned It Twice|I thought that it was such a big one that it was worth mentioning twice]].|''[[Red Dwarf]]''}}
 
Also called "[[Force Field|Force Fields]]s", these are invisible (or, if the budget allows it, barely-visible) energy barriers placed around objects to protect them from harm.
 
Most common around space ships, but also seen around bases and -- veryand—very occasionally -- [[Barrier Warrior|individual people.]]
 
How much protection they offer is usually [[Tim Taylor Technology|proportional to their power]]. This also makes for yet another reason you are boned if the energy runs out. They may also be subject to [[Phlebotinum Overload]] if they get hit by too many [[Energy Weapons]].
 
An energy barrier can zap or repel anyone who touches it, or can simply behave like an impenetrable wall. It's often represented in the form of a [[Beehive Barrier]] or another [[Hard Light]] construct. In practice, this is somewhat less scientifically feasible than [[Energy Weapons]], but not by much, at least in the way it is usually depicted -- adepicted—a strong electromagnetic field really can be used to deflect [http://www.projectrho.com/rocket/rocket3x.html#particle particle beam] weapons or railgun/coilgun slugs. A better example is the Earth's magnetic field which safeguards us from charged particles in the solar wind. NASA and ESA are actually researching how to reproduce the effect on future interplanetary spaceships, to protect Mars travellers from cosmic radiation.
 
Unfortunately, the alternative is not much better; though many writers choose to omit energy fields these days, they neglect that, without some kind of continuously regenerating barrier, a ship traveling at relativistic speeds (say, more than half the speed of light) isn't going to get very far before micrometeors and particulate matter punch holes through its armor, however thick it is. There are feasible alternatives though -- selfthough—self-repairing armour seems to be a common feature of bioships, or, since the ship only needs to be well-protected at the front, a ''fountain'' can be used while the ship is accelerating -- mostaccelerating—most of the voyage may be spent accelerating at .01g, and then when you arrive you just need a way to decelerate quickly while your armour lasts.
 
Note: one possibility is to put a beryllium shield in front. Beryllium has a high melting point and a VERY high specific heat capacity. It takes well over 2/3 its mass in TNT just to go from near absolute zero to the melting point. That should be enough for the small constant impacts. For the bigger ones, a layering of dust particles a hundred kilometers or so in front can be used to eliminate large objects.
 
Note that if a shield deflects not just [[Frickin' Laser Beams|rays]] but massive objects, Newton's third law kicks in, as it requires the force stopping the projectile to be equally applied ''to the shield'' -- and—and if it has negligible mass, this means ''directly to the shield generator'', bypassing armor and everything. So if the shield is not ''very'' thick and/or does not distribute load over a ''very'' large area, its not a missile-stopper: any massive object moving at a modest (on an orbital scale) speed will pass through the shield if their interaction is limited to the safe level or crush the shield emitters and ''then'' pass through if it isn't. So bonus points if the shield either mostly disintegrates incoming projectiles [http://www.projectrho.com/rocket/spacegunconvent.php#Kinetic_Kill_Weapons~Effects so that armor deals only with dust] (i.e. acts as a rechargeable sort of [http://hitf.jsc.nasa.gov/hitfpub/shielddev/basicconcepts.html Whipple Shield]) or it's ''not'' a main defense against missiles and that pesky iron-nickel gravel, or both. Usually in these cases [[Kinetic Weapons Are Just Better]]. Unless, of course, the shield is [[Handwaved]] to stop kinetic energy as well.
 
Other issues involve a shield's interaction with the same effects passing ''from inside''<ref>it would need to either be asymmetric or able to open "windows" for firing weapons and any non-inertialess propulsion, with all problems this entails</ref> and lower-grade effects.<ref>if it blocks lasers, there would need to somehow be a method to only block radiation above a certain energy level or it would block visible light</ref>.
 
Shields may be handled as a single egg-shell or as several independent barriers covering different areas of the ship. The latter encourages certain maneuvers, such as making sure your shielded side is always facing the enemy.
 
Shields are popular in fiction because it allows the [[Cool Ship]] to participate in battles without the inconvenience of having to spend the rest of the episode making repairs to physical armour and systems. In older or lower-budget movies and TV, they also eliminate the need to show battle damage on the ship; e.g. having your Ensign call out "Shields down to twenty percent!" can be a lot cheaper than showing a gash blasted in your ship's armor. The downside is that creators often have to resort to [[Explosive Instrumentation]] to provide combat casualties on a shielded ship. In somewhat-harder science fiction, shields are useful to overcome the seemingly overwhelming attacker's advantage--citiesadvantage—cities on planets can't dodge, so if there isn't some way to defend against space-launched missiles and kinetic projectiles, wars are going to be short and boring.
