Demonic Spiders/Video Games/Survival Horror: Difference between revisions

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* In a game already the stuff of nightmares with its surprise random encounters which can mystically appear in a room you've been through several times already and often appearing with little or no warning directly in front of you (screaming ensues, if the player is particularly into the game), ''[[Fatal Frame]]'' has its own demonic spider to fear and fear greatly. The Blind Ghosts, especially in one encounter in a cramped corridor, can turn fear and terror into fear and loathing. They can pass through walls (wherein they become difficult to detect and invincible), move much faster than your character, lunge at you when provoked or if you move (being blind of course means they have superhuman hearing), may not flinch when attacked (this counts as provoking them, naturally), can teleport behind you at any time (including when they're invisible because they're eight feet inside a solid wall, leading to more "AGHHH!" moments when you suddenly catch sight of them less than a foot from your face), and have a nasty tendency to kill you in a single hit. And did I mention they like to counterattack?
* The Hunters in the ''[[Resident Evil]]'' series. They're fast, jump at you from across the room, sometimes team up on you, and have their notorious [[Deadly Lunge]] attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''.
** Other possibly worse examples: the Chimeras in the laboratory power room of ''[[Resident Evil 1]]'' remake (which can also instantly decapitate you), the lickers (particularly the advanced lickers) in ''[[Resident Evil 2]]'' (e.g. "caution" status, licker jumps on you from off screen, you die, thrown controller), and the facehugger-like Drain Deimos in ''[[Resident Evil 3: Nemesis]]'' (at least they don't give you a [[Face Full of Alien Wingwong]]).
** The infamous poison moths in ''[[Resident Evil Code: Veronica|Code Veronica]]''. Moth lays larva on you, which poisons you, you use blue herb, then go back through the corridor only to get bitten and poisoned again. Whoops, no herbs left, :dies:
*** There is an infinite-use blue herb tray in the corridor, but good luck using it and then getting back out before another moth can land on you.
** Regenerators and Iron Maidens in ''[[Resident Evil 4]]''. Both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.
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*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[Attack! Attack! Attack!|You can't let up on the offensive]], though, or it'll recover.
** The Eliminators from ''[[Resident Evil 0Zero]]''. You'd think a [[Ninja Pirate Zombie Robot|zombie]] [[Everything's Better with Monkeys|monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
*** Not if they are alone. And they're severely watered down in ''The Umbrella Chronicles''.
*** Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' for even more damage unless you invoke [[Kill It with Fire]], and have [http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme] that plays when you face one.
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** The Cerberus dogs throughout the series. They are difficult to hit with the clunky aiming controls and lock-on, and usually attack in pairs or more, so while you're attacking one, the others can get the jump on you.
*** Unless you use auto-aim and are smart enough to either trap them in a narrow bottleneck corridor or put yourself back against a wall. Then you can unload on them pretty much with impunity until they die.
** The Bandersnatches in [[Resident Evil Code: Veronica]]. They can take plenty of bullets, their stretchy [[Combat Tentacles|arms]] deal great damage, they have [[Instant Death Radius|a large rape radius]] and they can use them to grapple across rooms. And they have [http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy] [[Leitmotif]]. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a [[Boss in Mook Clothing]].
** The [[Resident Evil Outbreak|''Outbreak'']] series has a couple as well, from the Hunter Rs (all the fun of the normal Hunters), to the Wasps (only [[Goddamned Bats]] if you have a handgun, which is no guarantee by any means). The Lionesses from the "Wild Things" scenario are the worst though. They have a tendency to attack anything in melee range when struck, they can chase you down with little trouble and they soak up a lot of damage, wasting bullets for the scenario bosses. And the best part? An instant-kill pounce. You have plenty of warning before that one though.
** The Crimson Heads in the [[Resident Evil 1]] [[Remake]] are also a serious pain if you do not burn the dead zombie bodies ([[Boom! Headshot!|or blow their heads off]]) before they can come back as Crimson Heads, they can run as fast as your character can, do a decent amount of damage, and even worse will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion, so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.
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{{reflist}}
[[Category:Demonic Spiders]]
[[Category:Survival Horror]]
[[Category:Demonic Spiders{{TOPLEVELPAGE}}]]