Deus Ex: Human Revolution: Difference between revisions

from trope article
(Adding some extra detail about how the game incorporates both Cyberpunk and Post-Cyberpunk aspects.)
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* [[Chekhov's Armory]] / [[Chekhov's Army]]: The [[Black Mesa Commute]] in the game's prologue. Almost everything mentioned and everyone met turns out to be important: {{spoiler|the four scientists Megan speaks to are the other ones who are kidnapped (including Sevchenko's arm), the Typhoon is showcased to a military inspector, Pritchard is met and can be heard discussing the scientist's GPL implants, Jensen can read a little bit about Patient X, Malik does a flyby, Sarif mentions Hugh Darrow, not to mention getting glimpses of the three Must-Kill Bosses in the game.}}
** {{spoiler|Not to mention the Typhoon prototype gets implanted in Jensen within -hours-, though it isn't switched on for at least six months.}}
* [[Chekhov's News]]: News reports early on prominently mention {{spoiler|Hugh Darrow's Panchaea project}}, which turns out to be [[The Very Definitely Final Dungeon]]. And additionally, the newsreader narrating those reports turns out to be a [[Chekhov's Gunman]].
* [[China Takes Over the World]]: With the game being a prequel, this trope isn't yet in full effect like it is in the original. However, China is considered to be the most powerful country in the world by a number of people, and openly defying the United Nations, in contrast to much of the world {{spoiler|though it's hinted that the Chinese are under direct control of the Illuminati but otherwise left to their own devices}}. It helps as well that the influential corporation Tai Yong Medical is buying out many other corporations all over the world {{spoiler|with the assistance of Illuminati mercs blowing the hell out of anyone who doesn't sell}}.
* [[Choke Holds]]: One of the non-lethal take downs.