Dethroning Moment of Suck (Darth Wiki)/Video Games: Difference between revisions

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* [[Tropers/Some New Guy|Some New Guy]]: The "reveal" of Dhaos' true intentions in ''[[Tales of Phantasia]]''. Not only does it come [[Ass Pull|completely out of nowhere,]] but the game seems to expect us to believe that it completely justified him launching a genocidal war against mankind. Protip: No, it doesn't. It actually makes Dhaos less sympathetic, since it makes it appear that Dhaos brought his end on himself by never bothering to explain his actions when he had multiple chances to. The Tales series has many sympathetic villains, but Dhaos does not deserve to be one of them. Wanting to help your own world is no justification for wanting to cause the destruction of another.
* [[Tropers/Sahgo|Sahgo]]: ''[[Tales of the Abyss]]'', I love you, but I'll never forgive how Anise's betrayal subplot was handled. Let's count the ways; 1) It all begins when Anise was being a spy for [[Complete Monster|Mohs]] for the sake of her parents. A little retarded (since she should know that the party is more than strong enough to take matters into their own hands), but understandable, since she's just a kid, and a desperate one at that. But it all goes to hell when she's asked to bring Ion to Mohs. She knew that he would get rid of him as soon as he read the Score, and she supposedly freakin' loves him! And yet she carries him to his death. 2) After the party kills Mohs for that, they feel sorry for him. Namdai, you're trying to make us feel sorry for [[Complete Monster|Mohs]], that's easier said than done (actually, scratch that; it's not even easy said). 3) After the whole thing, [[Karma Houdini|Anise gets no comeuppance whatsoever]], particularly egregious since Luke got a much harsher treatment after committing a much more justifiable mistake. And 4) When Anise meets Arietta (another who cared deeply for Ion), she doesn't even bother to tell her of his death, and just kills her. There are no words.
* [[Tropers/The Mustachioed One|The Mustachioed One]]: Alright, it seems [[Never Live It Down|unneccessary]] at this point to even bother going into this one, but no Dethroning Moment of Suck page featuring video games would be complete without that one moment in [[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]. After clearing all of the characters' stories, you unlock [[Exactly What It Says on the Tin|Final Story]]. And Sonic dies immediately after the chapter starts. You then have to go through the [[Very Definitely Final Dungeon]]... without the main character, the one whose name [[Artifact Title|is on the fucking box.]] They still need him to defeat the final boss, and then comes the greatest [[Ass Pull]] the series has ever indulged in. The [[Chaos Emeralds|Chaos]] [[Green Rocks|Emeralds]] apparently can bring one back to life now, something that's never been either established in previous games nor this one, so long as they're coupled with [[True Love's Kiss]]. Who delivers the kiss? [[Interspecies Romance|The human princess]], of course! The scene wouldn't be so squicky if the game's design didn't make the humans and the main cast look like they're from completely different universes, and if Sonic, of course, weren't a goddamn corpse. The game literally needed to [[Reset Button|write itself out of existence]] in order to avoid having to make Sonic [[Status Quo Is God|commit to that sort of relationship]]. To this day, all anyone needs to do to poke fun at Sonic is mention this moment, and no fanboy would be able to counter that point.
* [[Tropers/Redhead 64|Redhead 64]]: I just recently completed the [[Nintendo DS]] version of ''[[Drawn to Life]]: The Next Chapter''... and now I wish I hadn't. Why? Because of the ending. In short, what it shows is that {{spoiler|the whole thing was [[All Just a Dream]] of minor character Mike, and everyone else (Save for Heather) [[Dream Apocalypse|no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!}} This is how you end the series?! It's quite possibly the most [[Mood Dissonance|jarring]], [[Wall Banger|infuriating]], [[Tear Jerker|depressing]] and [[Shoot the Shaggy Dog|pointless]] ending I've ever laid my eyes upon! Thank goodness for [[Fanon Discontinuity]] and [http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 alternate, fan-made endings]...