 
In [[Video Games]], deflector shields have a special use. They are effectively a way to justify [[Regenerating Health|regenerating hit points]], but only for a part of a unit's health. Shields get to regenerate, but if there is something beneath them, like armor, [[Regenerating Shield Static Health|the armor ''doesn't'' regenerate]]. Also, for many games where a target can take [[Subsystem Damage]], that won't start until you penetrate the [['''Deflector Shields]]'''.
 
Note that, despite the name, [['''Deflector Shields]]''' don't really need to ''deflect'' enemy attacks, in the sense that the attack will bounce off and possibly hit somebody else. It's more common for the attack to simply stop at the shield's edge, meaning that the attack has technically been ''diffused'' or ''absorbed''. (The term "deflector" comes from the proposed use of similar, weaker technology to deflect tiny incident particles of dust and debris while a spacecraft is flying at orbital speeds or faster. And ya gotta admit, "deflector shield" and "energy shield" sound [[Rule of Cool|cooler]] than "absorption shield".)
 
Important note: in all but the [[Mohs Scale of Science Fiction Hardness|softest science fiction]] settings, using a personal shield that keeps everything out will keep ''air'' out, suffocating you. Remember: "[[Dune|The slow blade penetrates the shield]]." Unless you're really lazy about calibrating the thing, then any [[Badass]] [[Who Dares?]] to challenge you will simply respond, "[[Stargate SG-1|I was thinking about it.]]" and just throw a knife [[Fingore|through your hand.]]
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* ''[[GaoGaiGar]]'' has the "Protect Shade," which not just blocks a beam weapon, but actually bends it into a pentagram before flinging it back at the attacker.
* ''[[Gundam]]'' has several types. The most common one is the I-Field, which only protects against beam weapons, as all it does is make a cushion of particles that stops anything with less mass than the particles. They also made specialized versions to keep ships aloft in the air. Later, they developed the Beam Barrier/Beam Shield, which is basically a really wide [[Laser Blade]] that could be used against physical attacks as well.
** The Mercurius Mobile Suit and Virgo [[Mecha-Mooks|Mobile Dolls]] from ''[[Gundam Wing]]'' had Planet Defensors, [[Attack Drone|Attack Drones]]s that generate a forcefield capable of blocking most ranged weapons. Their only weaknesses seem to be [[Frickin' Laser Beams|lasers]] and melee attacks, but this is usually offset by the Virgos' powerful beam cannons, their working in teams, and the rarity of weaponized lasers in the setting.
** In ''[[Mobile Suit Gundam SEED Destiny]]'', the Destiny, Strike Freedom, and Legend Gundams feature arm-mounted beam shield generators.
*** Earlier, with ''[[Mobile Suit Gundam SEED Astray]]'', the Hyperion and Dreadnought Gundams have powerful barriers. The Hyperion could only use his for 5 minutes before his battery drained. Once its pilot gained the means to use infinite power, he ran with it.
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** In ''[[Pokémon: Destiny Deoxys]]'', Deoxys creates a force field around LaRousse City to keep Rayquaza out. As well as blocking physical objects and energy blasts, the force field blocks any air movement from outside the city, which is bad for our heroes as all systems in LaRousse city, including the doors and the security robots, run on wind power.
*** Deoxys's barrier shield doesn't work as Rayquaza uses [[Wave Motion Gun|Hyper Beam]] [http://www.serebii.net/movies/deoxys/pics21.shtml to enter La Rousse city].
* ''[[Code Geass]]'' has two different versions, one for each of the major military factions. The MSV maser shields used by [[The Empire|Britannia]] appear on the [[Super Prototype|Lancelot]] as beam shields a'la ''[[Gundam]]'' before developing into full-on Deflector Shields and being applied to some [[Ace Custom|Ace Customs]]s and larger devices such as the [[Cool Airship]] ''Avalon'' ({{spoiler|and eventually the [[Kill Sat]] ''Damocles'' near series' end}}). [[La Résistance|The Black Knights]] develop the Guren Mk-II's radiant wave attack system into a shield called the Radiant Barrier and install it in their commander mecha and battleships in the second season. Worth special mention is the Shinkirou, protagonist Lelouch's [[Ace Custom]] machine: its Absolute Protection Territory uses an array of MSV maser shields that require on-the-fly coordination by the pilot, meaning that only someone incredibly intelligent can use it to its full potential (that being the strongest shield system in the ''Geass''-verse).
* In ''[[Neon Genesis Evangelion]],'' the angels are protected by "AT Fields". They turn out to have quite a bit more relevance to the plot than your run-of-the-mill plot device.
