Demonic Spiders/Video Games/Roguelike: Difference between revisions

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(Import from TV Tropes TVT:DemonicSpiders.Roguelikes 2012-07-01, editor history TVTH:DemonicSpiders.Roguelikes, CC-BY-SA 3.0 Unported license)
 
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* ''[[Diablo]] II'' is the quintessential example of this trope. If the game did not pre-date [[TV Tropes]] by several years, one could be tempted to believe its programmers used the article as a checklist for creating annoying enemies. To make the game more difficult, nearly every method of unfair fighting is used, including sudden charges forward, death explosions, attacks from off-screen, and worst of all, hitting the player with lightning every time the player hits a certain foe.
** The infamous "Scarab Demon" [[Palette Swap|enemy type]], which shoots lightning in all directions every time you hit them. Also known as "[[Cluster F -Bomb|that fucking bug that shoots fucking lightning in all directions every fucking time you hit one]]." The same thing also go for when an enemy is "Lightning Enchanted." A further refinement yet is the dreaded "Multiple Shot Lightning-Enchanted," (MSLE) which multiplies the number of lightning bolts released on hits to such a degree that one wad can kill most avatars; also, the engine's limits sometimes fail to display all the clustered bolts, leading to possible surprise death, even at a distance.
** A note on MSLE: MSLE increases the number of sparks generated on every hit, but also causes those sparks to ''home in on you.'' A standard LE boss can easily be cheesed by standing about half a unit away in any of the four cardinal directions (Directly east/west or north/south) and whacking away at it in melee. With an MSLE mob that just ain't gonna happen. Zap.
*** Thankfully, MSLE bosses have been fixed as of 1.10. They still emit lightning and still use multiples of their normal projectiles, but the two enchantments no longer work together.