* [[Tropers/Enchanter 468|Enchanter 468]]: Let it be known that thus far I love ''[[StarCraft]] II'', but one revelation really frustrates me. During [[The Reveal]] of the [[Bad Future]], we learn that {{spoiler|the Overmind, the [[Horde of Alien Locusts|world-devouring]] [[Big Bad|nightmare]] from the first game, didn't do any of said world-consuming of its own free will. Instead, it was forced to do that by its masters, and the Queen of Blades, implied in the first game to be the Zerg's ultimate weapon against the Protoss, was really created because she was the only way the Zerg could hope to be free of their enslavement.}} Not only does this [[Retcon]] contradict the way the Overmind acts in the first game's Zerg campaign (where it seems to be quite happy about its mission and never angsts about {{spoiler|its children being "slaves"}}), but it {{spoiler|turns an [[Evil Is Cool|extremely cool]] [[Big Bad]] that [[Turned Against Their Masters|turned against its masters]] and ate them before tearing across the galaxy with the desire to absorb the Protoss, into a [[Woobie, Destroyer of Worlds]] with no free will of its own}}, which inevitably brings on a large amount of [[Villain Decay]]. I like the way the new [[Eldritch Abomination]] [[Big Bad]] is shaping up, but did Blizzard really need to neuter the Overmind to get us here?
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* [[Tropers/And Thus Discord|And Thus Discord]]: ''[[Vanquish]]''. The ending. So, {{spoiler|Burns dies}}. The [[Heel Face Revolving Door]] antics were annoying, but okay. Killed off the only memorable character, but okay! We get to the end, we get a phoned-in [[Token Romance]]. Not unusual in a game with a mostly [[Excuse Plot]]. Suddenly, {{spoiler|Remote-controlled robot suits! Winters commits suicide! The Big Bad is winning!}} What climactic final confrontation will round off this epic - oh. Roll credits. '''[[Sarcasm Mode|Yaaaaaaay.]]'' I'm ''so'' looking forward to buying the (unlikely, given the anticlimax) sequel, which will probably cost exactly as much as the original game!
* [[Tropers/sardns|sardns]]: Sora falling to his knees while grabbing Riku's hand, crying and saying "I looked everywhere for you!" in [[Kingdom Hearts II]]. He won't cry over Goofy supposedly dying, but he'll cry when he's reunited with his friend even though he at least knew Riku was still alive. That emotionally over-the-top moment was really, really awkward to watch. And in a series with one of the most annoying [[Yaoi Fangirl]] bases out there, it's really unappreciated by the rest of us.
** [[Tropers/Manwiththeplan|Manwiththeplan]]: Also from [[Kingdom Hearts II]]: the entire Cloud vs. Sephiroth subplot. Sora, Donald, and Goofy literatelly do nothing to affect it, the fight against Sephiroth and his reasoning about wanting the Keyblade is [[BigNon LippedSequitur Alligator MomentScene|dropped and never referenced again]] in favor of a generic showdown between him and Cloud that ends abrubtly with no resolution, and worst of all, the whole thing made no sense. Cloud is [[Flanderization|flanderized]] as his stoic, [[Wangst|Wangsty]]y ''Advent Children'' self with no explanation, his obsession with fighting Sephiroth isn't explained other than some weird bullshit about Sephiroth being "his darkness", and Tifa is his light, all the while she is [[Character Derailment|derailed]] into some generic tough girl who single-mindedly seeks Cloud. Ugh, there is just so much wrong with this plotline and it's just [[Filler|so damn pointless]] save for [[Pandering to the Base|pandering to the Final Fantasy VII base,]] just like that damn [[Fan Nickname|Complication...]]....sorry, Compilation.
* [[Tropers/MM Trigger|MM Trigger]]: The ending of the ''[[Mega Man Zero]]'' series, thanks mainly due to Capcom's [[Executive Meddling]] keeping this and the preceding two series going on longer than they should've. Not because that {{spoiler|Zero died}}, but because of the implications. Even though the third game revealed {{spoiler|Zero's mind was moved to a clone body, he's still the same Zero we all grew up playing, meaning he's still Dr. Wily's creation. Dr Wily is the one who basically, unintentionally mind you, saved humanity and ushered in a new age whereas Dr. Light ultimately failed to do just that}}. And on top of that, X and the guardians, who were cloned from his DNA data, are barely mentioned in the game. It's like after spending so many years with Rock and X, and following the morals that their games presented in their 20-something games, Capcom, in just four games, basically said "Yeah, that's actually a load of crap, just kill the human villain first chance you get. Let's just forget those Light Bots and acknowledge that Dr. Wily is the real hero."