* The alien invaders and the title robot in ''[[Cannon God Exaxxion]]'' use force fields that are an offshoot of their [[Artificial Gravity]] tech. They have rendered most types of weapons obsolete, with the exception of [[BFG|BFGs]]s & melee weapons wielded by extremely strong combatants, the idea being that the only way to penetrate such a barrier is to focus more energy on a single point than the system can produce. Explosives don't work, as their energy is spread too thin & lasers are right out due to gravitational lensing.
* In the second part of ''[[Magic Knight Rayearth]]'', Clef casts a titanic magical barrier around the Palace of Cephiro, which drains even the Master Mage nearly unto death. It's even worse for him when the invading [[Cool Ship|NSX]] fires its twin [[Wave Motion Gun|Laguna Cannons]] into it.
** The NSX itself has its own, technological force field. However, the ship still sustains damage when the [[Giant Mook|giant San Yun]] smashes its fists into the barrier.
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** ''If'' an A-wing fighter managed to find an opening in your shields, all that would be required to deal with the threat would be to [[More Dakka|intensify forward firepower]] in a timely fashion.
*** Said battlestation's deflector shield was ''quite operational'' when the rebel fleet arrived, and vaporized any unlucky ship who collided with it.
** Ground-based shields, in ''Star Wars'', serve to prevent your force from having the living bejeesus vaporized out of them by orbital bombardment. That forces the enemy into a land engagement which you usually have a better chance of winning -- thewinning—the scenario that took place in ''The Empire Strikes Back''. ''Star Wars'' canon has two kinds of shields -- "energy" shields (a.k.a. ray shields) to repel energy blasts, and "particle" shields to repel physical objects. Shields consume a massive amount of energy, though, so if you're shielding something the size of a planet, you generally can only have one. This makes perfect sense in canon, but [[All There in the Manual|a systematic failure to explain it at any point in the movies]] left entire audiences going "What the hell?" when droids casually strolled through the shield that had just repelled tank fire in ''[[The Phantom Menace]]''. The confusion, and the length of the above explanation, also explain why so many writers prefer to just make their shields magical barriers that just ''work''.
*** Actually, even without the explanation it would make sense, after all, you wouldn't want to burn your shield out trying to repel ''the ground'' now would you? Well except on [[The Corellian Trilogy|the rare occasions]] when you want to get off the ground {{spoiler|but the engines are burnt out}}.
**** this is pretty much the only weakness of droideka (the short, roundish droids with the blue shield bubbles) - they take tons of fire to get through the shields, but knock one over, say with the Force, and boom, they waste all their energy trying to block the ground or a wall.
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*** It doesn't really make sense even then. People using personal shields are still vulnerable to momentum and Newton's Third Law, meaning that sufficiently powerful artillery rounds could toss them around like rag dolls (killing them in the process).
* ''[[CoDominium|The Mote in God's Eye]]'' has one called the Langston Field, but Larry Niven and Jerry Pournelle go into minute detail about how it works in a story collected in ''N-space''. This includes them claiming that they came up with how that technology worked and then wrote the story around those limitations.
** Gets around the above-mentioned Newtonian problem by draining energy from anything incoming. Energy beams are weakened, and projectiles lose kinetic energy and slow down. (Note that this makes the Field a zone around the ship rather than a thin bubble or wall.) The Field absorbs the drained energy, then gradually radiates it outward as heat--unlessheat—unless it absorbs too much energy, in which case it [[Phlebotinum Overload|collapses]], radiating all the stored energy inward ''and'' outward at once, destroying the shielded ship.
* Appears in Neal Asher's ''Polity'' novels, where they are called "Hard Fields". Unlike most representations of Force Fields, hard fields do not protect against physical force without cost, but instead transfer all the force to the shield generator- hopefully located well away from whatever the field is protecting.
* ''[[Perry Rhodan]]'' has featured a large variety of protective energy fields over the course of the series, quite a few of which were never really explained in detail, but the three 'classic' types used on Galactic ships for centuries are:
** your basic garden-variety 'conventional' shield, which effectively acts as an invisible wall -- thewall—the safest type to use if you're worried about civilians walking right into it;
** 'high-energy' shields which differ from the above by, aside from having more stopping power, also extending into the fifth dimension, thereby preventing inconvenient teleporters or fusion bombs delivered by the ubiquitous transform cannons from simply popping into existence right ''inside'' your ship;
** and the paratron shield, which effectively displaces everything hitting it into hyperspace. Since hyperspace in this setting isn't a place where unprotected objects can exist for long, this generally means that such things either end up in a random alternate universe with usually no way back (if they're lucky) or cease to be altogether.
** As a final point, the series also features literal 'deflector fields'...which actually aren't this trope at all, but rather [[Cloaking Device|Cloaking Devices]]s working for the most part in the visible spectrum (they get their name from the way they 'deflect' light around who- or whatever wants to remain invisible). They're seen most often on the personal scale, but ''can'' in principle be used to hide larger objects as well; it's just not normally worth the bother because somebody actively looking for those will likely not rely on optical sensors alone anyway and the energy of the field itself is quite detectable.
