Demonic Spiders/Tabletop Games: Difference between revisions

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** Voice of All. It's a small creature with flying, but when it comes into play, it gains protection from one color. Not just a specific color, however, but ''any color.'' Therefore, Voice of All could simply continue smashing in the face of any monocolored deck with impunity, or worse, create a near impenetrable defense.
** Disciple of the Vault is a dirt-cheap common creature that makes the opponent lose life whenever its controller loses an artifact. Since the life loss was unpreventable, there were a ton of cheap artifacts, the creature itself was hard to kill, and its power stacked with multiple Disciples, Disciple of the Vault was one of the most aggravating creatures in the infamous Affinity decks due to how difficult it was to stop.
** Bloodbraid Elf is a cheap creature with 3 power, haste, and the "Cascade" ability, which gives whoever plays it another cheap spell for ''free''. So it hits hard the turn it hits play, and will probably hit hard ''again'' on that same turn. The deck archetype it was most often used in-- [[Lightning Bruiser|Jund]]-- used the Elf to dig up a [http://www.magiccards.info/query?q=!Sprouting%20Thrinax Sprouting Thrinax], [http://www.magiccards.info/query?q=!Blightning Blightning], or [http://www.magiccards.info/query?q=Maelstrom+Pulse&v=card&s=cname Maelstrom Pulse] for free, effectively netting you two creatures, a shot to your opponent's dome and two cards out of his/her hand, or a quick [[Kill 'Em All]] switch AND three damage for the price of one. In any other deck, that's useful. In Jund, it's deadly.
** Scars of Mirrodin has [http://www.magiccards.info/query?q=!Plague+Stinger Plague Stinger], a small second-turn creature with infect-- an ability that allows you to win by [[Nonstandard Game Over|piling 10 or more poison counters on an enemy.]] Normally, this could be solved by blocking the creature; however, Plague Stinger has flying, making it especially hard to stop. This means every turn, unless you get some removal or a blocker with flying or reach, the Stinger is going to end up biting you to death, piece by piece. Throw in a pump spell or some Proliferate, and Plague Stinger goes from moderately dangerous to a game-ending threat that has to be answered.
*** ''New Phyrexia'' one-ups the Plague Stinger with the [http://magiccards.info/query?q=blighted+agent Blighted Agent], a blue card with the same converted mana cost and Infect ability. It can't fly, though. But it doesn't need to: it ''can't be blocked by anything.''