** [[Tropers/magnum 12|magnum 12]]: The guardians were killed off screen by the blast (officially they shielded Zero, but if it didn't happen on screen, then it did not happen). This in itself is a major [[Wall Banger]] for one reason. They all have personal Trans-Servers, meaning that they can "Deep Strike" to a known location at will, including for the purpose of a quick escape. The finale of the first game shows that they have a quick cool down time of 15 seconds max. The time between their "deep strike" on Omega and Omega's death was WAY longer than the time spent after "deep striking" to Copy X's inner sanctum. In the words of [[Atop the Fourth Wall|Linkara]], off screen character death is extremely lazy/bad writing. The fact that three major characters were killed offscreen makes it worse. In fact, Weil taking over in Zero 4 itself brings multiple continuity errors combined into [[Wall Banger]] grade snarl:
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* [[Tropers/Lord Daddy Funk|Lord Daddy Funk]]: [[Jade Empire]] has a pretty big one, all game other characters have reported seeing a flaw in your fighting style, {{spoiler|The reason for this is that Master Li purposely put one in that he could exploit later on to kill you}}, after roughly 12 hours of gameplay, with all this build up and foreshadowing, {{spoiler|you finally kill the Emperor who you've been lead to believe was the real villain, and how does the scene where Li betrays you pan out? With your techiques being quickly exploited in a fight and him defeating you? Nope, you get distracted by [[Distracted By the Shiny|something shiny]] and he kills you without anything save your attention span being exploited}}
* [[Tropers/Gyrobot|Gyrobot]]: While the DLC for Force Unleashed was always letting you be the bad guy. It seems that the Endor DLC proved to be a complete sacrilige to everything [[Star Wars]] stood for as you play as Starkiller as he takes out everyone in Endor in a tasteless matter that is stoking the creator's ego and the [[God of War|Kratos]] inspired sith sadist who indulges in the slaughter of not just Ewoks and Chewie but the entire [[Star Wars]] franchise.
* [[Tropers/SD Rim_6Rim 6|SD Rim_6]]: The Tennpenny Tower quest from ''Fallout3''. The quest revolves around a pre war fancy hotel that a group of ghouls (mutated people that are immortal and look like zombies) want to get in while the owner Alistair Tennpenny refuses them entry. Throughout the entire quest it paints the ghouls as the downtrodden good guys who just want a home while it paints everyone in the tower as racist assholes. But that isn't the real moment of suck. The real moment is taking the peaceful resolution to the quest and letting both the ghouls and the humans live together through negotiating. However, when you return a few days later, all of the humans are dead including the ones who were indifferent to, or even liked ghouls. Ok, grey on grey morality, I guess I can kill their leader who committed mass murder... The game begs to differ. When you kill their leader Roy Phillips you take a hit to your karma therefore making it bad that you killed a mass murderer. It's just one of those moments where someone tries to shove black and white morality in a place that has clear grey on grey, black on grey, or even black on black, (depending on how you view the situation) morality. It's safe to say I'm not the only one who hated this moment.
** [[Tropers/This Is Madness 91|This Is Madness 91]]: Indeed you aren't. What really made me hate this outcome was that if you confront Roy about this, he actually threatens to kill you as well. Fortunately, there's a mod that changes Roy's karma level to Very Evil, allowing you to kill him and not be criticised by Bethesda's warped morality system.
** [[Tropers/Kris DK|Kris DK]]: Not only does the karma hit suck, but to me, it's just the mayo-filled cherry on the ice cream of shit that is this quest. As a PC gamer, there's a developer console, and this is one of the situations where "cheating" can easily be justified (rewards about double the karma I lost for killing him - and removing the karma hit from killing any named ghoul-NPC). This quest was supposed to give a sense of grey morality, but instead you just get either manipulated into aiding mass murder - no matter how intelligent or charismatic your character may be. This quest could have been pulled off way better, such as not showing it as another black/white morality issue. Not only that, but to add to the suckiness, there's another unmarked and easily missable quest called Election day. This quest is about making the election in the Republic of Dave happen. There are 3 presidental candidates, Dave, Rosie and Bob. Dave has a rather isolationist policy, but he does a good job defening his people against the [[Crapsack World]] of the Capital Wasteland. Rosie has a more open policy about trading and such, but doesn't really have any combat training. The thrid is Bob, Dave's son, who will turn the place into the Empire of Bob if he wins. Dave will leave the place if he doesn't win, and since he is fairly badass in-universe, the place will have problems. They could have made a bigger deal out of this once, since every option has a bad and a good side to it, it would require some thinking to earn the best ending for these people. It frustrates this troper to see a quest which had what it takes to be a good experience, then makes it such a small, missable thing.
