Diagonal Speed Boost: Difference between revisions

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* ''[[Galactic Civilizations|Galactic Civilizations II]]''
* ''[[Secret of Evermore]]'': Running diagonally is visibly faster.
* ''[[Sid MeiersMeier's Pirates!]]'': Land battles allow diagonal movement in this manner. When combined with the flanking bonus a unit gets for attacking from the side it can allow for victory against overwhelming odds.
* ''[[Doom]]'': Strafing and running forward at the same time is 30% faster than just moving forward or strafing - this is SR40, named so because you move at ~40 units/tic. It is also possible for a further speed boost known as SR50 (~50 u/t), where you look and strafe in the same direction, with "strafe on look" on. Combined with moving forward, this gives the full ~41% speed boost, and is used in many speedruns.
** ''[[Descent]]'': Took this into the third dimension. To travel fastest, combine a diagonal slide (eg, up+right) with forward thrust. This gives a 73% speed boost, not counting the afterburner added in Descent 2. Possibly [[Justified Trope|justified]] as using several of your ship's thrusters simultaneously.