* Also from the mind of [[Larry Niven]]: his ''[[Known Space]]'' series features a "stasis field" -- though—though not technically a "deflector", since it was a field in which no time passes -- thatpasses—that can be used for everything from creating a knife (his "variable-sword" is a monofilament cord encased in a stasis field) -- to shielding a ship or spacesuit (see ''World of Ptavvs''). Larry Niven himself once stated that it got to the point where he had to find reasons NOT to use a stasis field as a solution for everything.
* In David Weber's ''[[Honor Harrington]]'' series, the "shields" (referred to as "walls" and "bands" in the novels) actually have a logical basis, given the way they are described to work. The ships have gravity drives; the effect of the drives manifests itself on the "top" and the "bottom" of the ships (called "bands" to differentiate them from the other "walls") -- where the effect is impenetrable. All ships above pinnace size also have "sidewalls" -- also—also areas of focused gravity, though not as strong as the top or bottom walls. A strong enough energy blast can penetrate the sidewalls, though with distortion and a lessening of power -- thepower—the bows and sterns of the ships are unshielded. Or at least were, until the protagonist's star nation develops "bow-walls". Tactics involves using enough missiles to get past the defenses of the opposing ships and letting loose with nuclear-bomb-pumped lasers. This is all a complicated rationale to have Napoleonic style fleet battles [[In Space]].
** There are also particle shields, which are just what they sound like: energy fields to deflect particles when traveling at relativistic speeds. Civilian grade particle shielding can protect a ship up to .6c, while military grade shielding protects up to .8c. These are generated by the drive systems, so missiles that go ballistic when their drives are out (they either burn out or idle for a while to extend range) can be destroyed by debris and dust if left to coast for too long.
* Force fields exist in the Eric Nylund novel ''A Game of Universe'', but they don't seem to be widely used: they've got something better. This is a Magitek universe, so starships have "protective circles": [[Geometric Magic]] instead of shields. They still work the same, with the protective circle being drained by attacks and having to be recharged (somehow) over time.
* In the ''Tomorrow War'' (rather [[Mohs Scale of Science Fiction Hardness|"hard"]] 'verse) by Alexander Zorich, shields are useful against [[Frickin' Laser Beams|rays]], but not kinetic weapons, which of course makes latter [[Kinetic Weapons Are Just Better|just better]]. Attempts to strap shields on a aerospace fighter the first time was one of the first book's plot lines, mainly on account of trying to make it work in an atmosphere -- apparentlyatmosphere—apparently, it was "solid" enough to mess up aerodynamics, but not enough to be used as a [[Hard Light]] element.
* The ''Bolos'' series gives the title [[Tank Goodness|supertanks]] 'Battlescreens'. Being military sci-fi, their effects are quite important and are gone into at length: they stop physical impacts cold, destroying the projectiles, but can only weaken energy weapons, drawing off some of the beam power to top up the Bolo's own energy reserves. Various minor details suggest they are actually extremely powerful magnetic fields.
* Shields in David Weber's ''[[Empire From the Ashes]]'' trilogy can block things traveling in hyperspace (like hypermissiles), but hyperspace consists of multiple "bands" that the overall shield strength (a huge energy drain) must be distributed among. Imperial shields consist of one or two solid layers that encompass the ship; if a layer pops, though, the entire ship becomes completely vulnerable. The Achuultani use a number of interlocking and overlapping discs, trading overall strength for redundancy.
* Joe Haldeman's ''[[The Forever War]]'' has the "Stasis field." Only problem is that nothing inside can go faster than 16.3 &nbsp;m/s, rendering most projectile weapons useless, and any living thing not wearing special armor dies instantly when inside of it. Which means that inside of the field, it's a [[Sword Fight]].
** See also the double-layer spacedust repelling field the ships use to enable them to move at relativistic speeds without having to worry about running into much.
* If memory serves, the "Heart of Gold" out of the ''[[The Hitchhiker's Guide to the Galaxy]]'' books had a shield at least one inch thick. A Vogon attack with a dozen 30-megahurt cannon just pounds away at it, presumably trying to get through via brute force.
* Verner Vinge's ''[[Across Realtime]]'' books involve a technology akin to Larry Niven's stasis field, called a bobble, which creates a spherical area of stopped time. While the bobble is active, anything inside it is completely unaffected by anything that may happen in the outside universe. The consequences of this technology are essentially the plot of the novels.