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* [[Tropers/Jicragg|Jicragg]]: ''[[Nine Hours, Nine Persons, Nine Doors]]'': While the vast majority of this game is superb, good story, good characters, good puzzles, it was wonderful. The full/True/100% ending had one horrific reveal that ruined this almost perfect game. I am quite happy with the background of the story, that {{spoiler|Young Akane needed to connect with future Junpei so she could save herself in the past from being burnt to death alive.}} What completely destroyed the entire sturdy plot was what held it all together. The reason why {{spoiler|Young Akane ended up in the incinerator in the first place. She, "young" 'Seven' and other people, including her own brother, were escaping from the incinerator and a group of insane maniacs forcing them to do life or death puzzles. She was ahead of them on the stairs when she realised she dropped something... a doll. So she went back down to get... a doll... and got caught by the then [[Big Bad]] and forced to do the puzzle before she burnt to death.}} Seriously! The whole story hinged on a piece of fabric! A meaningless piece of fabric shaped to be {{spoiler|a doll}}! I had absolutely no intention of saving her. All that the other characters had been through (and since you need all the endings to get this one, you see everybody die at least once) because she wanted her {{spoiler|doll}}. The sad music plays over all of this and the final puzzle and you're supposed to care and feel sorry {{spoiler|that a [[Too Dumb to Live]] girl would go back to where she's been running away from to get a doll she got from a friend when another one could be bought easily.}} She even says she mustn't let anybody see her get it back because they would talk her out of it. Of course they would! They're smart! Any feelings I had towards the characters ([[Moe Moe|cute and likeable]]) was replaced with utter disgust. I felt robbed and cheated. I bought this game, spent time on it, expecting something great and wonderful... and it all ended with {{spoiler|a doll}}. And since the game is all about not judging things by its covers I think it worked out ironically for them. The game is great but was shattered by that... one little thing...
* [[Tropers/The Dog Sage|The Dog Sage]]: The ending of ''[[Castle Crashers]]''. You rescue the orange princess and {{spoiler|she removes a veil revealing Tricky The Clown who does a dance during an Acid Trip Sequence. Now, if this was a free flash game, that'd be fine, but not for something I coughed up money for. Honestly, I expected better than that.}} Doesn't stop me from playing the game, but still.
* [[Tropers/Jicragg|Jicragg]]: The ending of ''[[Don't take it personally, babe, it just ain't your story]]'', a good free western [[Visual Novel]] about a teacher [[Big Brother Is Watching|who oversees all of the students conversations]] and part way through a student {{spoiler|kills herself}}. He starts getting creepy messages saying "why didn't you stop her?" etc, day and night, and eventually a woman will start talking to him asking him why he didn't help her. Throughout the story there's some other drama evolving a girl being a homophobic bully -- thebully—the anvil is dropped onto your face that [[Captain Obvious|both of those are bad.]] Then at the end it all turns out that {{spoiler|the students had set up a prank for the teacher to believe the girl was dead so he would lighten up and not take things so seriously...}} This is apparently okay! It was so... in your face that it wasn't just the darn characters! It was such a stupid {{spoiler|prank}}! For starters there was a parent involved and she was fine with the possible mental and emotional scaring the man could have got from that, but no everybody was completely okay with such an outcome. It wasn't so bad that it was a free game but it felt like a waste of my time - after such lovely characters.
