Detachment Combat: Difference between revisions

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Contrast with [[Combining Mecha]]. See also [[Losing Your Head]]. Does not mean that the combatant appears not to care about the fight - that's [[Tranquil Fury]].
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== Anime & Manga ==
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* Afro Droid in ''[[Afro Samurai (Anime)|Afro Samurai]]''.
** Actually the parts in question (Afro Droid's arms) act more like wire-guided rockets than components that can fight on their own.
* Several of the giant robots fought by ''[[Mazinger Z]]'' had this ability: Deimos F3, Velgas V5 (its parts had individual rocket propulsion and could attack separately), and a third one. Mazinger Z itself and one of its successors, ''[[Mazinkaiser]]'', also did it sometimes (detaching [[Mid -Season Upgrade|the]] [[Razor Wings|Scrander Jet/Scrander Kaiser]] off themselves. Moreover, Mazinkaiser used its wings like a cutting, oversized boomerang).
** ''[[Great Mazinger]]'' and ''[[UFO Robo Grendizer]]'' also did, not only by [[Rocket Punch|shooting their punches]] but also by detaching their [[Mid -Season Upgrade|MidSeason Upgrades]] and attacking with them.
* ''[[Kotetsu Jeeg]]'' -another [[Go Nagai]] robot- is an expert in this. Given that it uses magnetism to combining its body parts, replacing them or shooting them, Jeeg can using any of them to attack (including its head). And it employs of variants or [[Rocket Punch]]!
* [[Jo JosJo's Bizarre Adventure (Manga)|Jolyne Kujo]] pulls this off while fighting Enrico Pucci due to her ability to unravel herself.
** In Part 5, Ciocolatta can do this with some improvisation from his stand Green Day. This leads to one of the nastiest, most gruesome useages of this trope.
* [[Getter Robo]] has used "Open Get" (decombining) to escape from enemy attacks as well as to split up and deliver a barrage of guns or wipe out a horde of minor enemies. Also, they have been known to Open Get, then combine into Getter-3 in midair and ''fall'' on the enemy as an attack.
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* ''[[Toribash]]''
** The game allows you to detatch your (and your opponents') limbs through powerful enough strikes or pulls (using grabbing arms). Although you will get the equivalent of a stun if you lose a limb/body part, on your next turn you will still be able to control that body part, along with your fighter. As with nearly any situation that spawns out of the game, this can create some...[[Hilarity Ensues|interesting]] situations. For example, if someone tears off your arm, you better damn well grab his arm (or other body part) with the severed limb so he can't throw it down to the ground to disqualify you.
** There are several game modes. Most of them are about not touching the ground outside the ring or with body parts which aren't feet/hands. One of them replaces your hands with long, thin sticks that instantly cut off every part they touch - essentially, swords. Due to arms being connected to pectoral muscles that are [[Does This Remind You of Anything?|two orbs making up the whole chest,]] taking a cut or a stab to there causes the whole arm from shoulder down to fall off. But, to the point - that arm is fully capable of twitching around with its elbow and wrist, and its hand-sword is as lethal to the enemy as it was. You also don't get disqualified for it landing on the floor. Sometimes an enemy running into your severed arm is what decides of the ultimate victory of yours.
* ''[[Rock Man 4 Minus Infinity]]'' has the Serges Devil, whose use of this trope forces Mega Man to dodge its parts.
* ''[[Skullgirls (Video Game)|Skullgirls]]'': Any place where Miss Fortune has a scar on her body is where she can detach her parts, owing to her being dismembered by the mob after she swallowed an immortality-granting gem. She utilizes this extensively in battle, especially with [[Losing Your Head|her head]].