* In the ''[[Wild Cards]]'' series The Amazing Bubbles absorbs energy and stores it in her body as fat. She can then release it through bubbles at extremely high velocities. This power makes her [[Nigh Invulnerable]], even to the extent of {{spoiler|absorbing a nuclear blast, though she ends up comatose and massively overweight for a long time as a result.}}
* In ''[[Dragonriders of Pern]]'' at least big colony ships has shields elastic and -- ''large'' -- enough—enough to bounce away objects at typical meteor speed without turning them to fine dust. However, they have destructive mode as well, just set in deflection mode as more resource saving and obviously safer for shuttles.
* Spacecraft in [[E. E. "Doc" Smith]]'s ''[[Lensman]]'' universe were protected by "Battle Screens" that glowed with higher and higher colors of blackbody radiation as they absorbed energy, turning black when they were at last overcome. There were personal shields too. Like the shields in [[Dune]], their resistance increased in proportion to the velocity of the impinging object, which was why Valerian space axes were so common (at the end of ''Galactic Patrol'', Kinnison overcame the [[Big Bad]]'s shields by using a machine gun that fired heavy, relatively low-speed bullets).
** In fact it was the [[Big Bad]]'s ''own'' machine gun, which had been upset from its tripod and was spewing bullets all over the room, but Kinnison's armour was proof against it and the [[Big Bad]]'s was not.
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* ''[[Blake's 7|Blakes Seven]]'' called this a "force wall".
* ''[[Farscape]]'': Energy barriers are rare in the Farscape [[The Verse|'verse]], but they do exist. Our heroes salvage one in "PK Tech Girl", though it breaks the very next time they use it.
** There are also the personal force shields they find in that freedom fighter base -- theybase—they activate only when hit by blaster fire, but then will protect the wearer from pretty much anything, up to and including lava. Unfortunately, apart from one use in the next episode, the few that our heroes manage to salvage are never used again after "I Shrink Therefore I Am," presumably because [[Bounty Hunter|Axicor]] had them destroyed the moment he discovered them.
* ''[[Stargate SG-1]]'': Most spacefaring races have defensive shields for large ships, and these vary greatly in quality from race to race. The Ancients had a force field around an entire city, though it took a honking lot of power. Also, Goa'uld ships [[Cool but Inefficient|use force fields instead of glass for windows]]. Note that there is also a distinction drawn in one episode between forcefields that work like those on ''[[Star Trek]]'' (repel everything indiscriminately) and those that work like those on ''[[Dune]]'' (let slow-moving objects through); both exist in the ''Stargate'' universe. One thing about Goa'uld forcefields (that was pretty much always portrayed with continuity) is that they are one-way. Thus, they stop all attacks coming from the outside, but don't impede firing from the inside or launching smaller ships, with no need to open dangerous holes in the shield.
* Averted in the reimagined ''[[Battlestar Galactica Reimagined]]'' where there are no energy shields, just cold hard steel. Which somehow can survive ''multiple direct contact hits from nuclear weapons''. Whatever a Battlestar is made of, it ''ain't'' steel.
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* ''[[Independence War]]'' ships have a given number of Linear Displacement Array (LDA) shields that can each track one target within a limited direction (the usual arrangement is one shield on top and one on the bottom; the rear is uncovered [[Justified Trope|because they would interfere with the engines]]) and need some time to recharge after taking a hit. They don't block missiles or other physical objects, though there is an aggressor shield variant in ''Independence War 2'' that can be used for ramming attacks. Because of these limitations, you can't really rely on them instead of dodging every shot that comes your way, but a few blocked PBC projectiles may very well make the difference between life and death.
* In ''[[Starcraft]]'', anything built by the Protoss comes with a deflective shield that wears off after absorbing a certain amount of damage; although these shields slowly regenerate over time, the player can use Shield Batteries for a quick recharge. The Terrans also have a special skill, the Defensive Matrix, that surrounds a unit in a mostly impenetrable shield (the unit still takes a little bit of damage).
** Also lampshaded when the commander of a Terran battlecruiser (a powerful yet unshielded warship) says: "Shields up, weapons online!" -- only—only to correct himself when clicked again -- "... not equipped with shields? Well then, buckle up!"
* ''[[Mass Effect]]'': Heavy-duty force fields, of both [[Precursors|Prothean]] and geth {{spoiler|vis-a-vis Reaper}} origin, pop up throughout the game. An amusing interlude occurs when you first find Liara, who has managed to get herself locked inside a Prothean force-field bubble while trying to avoid a small army of geth and krogan mercenaries.
** Starship-scaled Kinetic Barriers are far more common applications of the large-scale version. They allow deflection of debris and mass accelerator rounds, but only up to a certain point. As their name also implies, they're ''kinetic'' barriers; laser-based weaponry can bypass them completely but has yet to be developed beyond defensive weaponry.