* [[Tropers/F|F]]: I really liked ''[[God of War]]'', but the ease in which Poseidon and Hades get killed off is seriously awful. Zeus gets a long battle culminating with being impaled repeatedly on the Blade of Olympus, leaps away essentially unharmed given an opening of about a second, oneshots Kratos when he makes it to the top of Olympus, and then needs two equally epic battles in quick succession followed by a No Holds Barred Beatdown to actually kill; and his brothers are supposed to be almost as powerful as him, which they demonstrate quite admirably against the Titans. Instead, Poseidon is appearently essentially helpless without his Leviathan and Hades can be killed by an almost totally depowered Kratos; both of which happen in the first hour or so of the game. Not only is this doing a colossal disservice to two of the greatest of the Olympians, but it also means that none of the other boss fights are ever going to compare with them in magnitude; seeing as how Helios, Hermes, and Herakles aren't even close to their league. The almost total lack of a boss fight against Helios, the bizarre absence of Artemis, and the anticlimactic ends to Hephaestous and Gaea are one thing; but this is just too far.
* [[Tropers/darkrage 6|darkrage 6]]: [[Saints Row 3]] was pretty good overall, but it REALLY pissed me off that the writers felt the need to {{spoiler|kill Johnny Gat off-screen in the first 15 minutes of the game in the most pathetic, contrived and half-assed way imagineable, at first I thought he would be back later in the game since we only heard gunshots over the intercom and we never saw Gat's body, but then later on, after the Saints get attacked on the bridge, the boss rants about how the gang attacked them during Johnny's funeral, and I was like WTF? Johnny's dead and they didn't even bother to show the funeral?! I would've been fine with Johnny dying, but not in such an asinine and ridiculous way so early in the game, come on writers! Have him die in a blaze of glory, not like some punk-ass bitch! Hopefully one of the DLC packs will rectificy this misstep.}}
** [[Tropers/Gyrobot|Gyrobot]]: At least Donnie wasn't part of the gang that killed him. Donnie is a bad luck charm that gets fellow saints killed.
* [[CP/F Mfan|F Mfan]]: The ending of the otherwise great expansion pack for [[Command & Conquer: Generals]], ''Zero Hour''. Basically, the [[Middle-Eastern Coalition|GLA]] launches a counter offensive against the USA after they got the hell beaten out of them by the USA in not one, but TWO campaigns in a row. Their attack is successful beyond belief; not only do they completely obliterate US Forces in Europe and wreck the USA itself (due to the American leaders picking up the idiot ball), causing them to withdraw from all their strongholds in the world, but the GLA actually manages to launch a full scale invasion of Germany. What does NATO, the USA, and the EU do? Absolutely fucking nothing. They just sit on their hands while the dirt poor Middle Eastern / Central Asian army marches on Europe, leaving China to pick up the slack, which ends with China beating back the GLA and becoming the new world superpower. Regardless of your [[Misplaced Nationalism|stance on current world politics]], this ending is so improbable (requiring the US and EU to lose all semblances of competence and power, while making the Chinese a nation of [[Mary Sue|Mary Sues]]s) and unnecessary (completely negating the [[Crowning Moment of Awesome]] that was the Zero Hour US campaign) that it is ridiculous.
* [[Tropers/L Dragon 2|L Dragon 2]]. "[[Mass Effect 3]]'s endings. {{spoiler|After all the hard work and toil that one has done over the course of three games, and with the hopes of at least getting an ending that reflects your choices, it ends up being confined to three choices: destroy the Reapers, sacrifice Shepard to control the Reapers, or turn all life in the galaxy into organic-synthetic crossbreeds. No matter what you choose, Shepard either dies or wakes up in a pile of rubble, the mass relays are destroyed, and the Normandy is stranded on a distant planet with all your squadmates aboard. Not only does this completely go against the whole idea of having meaningful choices in a game, as they clearly had no impact since one is forced to choose between these three endings, it also feels like a slap to the face of all the fans who had invested in the series. All of this just so Bioware could try to squeeze in a [[Bittersweet Ending]]. It wouldn't even be bad if there was a way to get a happier ending.}}
** atrasicarius: Ditto, but for me, it's because the ending makes no sense, is completely contrary to the themes of the games, and makes all the things you did in the games completely irrelevant. I mean, you get pretty much exactly the same ending no matter which option you pick or how any war assets you have. That is ''not'' what they promised us the endings would be like.
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