Destroyable Items: Difference between revisions

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[[Exactly What It Says on the Tin]]. A game mechanic, [[Scrappy Mechanic|usually a disliked one]], by which a game's pickups, powerups, and sometimes even [[Unwinnable|mission-critical objects]] can be destroyed entirely by accident. This can include damage by the players' attacks, damage from enemies' attacks, and, if the developer is especially evil, the [[Bottomless Pit|game]] [[Lava Pit|environment]] [[Malevolent Architecture|itself]]. Vehicles are not included in this trope unless they take an unreasonably low amount of firepower to destroy.
 
A related trope is [[Breakable Weapons]]. Compare [[Attackable Pickup]].
 
{{examples}}
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* In ''[[Worms]]'', boxes can be destroyed with explosive results. This can work for or against you depending, of course, on who's nearby.
* Some RPGs will drop a random treasure chest (or equivalent thereof) into the middle of an enemy party during a random encounter. Finishing the fight without damaging the chest nets you its contents, but the chest can be destroyed if you're not careful. An example of this: the later ''[[Mega Man Battle Network]]'' games, where random Mystery Data can appear during a virus battle.
* Some Oversouled enemies in ''[[Final Fantasy X -2]]'' have attacks that destroy an item.
* The ''[[Catacomb 3-D]]'' series. You can make powerups (zappers, x-terminators and cure potions) explode by shooting your magic missiles at them, though scrolls, keys and radar gems are immune. This matters little because there's an unreasonable abundance of these items.
* In ''[[Star Control]] 2'', a planet lander's stun beam can destroy mineral deposits.
* In ''[[King's Quest IV]]'', if you use the shovel a certain number of times in the wrong place, it breaks, and if you haven't used it for what you needed to do yet, you're [[Unwinnable|screwed]].
** In ''[[King's Quest I]]'', one of the random monsters is a dwarf, which will steal one of your treasures if it touches you. Since there is no way to get it back, the treasure is effectively destroyed. Since the ''goal'' of the game is to [[Unwinnable By Mistake|collect treasures...]]
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* The [[X (video game)|X-Universe]] series, starting with ''X2: The Threat'' uses this to avert [[Critical Existence Failure]]. Once your hull integrity goes below ~85%, weapons and upgrades start to get destroyed by enemy fire.
** The [[Lightning Gun|ion disruptor]] is often used to help capture ships by abusing this mechanic. It does the bare minimum of hull damage, increasing the length of time you have to cook off things like Hull Polarization Devices and Internal Sentry Lasers.
* In ''[[Secret Agent (video game)|Secret Agent]]'', killed humanoid enemies leave behind a tombstone that gives 1000 points when collected. If accidentally shot, it disappears and gives only 100 points.
* ''[[Doom (series)|Doom]]'': Zombie enemies usually drop ammo and weapons when they die, but these dropped items get destroyed if under a [[Descending Ceiling]]. (All other items are immune to this, though, including ammo and weapons placed on the map by the level designer.)
* In ''[[Minecraft]]'', if you die in or even next to lava, it will burn up a bunch of your dropped items.