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** In ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', the pathway leading to Ganon's tower was blocked by an invisible wall of energy that could only be broken by the fully restored Master Sword.
* Similarly, ''[[Final Fantasy V]]'' has Exdeath's Castle protected by barrier towers. Using slightly more common sense than usual, you only need to shut off one of them to shut down the barrier, not all.
** ''[[Final Fantasy XII]]'''s cities are protected by a "Paling," a [[Magick]] force field projected by a massive crystal in the center of town, that lets travelers pass through but keeps hostile creatures (or attacks) outside. Once the Paling falls, the city becomes vulnerable to assault and invasion --orinvasion—or the stray airship that was just shot out of the sky.
*** Actually the paling was up in that particular event, it's simply that even a paling can't provide adequate protection from a city-sized battlecruiser falling on it.
** ''[[Final Fantasy Type 0]]'' is continuing to up the ante, this time with a shield that protects an entire ''country''. Naturally, the barrier generator (a crystal, of course) shatters, kicking off the main plot.
** In ''[[Final Fantasy VIII]]'', [[Ominous Floating Castle|Lunatic]] [[Evil Tower of Ominousness|Pandora]] is protected by a ''massive'' energy field... which is promptly pierced by the [[Cool Ship|Ragnarok]] [[Ramming Always Works|ramming it]]. May be justified in that it's possibly an anti-magic or anti-energy weapon shield, and the Ragnarok did have to struggle just to get through it.
** In ''[[Final Fantasy VII]]'', the Northern Crater is engulfed by an energy dome that repels any attempt to break in (the [[Global Airship|Highwind]] even bounces off violently if you fly into it). It's brought down by a [[Metaphysical Fuel|titanic shot of Mako]] from the transplanted [[Wave Motion Gun|Sister Ray]].
** ''[[Final Fantasy X]]'''s Sin can protect itself with a gigantic spherical force field, which is effective enough to repel, overload, and destroy the Al-Bhed [[Wave Motion Gun|Wave Motion Guns]]s and then [[Sphere of Destruction|expand to disintegrate anything in the vicinity]]. Strangely enough, Sin fails to use this shield when [[High Altitude Battle|engaging the party and their airship]] --though—though it may have been holding back willingly at that point.
* A common feature in the universe of ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]].'' There are both large [[Deflector Shields]], designed to protect buildings from airborne attacks from the [[Alien Invasion]], and smaller, personal shields used by both good and evil soldiers to prevent you from damaging them.
* Deflector shields, both ship-mounted and man (animal?) portable versions, occur frequently throughout the ''[[Star Fox (series)|Star FOX]]'' game series.
** In ''[[Star Fox Adventures]]'', there are two mazes involving force fields, which basically behave like near-invisible walls (there's a little sparkle to them). One is found in a room after you activate the Quake Pad in the center, and the force field makes up the inner walls of the maze. Your challenge is to get to the exit before time runs out. Another maze also has regular walls, but force fields block your way to the end when you activate the Quake Pad. You have to turn off each one at a switch or by shooting a Blast Board, and most switches are blocked somehow. Again, a timed challenge.
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** The ''Homeworld'' series also features the defense field frigate, which projects a protective energy field for short amounts of time. Its usefulness is debatable though, as it requires a fair bit of micromanagement to actually shield other ships from enemy fire.
* The eponymous [[Perimeter]] is a dome-like force field players can raise over parts of their bases (or whole bases). It's virtually impenetrable to attacks and incinerates everything that trying to pass through but has a very high energy cost. It also has a unique ability to steal enemy buildings - erect a field-generator close to them, raise the field - vois la!
* In the ''[[X (video game)|X]]-Universe'' series, shields are the only viable defense--hulldefense—hull is very weak and damage translates to very expensive equipment getting destroyed.
* A strategic aspect in the original ''[[Star Raiders (video game)|Star Raiders]]''. Although a single hit when the shields were down would instantly kill the player, daredevil pilots would engage the Zylons with damaged (flickering) or destroyed shields ''anyway'' just to avoid a time-consuming trip to a starbase.
* In ''[[Shin Megami Tensei: Strange Journey]]'', all of the Schwarzwelt Investigation Team [[Cool Ship|Cool Ships]] --thes—the ''Red Sprite'', the ''Elve'', the ''Blue Jet'', and the ''Gigantic''-- are—are equipped with a so-called "plasma shield." It's never made clear whether it's a shield ''composed of'' plasma or one that protects ''from'' plasma (seeing how the Schwarzwelt is, itself, surrounded by a plasma wall that disintegrates whatever it touches,) but not only is it explicitly enabled every time the ''Red Sprite'' jumps between dimensions within the Schwarzwelt, but presumably it's what keeps demons from tearing the ship to pieces while the Strike Team commandos are on a mission.
