Deus Ex: Human Revolution/Nightmare Fuel: Difference between revisions

m
Mass update links
prefix>Import Bot
 
m (Mass update links)
Line 10:
* {{spoiler|Hyron. Just look at some of the sentences it leaves at the bottom of its official messages, and what it is [[Powered By a Forsaken Child|powered by.]]}}
* {{spoiler|The experiments mentioned by the former White Helix employee, of which Adam was the only survivor. Adam was a baby at the time.}}
* The emails and conversations that make it clear that {{spoiler|David Sarif went far beyond what was medically necessary when rebuilding Adam, going so far as to cut off one of his arms and both of his legs just to add more experimental augmentations, along with everything in the company catalog. The [[Fridge Horror]] comes in when you realize his boss was just waiting for a chance to butcher Adam and experiment with his cyber-friendly system. Maybe it was just [[For Science!]], Sarif knowing about Jensen's "specialty", but YMMV on whether that makes this better or worse.}}
* Two of the scariest areas for some were the room in the {{spoiler|FEMA}} facility immediately preceding Barrett's fight and the dissection rooms in {{spoiler|Omega Ranch}}, both of which embodied [[Nothing Is Scarier]]. The first has a corridor which, at first glance, appeared to be filled with large crates. But, on closer inspection, it turned out to contain ''hundreds of inactive boxguards'' (read: combat robots eight feet high and wide when ''compacted''). None of them activate, but they keep making ''noises''. And in the dissection rooms? All those signs about handling 'subjects' and avoiding contamination, and obviously there's ''something'' on the tables, and just as obviously those 'somethings' ''are not human''.
* While hardly the scariest thing you'll ever encounter in gaming, Adam's initial steps into {{spoiler|the Picus building}} is incredibly unnerving. Having Adam walk through the pristine but recently evacuated and empty news room of the world's largest media conglomerate, spilt coffee and all, is just plain ''creepy''. Especially when you start reading emails from employees who've been told to pack up and leave in a hurry...
Line 24:
*** Well, yeah, but that doesn't really take away from the creepiness. Like walking into an amusement park's haunted house. You ''know'' it's only people in costumes and special effects, but hell if you aren't on edge and freaked out anyway.
* This is quite a stupid one actually, but while playing ''The Missing Link'', I noticed that a lot of the captives in the cryogenic storage were captured via Belltower recruitment drives. The concept itself is bad enough. However, to make it worse, Belltower is often of shorted to BT, and one of the captives was captured in London. I live in London, and my partner works for British Telecom ([[Don't Explain the Joke|Commonly known at BT]])...you do the math. [[Paranoia Fuel|I almost phoned him to make sure he was ok]].
* An in-universe example exists in The Missing Link DLC. To the NPC mooks, '''YOU''' are the [[Nightmare Fuel]]. This is especially so if you're going for that elusive Factory Zero achievement because Jensen's resourcefulness and efficiency is all that it takes for him to defeat a well-equipped private army. As one NPC states, "[[Paranoia Fuel|Don't be fooled by the low body count.]] That just means [[Nightmare Fuel StationattendantStation Attendant|he's]] more resourceful.
* Speaking of previous [[Nothing Is Scarier]] moments, {{spoiler|Panchaea before the confrontation with Darrow}} is all about this. Blood stains are on the wall, corpses are on the floor, and various booby traps are laid everywhere just to prevent other horrors from breaching an area. While the previous levels that were seemingly void of enemies at first had a reasonable, calming reason ("Hey, at least they bothered to evacuated!" in one instance, likely because of a suspicion of ''you'') for being completely deserted, the fact that you ''know'' something horrible has happened, and is ''still'' happening here is a different sensation. Especially the ambient sound. Just listen, and you'll hear insane rambling coming from seemingly nowhere mixed in between the otherwise fairly silent background. The one time you meet {{spoiler|an insane augmentee}} is from an extremely obvious, barricaded room with only one entrance, and by then you're shuddering at how many others are nearby, just lurking out of vision... And then you actually see hordes of them, everywhere.