* [[Space Colony]] has the Space Defence Shield, which protects against meteor showers and volcanic debris.
* [[Project Eden]] and [[Descent]] (1,2 and 3) have shields, but no separate health or armor, meaning the character/player dies when the shield fails.
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=== Web Comics ===
* In ''[[A Miracle of Science]]'', [[Hive Mind|Mars']] "vector technology" functions like this (as well as being able to hold unconnected objects into a rigid frame).
* ''[[Schlock Mercenary]]'' has "unifield shields" that use [[Artificial Gravity]] to distort the paths of incoming attacks. Warships invariably use "breacher missiles" that emit a gravity pulse to try and push back. The author [[The Rant|expounds at length in a]] [[Foot Note]] about how shields would realistically be best portrayed,<ref>since they are designed to obstruct energy attacks of all forms, including visible laser light, they should technically obstruct the view of the ships they enclose entirely, leaving battles fought between blobs of darkness where the stars are obscured</ref>, [http://www.schlockmercenary.com/d/20071214.html and how he portrays them with a distinct amount of artistic license.] He's also suggested that, if he doesn't have time, he would portray them realistically...
* The current ''[[The Inexplicable Adventures of Bob|Inexplicable Adventures of Bob]]'' story involves [[Gadgeteer Genius|Galatea]] [http://bobadventures.comicgenesis.com/d/20100413.html inventing a force field] powerful enough to deflect [[Wave Motion Gun|borfomite beams.]]
* In [[Drowtales]] the [http://www.drowtales.com/mainarchive//20060208c12p022.JPG Sarghress] have developed this technique to compensate for being indvidually fairly weak [[Barrier Warrior|barrier warriors]]. Done with a more powerful individual [http://www.drowtales.com/mainarchive//20060217c12p025.JPG here]. Although powerful, even she has to upgrade from [[Barrier Warrior|personal barrier]] to deflector shield with the help of the two mana specialists behind her (white cloaks) to deflect a cannon ball.
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=== Real Life ===
* The British Ministry of Defence [http://www.telegraph.co.uk/technology/news/7487740/Star-Trek-style-force-field-armour-being-developed-by-military-scientists.html is seriously pursuing the development of real deflector shields for tanks]. The tanks' armour would contain super-capacitors that store large amounts of electrical energy, and then release it in a brief, powerful blast when an incoming projectile approaches. The incredibly powerful, localized EM pulse would physically deflect the projectile. The capacitor would then rapidly recharge to prepare for another attack. Projectiles as large as rocket-propelled grenades and small missiles could be protected against in this way. The only difference from ''[[Star Trek]]'' -- style—style forcefields is that these deflectors would work in pulses, rather than running continuously. And they probably wouldn't do much against [[Death Ray]]s...
* It has become apparent that DARPA employs ''[[Command & Conquer|Red Alert]]'' fans. You know the Iron Curtain force field from that game? [http://gizmodo.com/5417079/darpas-iron-curtain-detects-explodes-rpgs-from-a-moving-humvee They've made it a reality].
** HOWEVER, Red Alert had it right: the Soviets invented the system in the 70s, and even fielded it in Afghanistan (w/disastrous results - it worked too well, protecting the vehicle, but consistently blowing up shit'n'people all around it). Recently, the Russian army got its hands on version 2.0 (well, more like "dash-M", but that seems to be Russian military speak for 2.0 these days).
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{{quote|'''Kuu Fei:''' Asuna's barrier break and my combo are super effective against mages [[Verbal Tic|[[arune]]]].}}
* ''[[Magic Knight Rayearth]]'' has the spell ''Cresta'', which projects a clear spherical barrier around the caster. Furthermore, [[Blow You Away|Fuu]] could use her Wind magic to cast ''[[Exactly What It Says on the Tin|Barrier Wind]]'', a shield strong enough to withstand nearly any assault... [[The Worf Effect|as long as she's prepared for the attack]].
* ''[[Soul Eater]]'': Shinigami uses skull-shaped shields to defend against Asura, and at one point attempt to crush him into the ground. Kid gets a smaller version through Brew, which he uses to defend against Mosquito's attacks. Stein has a technique -- experimentaltechnique—experimental spirit body -- whichbody—which creates a human-shaped shield around himself. Used only once, but it's an example of soul wavelength being used to block attacks. Such is the versatility of souls in the series, it'd be unsurprising if the idea gets used again.
** Also Black*Star and Tsubaki have Shield Star.
* Light Shields in ''[[Outlaw Star]]'' are usually used only by individual people.
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=== Literature ===
* One of [[Isaac Asimov]]'s ''[[Foundation]]'' series books has a man trading his personal shield -- resistantshield—resistant even to ray gun fire -- tofire—to one of the guards in exchange for a private viewing of the generator facilities on a planet. Oh, the shield works, all right, but only for one day.
** Not being stupid, he brought two, AND a gun that can shoot through it.
* Asimov seems to be fond of this idea: In ''David Starr, Space Ranger'', [[Lucky Starr]] acquires a personal force field generator, later called a "glimmer shield" because of its peculiar optic properties. It helps save the day in a couple of the later novels. {{spoiler|Lucky's glimmer shield is one of a kind, though: it is given to him by hyperadvanced Martians, and it is stated that that kind of technology is past the ability of human society at that point.}}
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* In ''[[The Dresden Files]]'', shields are a common defense used by many wizards. Harry Dresden carries a "shield bracelet," which is a magical focus that allows him to finely control his magical power to generate shields in a variety of shapes. His initial shield only produced a barrier against kinetic attacks, to defend against things like bullets, but after a [[Dangerously Genre Savvy]] villain took advantage of that with flamethrowers, he developed a different focus that could defend against nearly anything, including magical attacks. In a couple of cases, he's actually used the [[Barrier Warrior|barriers as a weapon]], by using them to deflect incoming fire or altering the barrier to reflect light, creating a mirror to startle opponents.
* As with large-scale shields, practically everyday military and secret agent tech in ''[[Perry Rhodan]]''. Personal shields of assorted types tend to stop pretty much anything (exceptions are rare), but can be overwhelmed by sustained fire from suitably heavy weapons readily enough.
* Another fantasy example is from the Death Gate Cycle, where the Patryns tattoo magical runes all over their bodies for magical protection. However, these aren't perfect shields -- inshields—in the second book, when faced against a giant monster, the main character's magical shield broke under the giant's assault with a tree trunk. The explanation being that the powerful blows caused cracks to form between the sigla that comprise the magical barrier, thus weakening and ultimately obliterating the shield.
* In ''Way of the Pilgrim'' by [[Gordon R. Dickson]] the personal force-shield of any Aalag soldier would allow him to hold out indefinitely against any weapons humanity could throw at him. Even nukes. The ship-board version is presumably even more robust.
* In the ''[[Wild Cards]]'' books, Golden Boy is protected by a "biological force field" that appears whenever he's in imminent danger of harm (whether or not he's consciously aware of that danger). The force field glows yellow, hence the name Golden Boy.
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* One of the powers available to the protagonist in ''[[Advent Rising]]'' is the "negate" power, which manifests as either a carryable or placeable rectangular force shield or a player-encompassing bubble that blocks all attacks for as long as the protagonist has the energy to sustain it. Alas, this isn't all that long.
* The Assassin in ''[[Monday Night Combat]]'' has a deflector shield in the form of a smoke bomb, yes, a smoke bomb.
* Mage-type Shades in ''[[Nie R]]'' can project a [[Sphere of Power]] around themselves or their allies that make them impervious to damage, or at least negate a very large fraction of it. Nier himself can call upon Weiss' Dark Wall spell, which can cast an invincible [[Instant Runes|rune-inscribed wall]] of limited duration in front of him --buthim—but ''only'' directly in front of him, and it's fixed in place once cast.
* The "Shield" spell in ''[[Final Fantasy VII]]'' makes the target invincible for a period of time.
* ''[[Vindictus]]'' mage character Evie has magical shields as her main source of defense. These block all magical and physical attacks; but only seem to extend as far as the surface of her skin, since clothing and armour can still be damaged (underwear can't be damaged, but that seems to be mainly due to the devs aiming for a PG-13 audience).
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* Your tank in ''[[Heavy Weapon]]'' can upgrade its energy shields up to three times. Getting hit will decrease the shield level by one. However, there are many attacks in the game that will destroy you regardless of shielding.
** The "Reflex Aircraft" enemies have an energy shield around them, this one has the added bonus of spraying indestructible purple shots everywhere should your regular attack damage it. However, their shields are useless against your special weapons.
* Archer of [[Fate/stay night]] can summon one of these. Kind of a strange example, in that it's theoretically an actual physical shield that a warrior might carry--butcarry—but it's a legendary weapon that can deflect anything and he can summon it as a magical ability, so it works out to be more like [[Deflector Shields]].
* ''[[The Perils of Akumos]]'' lets you manufacture your own from the game's precious minerals.
* The ''[[Unreal]]'' series has frequently used energy shields as a form of armor - the original, ''Unreal Tournament'', and ''UT3'' have them as the best form of protection, though rarer than normal body armor, while in ''Unreal 2'', the ''Championship'' subseries and ''UT2003/2004'' they are the only form of protection. The latter three also feature the Shield Gun, which is always on-hand and can be used near-indefinitely, but is less effective than actual armor.
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